Unit Attributes

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Armistead
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Unit Attributes

Post by Armistead »

I am looking hard at the unitattributes.csv file in the SDK folder. Am I to understand that it takes points to raise any particular attribute? If so how does the game account for this? Is it based off of your character's score at the end of a battle, or so many kills inflicted will produce these points?

And finally if that game accounts for this scorning system does it automatically upgrade stats as you play thru the campaign?

I aam asking cause I find it interesting concept for a carryover scenario.

Thanks.
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norb
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Re: Unit Attributes

Post by norb »

Thanks for noticing. Right now the advancement is something that is not hooked up. I have been meaning to do it for a very long time and it's close. The idea that you are discussing is exactly why it's designed that way and I suspect that once we get the true campaign game working it will all perform as you have seen.
Hancock the Superb
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Re: Unit Attributes

Post by Hancock the Superb »

I too have been looking at this file for a while, and the same question has arrived. However, Norb, is it possible to do this with a game engine command. Reading the SDK it looks like it is almost possible...though you might need a #setexperience command...perhaps something that would be a quick include? Hopefully?
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Armistead
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Re: Unit Attributes

Post by Armistead »

I believe that a quick way is to use your character's score. I might be missing some other things but your character's score is based on hit or get hit count, and if you obtain any points from obtaining objectives. Once the player reaches that next skill level maybe the startlocs file will be able to update the oob file just like it currently does for headcounts. If the players score is negative the amount of "skill points" decreases. But their stats will only go down if relieved of command or in some cases promoted to higher command.

Thanks Norb for the quick reply.
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