Hi, me again.
Man first off the OOB's just out right confused me. Anyway I am trying to create beginner oobs where beginners can command a very small Brigade, or Division so they can get a taste of being in command. Now my question is this, how many men does it take to hold a VP location(plus commander)?
Later potators!
A Question about OOB's.
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A Question about OOB's.
Last edited by Michael Slaunwhite on Wed Jul 13, 2011 10:32 pm, edited 1 time in total.
- RebBugler
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Re: A Question about OOB's.
Maplocations
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Re: A Question about OOB's.
Hmmm, okay I don't think I understand, but I'll make an attempt here. You are saying then that the locations on the map is the key in determining the men required to hold a vp location. So if I wished to edit the amount of men required, I would set the game into debug mode of some sort, get the vp locations, and then write these new values into the map .csv files?Maplocations
My wondering mind requires another coffee...
- Little Powell
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Re: A Question about OOB's.
No, the amount of men required to hold an OBJ is set in the maplocations.csv file in each Scenarios folder. I don't believe this can be set in Sandbox, but there may be a way to mod it. I'd have to look into it.Hmmm, okay I don't think I understand, but I'll make an attempt here. You are saying then that the locations on the map is the key in determining the men required to hold a vp location. So if I wished to edit the amount of men required, I would set the game into debug mode of some sort, get the vp locations, and then write these new values into the map .csv files?Maplocations
My wondering mind requires another coffee...
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Re: A Question about OOB's.
Hi.No, the amount of men required to hold an OBJ is set in the maplocations.csv file in each Scenarios folder. I don't believe this can be set in Sandbox, but there may be a way to mod it. I'd have to look into it.Hmmm, okay I don't think I understand, but I'll make an attempt here. You are saying then that the locations on the map is the key in determining the men required to hold a vp location. So if I wished to edit the amount of men required, I would set the game into debug mode of some sort, get the vp locations, and then write these new values into the map .csv files?Maplocations
My wondering mind requires another coffee...
Thanks for the file name.
You know having a way to extract all the information from a save game would really open this up, and allow folks to create their own scenario's on the fly, or is this impossible?
I'm sorry for being a real bother here guys but I would like to learn this stuff.