Road to Wargram and Peninsular Mod - Updated 1.6
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Re: Road to Wagram
On a different note, YOU GUYS JUST SCARED THE HELL OUT OF ME! Moving the Napoleonic topics to here. Did I miss the memo? Jeez!
Jack :laugh:
Jack :laugh:
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Road to Wagram
For a minute there i thought the forums had been hacked or something. But who ever it was thanks for the move.
Re: Napoleonic download link
You can keep the screen-resolution, but you will have to make up the difference in the fps by adjusting some of the other options.Bad news - Comp runs like crap. Needs more RAM. Have slots for it!
In your SOWGB .ini – file check the for the following lines and adjust them (Lower Numbers – better FPS)
Note – your numbers \ values – will be different from these…..
ObjClip=800
UnitClip=800
TreeClip=800
#optobjdrawdist=800
#optunitdrawdist=800
#opttreedrawdist=800
davinci
The only true logic is that, there is no true logic!
Re: Road to Wagram
On a different note, YOU GUYS JUST SCARED THE HELL OUT OF ME! Moving the Napoleonic topics to here. Did I miss the memo? Jeez! Jack :laugh:
It’s been located here for several days…..For a minute there i thought the forums had been hacked or something. But who ever it was thanks for the move.
Hey, gunship24 – it shows that your Mod deserves a place of its own!.....Now that a very good compliment!
davinci
The only true logic is that, there is no true logic!
- Little Powell
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Re: Road to Wagram
I also pinned this topic because it was a little hard to find.For a minute there i thought the forums had been hacked or something. But who ever it was thanks for the move.

I also need to get a link in the released mods thread too. Lots of updates to do there.
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Re: Road to Wagram
[Initialization]
Full Screen=1
Screen Res=0
AntiA=2
Anso=4
Wouldn't turning AntiA, and Anso both to zero should in theory increase your fps as well.
Full Screen=1
Screen Res=0
AntiA=2
Anso=4
Wouldn't turning AntiA, and Anso both to zero should in theory increase your fps as well.
I'll try your suggestion above.ObjClip=800
UnitClip=800
TreeClip=800
#optobjdrawdist=800
#optunitdrawdist=800
#opttreedrawdist=800
Last edited by Michael Slaunwhite on Sun Nov 27, 2011 4:02 am, edited 1 time in total.
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Re: Road to Wagram
Hey Gunship, a quick question...
Is the original link/download all that one needs to play the game? Have you kept it updated? Or is there a newer version someplace within the thread that needs downloading as well?
Thanks!
LA
Is the original link/download all that one needs to play the game? Have you kept it updated? Or is there a newer version someplace within the thread that needs downloading as well?
Thanks!
LA
- Little Powell
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Re: Road to Wagram
That mediafire link should be the latest.
It's good stuff Ashram. I tried it out for the first time yesterday and I'm very impressed.. Best part is, before too long we'll have Napoleonic maps - See the new map mod team post (if you haven't already).
It's good stuff Ashram. I tried it out for the first time yesterday and I'm very impressed.. Best part is, before too long we'll have Napoleonic maps - See the new map mod team post (if you haven't already).

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Re: Road to Wagram
Ash,
The basic download will get you going. There are a few glitches we are addressing as they come up, most notably the Cavalry/Infantry charge vs. Artillery. There is a replacement file under the "Cavalry Charge Fix" thread. You will want that. Otherwise, you are good to go.
Jack B)
The basic download will get you going. There are a few glitches we are addressing as they come up, most notably the Cavalry/Infantry charge vs. Artillery. There is a replacement file under the "Cavalry Charge Fix" thread. You will want that. Otherwise, you are good to go.
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Road to Wagram
The current mod is fine. The only things that ive fixed in the update (see post #1) is:
1) infantry will charge when ordered
2) cavalry will charge when ordered
All updates will be added to the first post.
1) infantry will charge when ordered
2) cavalry will charge when ordered
All updates will be added to the first post.
Last edited by gunship24 on Wed Nov 30, 2011 3:51 am, edited 1 time in total.