Lot of nices ideas
- No help file to explain steps of how to take existing scenario or create a blank scenario.
You right, it's because I want to implement a "new scenario" wizard, at this time the editor is only able to modify scenario. I will improve that.
- Spell check your toolbar heading, miscellaneous is misspelled (In English anyway).
:sick:
- Rollover on configuration setting does not work.
What do you mean by rollover ? the configuration setting is ignored if game path is found in the registry
- I was able to load only one map from the NSD directory and that was Brickyard (which had map I really wanted to play with. Error for two other. Maybe I am doing something wrong but nothing to give me an idea what.
Error can happen if the scenario has invalid csv file (ie, value in the file are not allowed value by sdk) I try to manage them as I discover new problems but sometimes it's impossible, can you says me what are the scenarios who failed ? so I will check and corect if it's possible.
- Loaded new OOB and it stacked all the units in a pile in one corner, if that is supposed to happen that is quite a pain to move the entire OOB. Anyway to move whole units?
Oob has no troop placement information, so I have no idea where to place them, they are placed in 0,0 by default, I will manage to improve that, I will make a sandox like placement.
- I would recommend drag and drop of a unit and when you right click you get attribute list like the current properties pane instead of having a pane open all the time. I think you could get a bigger map size or rather more viewable area.
Right click is already reserved to the direction drap&drop but I can make minimizable panel.
- You current panes are not adjustable in size.
I think I can change that
- No way to drag and drop units from OOB onto map.
In my roadmap
- When zooming in and out from map, editor locked and crashed. I have 8GB RAM and a decent video card. I was going fast and clicked another zoom level before first was loaded but it crashed to desktop as a result.
Will make more test, I had already corrected a crash cause in this functionality
- Did you mean Confederate instead of Confederation under hierarchy?
:sick: My
- It would be nice if you could link the SDK manual numerical definitions to things that can be changed such as fatigue and morale. Maybe a user defined link to the SDK manual so numbers can be referenced?
It's already done but I forgot to display the tip area :S
- Is there someplace that defines what direction the number means? For example if I know that .45 equals 45 degrees it makes it faster and more simple than just seeing this .3453
- I could move units around and manually change things, but no idea how to change unit facing other than manually if there is a way at all.
Values are in fact cos and sin of angles, but in order to change angles just use the direction drag&drop by using the right click it's a lot more efficient.
- If you are going to allow editing for morale and fatigue values I would also recommend allowing editing of Row U through AA and probably AE and AF as well. Unit experience and capabilities are HOTLY debated among others.
Sorry but "Row U through AA and probably AE and AF" don't mean anything for me, I don't understand your meanings.
- Scrolling on map and SLOW zoom in worked well on maps, however, your units and leader icons always remained the same size, very small. I know resizing is hard as you zoom back and forth to program, but for me the icons are a little hard to see, is it possible to have at least a larger size as an option?
Zoom is slow because of the number of element on the map, with big oob there are thousands of them, I made some optimisation but .net framework have limition I can't accelarate zoom and map loading
For ican size it's probably not very hard to do.
- How do I load a new map?
Currently by changing the map in the scenario.ini, save and reload scenario (by switching from one to another) Will improve that t have an autoreload on map change.
- No explanation of how to save.
There is a save button in the top left corner, the software ask for a save if you try to quit the scenario without save.
- Link to SDK manual would be great for this the various values.
Battlescript editing Did not see this at all. Am I missing something? That would be really neat to have the battle script commands broken into movement, attack, defense sets.
Probably the harder to do, I think a lot of how doing that properly.