MP_Toolbar_MusketRange200
- RebBugler
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MP_Toolbar_MusketRange200
Combined the MP Toolbar and Musket Range 200 mods
Justrun and Ajustrun are added with this release. On the regimental level find the running sprite icon. On the brigade level it's on the back half of the Fallback button. As discussed in another thread, justrun is a fast way to reposition units. It behaves much like retreat except there's no penalty. It's main plus is that it is like a 'Retreat To' command, also it moves engaged troops swiftly.
MP_Toolbar_MusketRange200
Justrun and Ajustrun are added with this release. On the regimental level find the running sprite icon. On the brigade level it's on the back half of the Fallback button. As discussed in another thread, justrun is a fast way to reposition units. It behaves much like retreat except there's no penalty. It's main plus is that it is like a 'Retreat To' command, also it moves engaged troops swiftly.
MP_Toolbar_MusketRange200
Last edited by RebBugler on Sat Jul 02, 2011 7:14 am, edited 1 time in total.
Reason: fixed a goof
Reason: fixed a goof
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: MP_Toolbar_MusketRange200
I put it in the mods folder, it's not working. Where should I put it?
Follow up: got it working, it hadn't transferred all the files appropriately. Looks great can't wait to fully test it out in MP.
Follow up: got it working, it hadn't transferred all the files appropriately. Looks great can't wait to fully test it out in MP.
Last edited by Baldwin on Sun Jul 03, 2011 1:19 am, edited 1 time in total.
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Re: MP_Toolbar_MusketRange200
Kester and I tested it in a mp game: didn't work, no new toolbar, 160 yard muskets. It was the only mod I had selected.
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Re: MP_Toolbar_MusketRange200
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Last edited by NY Cavalry on Sun Jul 03, 2011 5:40 am, edited 1 time in total.
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Re: MP_Toolbar_MusketRange200
Yes. . . Reb's toolbar mod works for me (as long as I don't have the GCM mod turned on). But this new one doesn't give me the toolbar or the 200 yard muskets.
Re: MP_Toolbar_MusketRange200
Yeah Robinson said he's been using Reb's toolbar during recent games Soldier hosted so it works in MP. It works on mine as well. Sets rifles at 200 and toolbar shows up. It may not work for the host of GCM so if they wanted to use it that might be a problem. If Garnier would implement the files into his campaign system, that would simplify the matter.
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Re: MP_Toolbar_MusketRange200
It works using Garnier's campaign, you just can't run the GCM Mod too. Simply means you have 200 yard rifles instead of 220 and the cannon will be stronger.
- RebBugler
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Re: MP_Toolbar_MusketRange200
It works... :cheer:
It doesn't work...
Does it work? :huh:
It doesn't work...

Does it work? :huh:
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
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Re: MP_Toolbar_MusketRange200
It works.
But you have to have the GCM mod disabled, which makes the cannon too strong, so I'm not using it, which is a drag because I really like the toolbar, so everyone gets the cool toolbar but me.
But you have to have the GCM mod disabled, which makes the cannon too strong, so I'm not using it, which is a drag because I really like the toolbar, so everyone gets the cool toolbar but me.
Re: MP_Toolbar_MusketRange200
Having trouble getting this one to work. Extracted it into the mods folder fine enough. Tried it out in sandbox with/without other mods and could not get it working. Anything special you guys did to get it working.
On another note, I could never get the GCM mod to work either. All other mods I have work except for this one and the GCM mod.
On another note, I could never get the GCM mod to work either. All other mods I have work except for this one and the GCM mod.