Looking into making mod to add a Gatling Gun.

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Michael Slaunwhite
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Looking into making mod to add a Gatling Gun.

Post by Michael Slaunwhite »

Hi.

I don't know all that much about the American Civilwar, and the weapons they used but I am wanting to see if I can take one of the cannons, and turn it into a Gatling gun. :ohmy:

Image

So my 4 questions are...

1: Is it possible to do this?
2: Did the US military ever use this gun in the Civilwar? (I just found my answer, yes they were only used once, and that was at Fredericksburg, but I could be wrong on that)
3: If you had to give up a cannon, which one would give up to have it replaced with a Gatling Gun?
4: And can the graphics show the spinning chambers?

Later.
Last edited by Michael Slaunwhite on Mon Jul 04, 2011 12:26 am, edited 1 time in total.
Michael Slaunwhite
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Re: Looking into making mod to add a Gatling Gun.

Post by Michael Slaunwhite »

Hi.

Well, after looking through the .csv's I've come to the conclusion it's something else that can't be integrated into the game. As far as having the rotating barrels, that's another thing that can't be done, and I have given up on.

So I am thinking that if the core principles of the artillery is hard coded, then I am wondering if I can create a very small group of men (4 men) which would simulate the rate of fire of a Gatling gun, and give this small team the same movement, and hit points as an artillery piece? This should be possible shouldn't it?

If you guys have any suggestion, I would like to hear from you.

later.
Last edited by Michael Slaunwhite on Mon Jul 04, 2011 2:02 am, edited 1 time in total.
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RebBugler
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Re: Looking into making mod to add a Gatling Gun.

Post by RebBugler »

Don't think it will work modding arty, I tried with the other TC game and just came up with a rapid fire cannon. You'd have to design your own sprites, and maybe it could be done assigning it as infantry. One big stumbling block however, the default rate of fire minimum is 18 seconds reload time.

You need a project, do it, all this bouncing around of myriads of ideas has gotta be frustrating, if you leave them unfulfilled. Just a thought. :)
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Michael Slaunwhite
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Re: Looking into making mod to add a Gatling Gun.

Post by Michael Slaunwhite »

Don't think it will work modding arty, I tried with the other TC game and just came up with a rapid fire cannon. You'd have to design your own sprites, and maybe it could be done assigning it as infantry. One big stumbling block however, the default rate of fire minimum is 18 seconds reload time.
Hmmm, the time cycle isn't low enough to make it work right at all.
You need a project, do it, all this bouncing around of myriads of ideas has gotta be frustrating, if you leave them unfulfilled. Just a thought. :)
It is frustrating, every time I play the game, sitting in front of the TV, washing dish's, mowing the lawn, and ideas pop in on how to make SOWgb better.

My biggest stumbling block is that I just don't have the programming skills. I know some folks can look at the .csv's, and can edit graphics is a piece of cake, to me it's like looking at a totally different language, and I never have been one for creating graphics. :huh:

Even after playing this game for over a year, I still feel the same way now that I did the first day I played it. I still get the same thrill, and fear out of seeing the enemy approaching, etc.

I have allot of respect for people like Norb, Garnier, Little Powell, Jim, Davinci,Jack ONeill, and YOU (many more names I have forgotten),and the whole team who create this sort of game.

This is one of the best games I have ever played hands down.

Well cheers, and thanks for the help. :)
Last edited by Michael Slaunwhite on Mon Jul 04, 2011 5:05 pm, edited 1 time in total.
Jim
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Re: Looking into making mod to add a Gatling Gun.

Post by Jim »

The only time the Gatling was used in combat in the CW was on the lines outside Richmond in 1864, Ben Butler bought 2 with his own funds and tried them. When working they were quite effective but were mechanically very unreliable and quite prone to jamming.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
born2see
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Re: Looking into making mod to add a Gatling Gun.

Post by born2see »

One big stumbling block however, the default rate of fire minimum is 18 seconds reload time.
Wouldn't the Sharps rifle have a higher rate of fire, say 10 seconds? Also can't you modify the ROF and the MROF in the rifles.csv file?
Last edited by born2see on Thu Jul 07, 2011 10:59 am, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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Little Powell
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Re: Looking into making mod to add a Gatling Gun.

Post by Little Powell »

The only time the Gatling was used in combat in the CW was on the lines outside Richmond in 1864, Ben Butler bought 2 with his own funds and tried them. When working they were quite effective but were mechanically very unreliable and quite prone to jamming.

-Jim
Hey, wasn't it available through the whole war? I remember it being available during the entire incredibly realistic and accurate ACW first person shooter released a few years ago! :laugh: ;)
Last edited by Little Powell on Thu Jul 07, 2011 3:26 pm, edited 1 time in total.
Damned Black Hat
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Re: Looking into making mod to add a Gatling Gun.

Post by Damned Black Hat »

The only time the Gatling was used in combat in the CW was on the lines outside Richmond in 1864, Ben Butler bought 2 with his own funds and tried them. When working they were quite effective but were mechanically very unreliable and quite prone to jamming.

-Jim
Hey, wasn't it available through the whole war? I remember it being available during the entire incredibly realistic and accurate ACW first person shooter released a few years ago! :laugh: ;)
The same game where Colonel Stonewall Jackson already had his nickname before Manassas and you got to steal the gatling guns from Winfield Scott? :side:
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RebBugler
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Re: Looking into making mod to add a Gatling Gun.

Post by RebBugler »

I actually spent a couple of hours on this yesterday, found out some stuff, but overall, failure. If you mod it from arty, best you can do is one musket ball per second, so, a slowwww shooting gatling is possible there. If you mod it as infantry, you must attach it thusly, but then it assumes infantry formations and gets strung out...it's ugly. Plus, smoke comes from the strung out crew, not from the gun. But the firing rate is good, just have to plug in gatling gun sounds. Other probs here, limber and unlimber.

Whether a new type of unit can be modded with the csv files, I just don't know enough about this, but more than likely, it would necessitate new code.

This would be a fun weapon for fantasy scenarios and play, maybe it can be looked at seriously at some point, but just for fun...a first person SOW Shooter :woohoo:
Last edited by RebBugler on Thu Jul 07, 2011 8:30 pm, edited 1 time in total.
Reason: reworded some stuff
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born2see
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Re: Looking into making mod to add a Gatling Gun.

Post by born2see »

Wouldn't the Sharps rifle have a higher rate of fire, say 10 seconds?
Is it OK to quote your own quote? Anyway, this begs the question: why is the rate of fire on the Sharps so slow? Is that to keep the unmounted cavalry from being too powerful? And I played the Buford scenario thinking I had a firepower advantage. Dummy me... :(
Last edited by born2see on Thu Jul 07, 2011 8:58 pm, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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