
The Napoleonic conversion can be found in this thread:
http://www.norbsoftdev.net/forum/napole ... -sp-and-mp
This is an updated version that combines the previous seperate Road to Wagram and Peninsular Mod into one mod that can be used in multiplayer as well as the normal single player.
Notes on Artillery
Austrian artillery is considered inferior to the French equivalent and there effective ranges are reduced, for example the Austrian 6-pdr has an effective range of around 400yards compared to the French 550yards.
Notes on Cavalry
To use cavalry move them around like you would any unit. They will auto charge at 100yards so move them to within that range of the unit you want to them to charge. Due to the lack of squares cavalry has been made more fragile than perhaps they were to balance the game play out. All cavalry do not dismount.
Tip - cavalry will be reluctent to charge if severely out numbered. Take Command of the unit and use the charge button to ensure the unit charges.
Note on infantry
Most muskets have a range of 120yards. Most French ligne units can not skirmish as they have 'detached' voltigeurs for this. The size of the battalions in this campaign are very large (most Austrian ones were up to 1200) so i have split most of them up and have used a (1) or (2) in their name to represent this. This means that armies will occupy the correct amount of space on the battlefield.
List of Ranks
French | Austrian | Bavarian/Wurttenberg | |
Col | Colonel | Oberst | Oberst |
Brig Gen | General de Brigade (GdB) | Generalmajor | Generalmajor (GM) |
Maj Gen | General de Division (GdD) | Feldmarschallleutant (FML) | Generalleutant (GL) |
Lt Gen | Maréchal d´Empire | Feldzeugmeister (Inf) | - |
General de Kavallerie (Cav) |
Big thank you to the Lordz modding team to allow use of some of their textures. B)