I have a new problem.
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I have a new problem.
I had uninstalled the game and also REMOVED the initial SOWGB folder and reinstalled the game. Then I got to activate it and it worked. Until I got to the sandbox screen. When I try to load a sandbox game it stops and does not work anymore. I had downloaded then copied the mod folders into the main Mod folder. Do you know any other way I can get it to work?
God darn. Holy testicles. All them people.
- Little Powell
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Re: I have a new problem.
Well at least you got the game started again, so that's good. You might have a mod issue or something now. After the crash, go right to your Work folder and look for the SOWGB.log file. Post the contents of that file to this thread.I had uninstalled the game and also REMOVED the initial SOWGB folder and reinstalled the game. Then I got to activate it and it worked. Until I got to the sandbox screen. When I try to load a sandbox game it stops and does not work anymore. I had downloaded then copied the mod folders into the main Mod folder. Do you know any other way I can get it to work?
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Re: I have a new problem.
I got a .UKB not an log.. The 20 stock scenarios work fine. The sandbox and mod battles do not. I also see two folders titled "sowgb" and "SOWGB"
Last edited by william1993 on Wed Nov 23, 2011 3:42 am, edited 1 time in total.
God darn. Holy testicles. All them people.
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Re: I have a new problem.
Mods I have copied and installed
Alternate explosions 2b
Kershaw scenarios
Gettysburg 3days Carryover
Gun sounds
Historical Scenarios Mod.
Alternate explosions 2b
Kershaw scenarios
Gettysburg 3days Carryover
Gun sounds
Historical Scenarios Mod.
God darn. Holy testicles. All them people.
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Re: I have a new problem.
W,
The file you need "Is" the SOWGB file.
Jack B)
The file you need "Is" the SOWGB file.
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
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Re: I have a new problem.
Game Launched
16:09:06 Version:SOWGB1.3010
16:09:09 Loading Defined Lists
16:09:09 Initializing
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:09:09 SOWGB Loaded
16:09:09 16:09:09
16:09:18 Networking initialized...
16:09:19 SOWGB Client Started General...
16:09:19 Attempting Connection to Server...
16:09:19 Please be Patient...
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:10:34 You must first complete GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps) in order to play this scenario.
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:10:44 Loading GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps)
16:10:44 Load your muskets...
16:10:44 16:10:44
16:10:44 Loading GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps)
16:10:44 Loading Map (1_mcpherson)
15:00:00 Loading Defined Lists
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Major
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Tables
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 Loading Ground Map
15:00:00 Building Map
15:00:00 Loading Explosions
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammo
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 Loading Arsenal
15:00:00 Applying layout to map
15:00:00 Loading 2nd String
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 Building Armies
15:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_US_11C_HQ
15:00:00 ----------------loading: GFX_FlagFlair
15:00:00 ----------------loading: GFX_Wheel
15:00:00 ----------------loading: GFX_US_1C_HQ
15:00:00 ----------------loading: GFX_US_1C1D
15:00:00 ----------------loading: GFX_US_1C1D1B
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_US_National_Regt
15:00:00 ----------------loading: GFX_US_IN_Regt
15:00:00 ----------------loading: GFX_US_MI_Regt
15:00:00 ----------------loading: GFX_US_Eagle_Regt
15:00:00 ----------------loading: GFX_US_1C1D2B
15:00:00 ----------------loading: GFX_US_NY_Regt
15:00:00 ----------------loading: GFX_US_PA_Regt
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_TRANS_Mules_Walk
15:00:00 ----------------loading: GFX_TRANS_Mules_Stand
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
15:00:00 ----------------loading: GFX_US_National_Cav
15:00:00 ----------------loading: GFX_US_1C2D
15:00:00 ----------------loading: GFX_US_1C2D1B
15:00:00 ----------------loading: GFX_US_ME_Regt
15:00:00 ----------------loading: GFX_US_MA_Regt
15:00:00 ----------------loading: GFX_US_1C2D2B
15:00:00 ----------------loading: GFX_US_1C3D
15:00:00 ----------------loading: GFX_US_1C3D1B
15:00:00 ----------------loading: GFX_US_1C3D2B
15:00:00 ----------------loading: GFX_US_1C3D3B
15:00:00 ----------------loading: GFX_US_VT_Regt
15:00:00 ----------------loading: GFX_US_1C_Art
15:00:00 ----------------loading: GFX_US_National
15:00:00 ----------------loading: GFX_US_ME
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
15:00:00 ----------------loading: GFX_US_NY
15:00:00 ----------------loading: GFX_US_PA
15:00:00 ----------------loading: GFX_US_Eagle
15:00:00 ----------------loading: GFX_US_11C1D
15:00:00 ----------------loading: GFX_US_11C1D1B
15:00:00 ----------------loading: GFX_US_11C1D2B
15:00:00 ----------------loading: GFX_US_CT_Regt
15:00:00 ----------------loading: GFX_US_11C2D
15:00:00 ----------------loading: GFX_US_11C2D1B
15:00:00 ----------------loading: GFX_US_11C2D2B
15:00:00 ----------------loading: GFX_US_11C3D
15:00:00 ----------------loading: GFX_US_11C3D1B
15:00:00 ----------------loading: GFX_US_11C3D2B
15:00:00 ----------------loading: GFX_US_11C_Art
15:00:00 ----------------loading: GFX_US_Cav_1C
15:00:00 ----------------loading: GFX_US_Cav_1C1D
15:00:00 ----------------loading: GFX_US_Cav_1C1D1B
15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
15:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
15:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
15:00:00 ----------------loading: GFX_US_IN
15:00:00 ----------------loading: GFX_US_Cav_1C1D2B
15:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
15:00:00 ----------------loading: GFX_CS_National
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
15:00:00 ----------------loading: GFX_CS_National_Regt
15:00:00 ----------------loading: GFX_CS_National_Art
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
15:00:00 Loading GUI
15:00:00 ----------------loading: GFX_Terrain
15:00:00 ----------------loading: GFX_Weather
15:00:00 ----------------loading: GFX_MP_Stars
15:00:00 ----------------loading: GFX_Compass
15:00:00 ----------------loading: GFX_Flags
15:00:00 ----------------loading: GFX_US_Portraits_LVL3
15:00:00 ----------------loading: GFX_US_Portraits_LVL4
15:00:00 ----------------loading: GFX_US_Portraits_LVL5
15:00:00 ----------------loading: GFX_MS_Background
15:00:00 ----------------loading: GFX_MS_Buttons
15:00:00 ----------------loading: GFX_Bars
15:00:00 ----------------loading: GFX_CS_Portraits_LVL1
15:00:00 ----------------loading: GFX_CS_Portraits_LVL3
15:00:00 ----------------loading: GFX_CS_Portraits_LVL4
15:00:00 ----------------loading: GFX_CS_Portraits_LVL5
15:00:00 ----------------loading: GFX_BS_Background
15:00:00 ----------------loading: GFX_Groups
15:00:00 ----------------loading: GFX_Ammo
15:00:00 ----------------loading: GFX_Status_Icons
15:00:00 ----------------loading: GFX_BS_Buttons
15:00:00 ----------------loading: GFX_CS_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL1
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Tree_2
15:00:00 ----------------loading: GFX_Tree_3
15:00:00 ----------------loading: GFX_Tree_4
15:00:00 ----------------loading: GFX_Tree_5
15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Rock_2
15:00:00 ----------------loading: GFX_Tree_Bare_4
15:00:00 ----------------loading: GFX_Rock_3
15:00:00 ----------------loading: GFX_Tree_Bare_5
15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Tree_Bare_6
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 Bringing out the dead
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Bracken_A_3
15:00:00 ----------------loading: GFX_Bracken_A_2
15:00:00 ----------------loading: GFX_Bracken_A_4
15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_4
15:00:00 ----------------loading: GFX_Tree_A_3
15:00:00 ----------------loading: GFX_Tree_A_2
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Tree_Large_2
15:00:00 ----------------loading: GFX_Tree_Large_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_Rock_6
15:00:00 ----------------loading: GFX_Gravestone_1
15:00:00 ----------------loading: GFX_Gravestone_2
15:00:00 ----------------loading: GFX_Gravestone_3
15:00:00 ----------------loading: GFX_Gravestone_4
15:00:00 ----------------loading: GFX_Gravestone_5
15:00:00 ----------------loading: GFX_Oats_1
15:00:00 ----------------loading: GFX_Corn_1
15:00:00 ----------------loading: GFX_Stonewall_1
15:00:00 ----------------loading: GFX_Stonewall_2
15:00:00 ----------------loading: GFX_Stonewall_3
15:00:00 ----------------loading: GFX_Stonewall_4
15:00:00 ----------------loading: GFX_Wheat_1
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 Verifying Terrain Integrity
15:00:00 Planting Shrubbery
15:00:00 Mapping Roads
15:00:00 Avoiding Buildings
15:00:00 Total Collision Objs:346
15:00:00 Drafting chain of command
15:00:00 Chain of Command: Top Commander Maj Gen Oliver O Howard
15:00:00 Chain of Command: Top Commander General Robert E Lee
15:00:00 Loading Battle Events
15:00:00 PRESS SPACE BAR TO BEGIN
15:00:00 SOWGB Level Loaded...
15:00:00 16:14:04
15:01:42 Unloading Level
16:15:57 Loading Defined Lists
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:16:19 Loading GB09-July2-Sickles Stays Home (U-Corps)
16:16:19 Load your muskets...
16:16:19 16:16:19
16:16:19 Loading GB09-July2-Sickles Stays Home (U-Corps)
16:16:19 Loading Map (2_DD_RT)
16:00:00 Loading Defined Lists
16:00:00 Loading Graphics
16:00:00 ----------------loading: GFX_Obj_Major
16:00:00 ----------------loading: GFX_Obj_UMajor
16:00:00 ----------------loading: GFX_Obj_CMajor
16:00:00 Loading Drills
16:00:00 Loading Experience Levels
16:00:00 Loading Personalities
16:00:00 Loading Tables
16:00:00 Loading Orders
16:00:00 Loading Battle Plans
16:00:00 Loading Ground Map
16:00:00 Building Map
16:00:00 Loading Explosions
16:00:00 ----------------loading: GFX_Smoke_1A
16:00:00 ----------------loading: GFX_Smoke_1B
16:00:00 ----------------loading: GFX_Smoke_1C
16:00:00 ----------------loading: GFX_Smoke_1D
16:00:00 ----------------loading: GFX_Smoke_2A
16:00:00 ----------------loading: GFX_Smoke_2B
16:00:00 ----------------loading: GFX_Smoke_2C
16:00:00 ----------------loading: GFX_Smoke_2D
16:00:00 ----------------loading: GFX_Smoke_3A
16:00:00 ----------------loading: GFX_Smoke_3B
16:00:00 ----------------loading: GFX_Smoke_3C
16:00:00 ----------------loading: GFX_Smoke_3D
16:00:00 Loading Artillery Ammo
16:00:00 ----------------loading: GFX_Burst_Solid
16:00:00 ----------------loading: GFX_Burst_Shell
16:00:00 ----------------loading: GFX_Burst_Shrapnel
16:00:00 ----------------loading: GFX_Burst_Canister
16:00:00 Loading Arsenal
16:00:00 Applying layout to map
16:00:00 Loading 2nd String
16:00:00 ----------------loading: GFX_Burst_Ground_1
16:00:00 ----------------loading: GFX_Burst_Ground_2
16:00:00 ----------------loading: GFX_Burst_Ground_3
16:00:00 ----------------loading: GFX_Burst_Ground_4
16:00:00 ----------------loading: GFX_Obj_Shadow
16:00:00 Building Armies
16:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
16:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
16:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
16:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
16:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
16:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
16:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
16:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
16:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
16:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
16:00:00 ----------------loading: GFX_US_National
16:00:00 ----------------loading: GFX_FlagFlair
16:00:00 ----------------loading: GFX_Wheel
16:00:00 ----------------loading: GFX_US_2C_HQ
16:00:00 ----------------loading: GFX_US_2C1D
16:00:00 ----------------loading: GFX_US_2C1D1B
16:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
16:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
16:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
16:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
16:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
16:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
16:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
16:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
16:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
16:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
16:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
16:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
16:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
16:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
16:00:00 ----------------loading: GFX_US_National_Regt
16:00:00 ----------------loading: GFX_US_NH_Regt
16:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
16:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
16:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
16:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
16:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
16:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
16:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
16:00:00 ----------------loading: GFX_US_NY_Regt
16:00:00 ----------------loading: GFX_US_PA_Regt
16:00:00 ----------------loading: GFX_US_2C1D2B
16:00:00 ----------------loading: GFX_US_Irish_Regt
16:00:00 ----------------loading: GFX_US_2C1D3B
16:00:00 ----------------loading: GFX_US_2C1D4B
16:00:00 ----------------loading: GFX_US_CT_Regt
16:00:00 ----------------loading: GFX_US_DE_Regt
16:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
16:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
16:00:00 ----------------loading: GFX_TRANS_Mules_Walk
16:00:00 ----------------loading: GFX_TRANS_Mules_Stand
16:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
16:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
16:00:00 ----------------loading: GFX_US_National_Cav
16:00:00 ----------------loading: GFX_US_2C2D
16:00:00 ----------------loading: GFX_US_2C2D1B
16:00:00 ----------------loading: GFX_US_ME_Regt
16:00:00 ----------------loading: GFX_US_MA_Regt
16:00:00 ----------------loading: GFX_US_Eagle_Regt
16:00:00 ----------------loading: GFX_US_2C2D2B
16:00:00 ----------------loading: GFX_US_2C2D3B
16:00:00 ----------------loading: GFX_US_MI_Regt
16:00:00 ----------------loading: GFX_US_2C3D
16:00:00 ----------------loading: GFX_US_2C3D1B
16:00:00 ----------------loading: GFX_US_IN_Regt
16:00:00 ----------------loading: GFX_US_2C3D2B
16:00:00 ----------------loading: GFX_US_NJ_Regt
16:00:00 ----------------loading: GFX_US_2C3D3B
16:00:00 ----------------loading: GFX_US_2C_Art
16:00:00 ----------------loading: GFX_US_NY
16:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
16:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
16:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
16:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
16:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
16:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
16:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
16:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
16:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
16:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
16:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
16:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
16:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
16:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
16:00:00 ----------------loading: GFX_US_RI
16:00:00 ----------------loading: GFX_US_Eagle
16:00:00 ----------------loading: GFX_US_3C_HQ
16:00:00 ----------------loading: GFX_US_3C1D
16:00:00 ----------------loading: GFX_US_3C1D1B
16:00:00 ----------------loading: GFX_US_3C1D2B
16:00:00 ----------------loading: GFX_US_3C1D3B
16:00:00 ----------------loading: GFX_US_3C2D
16:00:00 ----------------loading: GFX_US_3C2D1B
16:00:00 ----------------loading: GFX_US_3C2D2B
16:00:00 ----------------loading: GFX_US_3C2D3B
16:00:00 ----------------loading: GFX_US_3C_Art
16:00:00 ----------------loading: GFX_US_NJ
16:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
16:00:00 ----------------loading: GFX_US_5C_HQ
16:00:00 ----------------loading: GFX_US_5C1D
16:00:00 ----------------loading: GFX_US_5C1D1B
16:00:00 ----------------loading: GFX_US_5C1D2B
16:00:00 ----------------loading: GFX_US_5C1D3B
16:00:00 ----------------loading: GFX_US_5C2D
16:00:00 ----------------loading: GFX_US_5C2D1B
16:00:00 ----------------loading: GFX_US_5C2D2B
16:00:00 ----------------loading: GFX_US_5C2D3B
16:00:00 ----------------loading: GFX_US_5C3D
16:00:00 ----------------loading: GFX_US_5C3D1B
16:00:00 ----------------loading: GFX_US_5C3D3B
16:00:00 ----------------loading: GFX_US_5C_Art
16:00:00 ----------------loading: GFX_US_MA
16:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
16:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
16:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
16:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
16:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
16:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
16:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
16:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
16:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
16:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
16:00:00 ----------------loading: GFX_CS_National
16:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
16:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
16:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
16:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
16:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
16:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
16:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
16:00:00 ----------------loading: GFX_CS_National_Regt
16:00:00 ----------------loading: GFX_CS_National_Art
16:00:00 Loading GUI
16:00:00 ----------------loading: GFX_Terrain
16:00:00 ----------------loading: GFX_Weather
16:00:00 ----------------loading: GFX_MP_Stars
16:00:00 ----------------loading: GFX_Compass
16:00:00 ----------------loading: GFX_Flags
16:00:00 ----------------loading: GFX_US_Portraits_LVL1
16:00:00 ----------------loading: GFX_US_Portraits_LVL2
16:00:00 ----------------loading: GFX_US_Portraits_LVL3
16:00:00 ----------------loading: GFX_US_Portraits_LVL4
16:00:00 ----------------loading: GFX_US_Portraits_LVL5
16:00:00 ----------------loading: GFX_MS_Background
16:00:00 ----------------loading: GFX_MS_Buttons
16:00:00 ----------------loading: GFX_Bars
16:00:00 ----------------loading: GFX_CS_Portraits_LVL1
16:00:00 ----------------loading: GFX_CS_Portraits_LVL3
16:00:00 ----------------loading: GFX_CS_Portraits_LVL4
16:00:00 ----------------loading: GFX_CS_Portraits_LVL5
16:00:00 ----------------loading: GFX_BS_Background
16:00:00 ----------------loading: GFX_Groups
16:00:00 ----------------loading: GFX_Ammo
16:00:00 ----------------loading: GFX_Status_Icons
16:00:00 ----------------loading: GFX_BS_Buttons
16:00:00 ----------------loading: GFX_CS_Portraits_LVL2
16:00:00 ----------------loading: GFX_Surrender
16:00:00 Planting Fields
16:00:00 Creating Forests
16:00:00 ----------------loading: GFX_Tree_1
16:00:00 ----------------loading: GFX_Tree_2
16:00:00 ----------------loading: GFX_Tree_3
16:00:00 ----------------loading: GFX_Tree_4
16:00:00 ----------------loading: GFX_Tree_5
16:00:00 ----------------loading: GFX_Breastworks_3
16:00:00 ----------------loading: GFX_Tree_Bare_2
16:00:00 ----------------loading: GFX_Rock_2
16:00:00 ----------------loading: GFX_Tree_Bare_4
16:00:00 ----------------loading: GFX_Rock_3
16:00:00 ----------------loading: GFX_Tree_Bare_5
16:00:00 ----------------loading: GFX_Rock_1
16:00:00 ----------------loading: GFX_Tree_Bare_6
16:00:00 ----------------loading: GFX_Rock_5
16:00:00 Bringing out the dead
16:00:00 Buying Shrubbery
16:00:00 ----------------loading: GFX_Tree_A_6
16:00:00 ----------------loading: GFX_Tree_Bare_1
16:00:00 ----------------loading: GFX_Tree_Bare_3
16:00:00 ----------------loading: GFX_Bracken_A_3
16:00:00 ----------------loading: GFX_Bracken_A_2
16:00:00 ----------------loading: GFX_Bracken_A_4
16:00:00 ----------------loading: GFX_Bracken_A_1
16:00:00 ----------------loading: GFX_Tree_A_1
16:00:00 ----------------loading: GFX_Tree_A_4
16:00:00 ----------------loading: GFX_Tree_A_3
16:00:00 ----------------loading: GFX_Tree_A_2
16:00:00 ----------------loading: GFX_Stonewall_5
16:00:00 ----------------loading: GFX_Stonewall_6
16:00:00 ----------------loading: GFX_Stonewall_7
16:00:00 ----------------loading: GFX_Tree_6
16:00:00 ----------------loading: GFX_Tree_Large_2
16:00:00 ----------------loading: GFX_Tree_Large_1
16:00:00 ----------------loading: GFX_Orchard_Peach_2
16:00:00 ----------------loading: GFX_Orchard_Peach_1
16:00:00 ----------------loading: GFX_Orchard_A_1
16:00:00 ----------------loading: GFX_Orchard_2
16:00:00 ----------------loading: GFX_Orchard_1
16:00:00 ----------------loading: GFX_Rock_6
16:00:00 ----------------loading: GFX_Gravestone_1
16:00:00 ----------------loading: GFX_Gravestone_2
16:00:00 ----------------loading: GFX_Gravestone_3
16:00:00 ----------------loading: GFX_Gravestone_4
16:00:00 ----------------loading: GFX_Gravestone_5
16:00:00 ----------------loading: GFX_Oats_1
16:00:00 ----------------loading: GFX_Corn_1
16:00:00 ----------------loading: GFX_Stonewall_1
16:00:00 ----------------loading: GFX_Stonewall_2
16:00:00 ----------------loading: GFX_Stonewall_3
16:00:00 ----------------loading: GFX_Stonewall_4
16:00:00 ----------------loading: GFX_Wheat_1
16:00:00 ----------------loading: GFX_Breastworks_1
16:00:00 ----------------loading: GFX_Breastworks_2
16:00:00 Verifying Terrain Integrity
16:00:00 Planting Shrubbery
16:00:00 Mapping Roads
16:00:00 Avoiding Buildings
16:00:00 Total Collision Objs:300
16:00:00 Drafting chain of command
16:00:00 Chain of Command: Top Commander Maj Gen George G Meade
16:00:00 Chain of Command: Top Commander General Robert E Lee
16:00:00 Loading Battle Events
16:00:00 PRESS SPACE BAR TO BEGIN
16:00:00 SOWGB Level Loaded...
16:00:00 16:16:39
16:21:57 Unloading Level
16:38:59 Loading Defined Lists
Is this it? It was a text document.
16:09:06 Version:SOWGB1.3010
16:09:09 Loading Defined Lists
16:09:09 Initializing
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:09:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:09:09 SOWGB Loaded
16:09:09 16:09:09
16:09:18 Networking initialized...
16:09:19 SOWGB Client Started General...
16:09:19 Attempting Connection to Server...
16:09:19 Please be Patient...
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:10:34 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:10:34 You must first complete GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps) in order to play this scenario.
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:10:44 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:10:44 Loading GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps)
16:10:44 Load your muskets...
16:10:44 16:10:44
16:10:44 Loading GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps)
16:10:44 Loading Map (1_mcpherson)
15:00:00 Loading Defined Lists
15:00:00 Loading Graphics
15:00:00 ----------------loading: GFX_Obj_Major
15:00:00 ----------------loading: GFX_Obj_UMajor
15:00:00 ----------------loading: GFX_Obj_CMajor
15:00:00 Loading Drills
15:00:00 Loading Experience Levels
15:00:00 Loading Personalities
15:00:00 Loading Tables
15:00:00 Loading Orders
15:00:00 Loading Battle Plans
15:00:00 Loading Ground Map
15:00:00 Building Map
15:00:00 Loading Explosions
15:00:00 ----------------loading: GFX_Smoke_1A
15:00:00 ----------------loading: GFX_Smoke_1B
15:00:00 ----------------loading: GFX_Smoke_1C
15:00:00 ----------------loading: GFX_Smoke_1D
15:00:00 ----------------loading: GFX_Smoke_2A
15:00:00 ----------------loading: GFX_Smoke_2B
15:00:00 ----------------loading: GFX_Smoke_2C
15:00:00 ----------------loading: GFX_Smoke_2D
15:00:00 ----------------loading: GFX_Smoke_3A
15:00:00 ----------------loading: GFX_Smoke_3B
15:00:00 ----------------loading: GFX_Smoke_3C
15:00:00 ----------------loading: GFX_Smoke_3D
15:00:00 Loading Artillery Ammo
15:00:00 ----------------loading: GFX_Burst_Solid
15:00:00 ----------------loading: GFX_Burst_Shell
15:00:00 ----------------loading: GFX_Burst_Shrapnel
15:00:00 ----------------loading: GFX_Burst_Canister
15:00:00 Loading Arsenal
15:00:00 Applying layout to map
15:00:00 Loading 2nd String
15:00:00 ----------------loading: GFX_Burst_Ground_1
15:00:00 ----------------loading: GFX_Burst_Ground_2
15:00:00 ----------------loading: GFX_Burst_Ground_3
15:00:00 ----------------loading: GFX_Burst_Ground_4
15:00:00 ----------------loading: GFX_Obj_Shadow
15:00:00 Building Armies
15:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
15:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
15:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
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15:00:00 ----------------loading: GFX_US_NY_Regt
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15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
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15:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
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15:00:00 ----------------loading: GFX_US_National_Cav
15:00:00 ----------------loading: GFX_US_1C2D
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15:00:00 ----------------loading: GFX_US_1C_Art
15:00:00 ----------------loading: GFX_US_National
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15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
15:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
15:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
15:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
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15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
15:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
15:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
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15:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
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15:00:00 ----------------loading: GFX_US_NY
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15:00:00 ----------------loading: GFX_US_CT_Regt
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15:00:00 ----------------loading: GFX_US_11C_Art
15:00:00 ----------------loading: GFX_US_Cav_1C
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15:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
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15:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
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15:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
15:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
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15:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
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15:00:00 ----------------loading: GFX_US_IN
15:00:00 ----------------loading: GFX_US_Cav_1C1D2B
15:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
15:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
15:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
15:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
15:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
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15:00:00 ----------------loading: GFX_CS_National
15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
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15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
15:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
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15:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
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15:00:00 ----------------loading: GFX_CS_National_Regt
15:00:00 ----------------loading: GFX_CS_National_Art
15:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
15:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
15:00:00 Loading GUI
15:00:00 ----------------loading: GFX_Terrain
15:00:00 ----------------loading: GFX_Weather
15:00:00 ----------------loading: GFX_MP_Stars
15:00:00 ----------------loading: GFX_Compass
15:00:00 ----------------loading: GFX_Flags
15:00:00 ----------------loading: GFX_US_Portraits_LVL3
15:00:00 ----------------loading: GFX_US_Portraits_LVL4
15:00:00 ----------------loading: GFX_US_Portraits_LVL5
15:00:00 ----------------loading: GFX_MS_Background
15:00:00 ----------------loading: GFX_MS_Buttons
15:00:00 ----------------loading: GFX_Bars
15:00:00 ----------------loading: GFX_CS_Portraits_LVL1
15:00:00 ----------------loading: GFX_CS_Portraits_LVL3
15:00:00 ----------------loading: GFX_CS_Portraits_LVL4
15:00:00 ----------------loading: GFX_CS_Portraits_LVL5
15:00:00 ----------------loading: GFX_BS_Background
15:00:00 ----------------loading: GFX_Groups
15:00:00 ----------------loading: GFX_Ammo
15:00:00 ----------------loading: GFX_Status_Icons
15:00:00 ----------------loading: GFX_BS_Buttons
15:00:00 ----------------loading: GFX_CS_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL2
15:00:00 ----------------loading: GFX_US_Portraits_LVL1
15:00:00 ----------------loading: GFX_Surrender
15:00:00 Planting Fields
15:00:00 Creating Forests
15:00:00 ----------------loading: GFX_Tree_1
15:00:00 ----------------loading: GFX_Tree_2
15:00:00 ----------------loading: GFX_Tree_3
15:00:00 ----------------loading: GFX_Tree_4
15:00:00 ----------------loading: GFX_Tree_5
15:00:00 ----------------loading: GFX_Breastworks_3
15:00:00 ----------------loading: GFX_Tree_Bare_2
15:00:00 ----------------loading: GFX_Rock_2
15:00:00 ----------------loading: GFX_Tree_Bare_4
15:00:00 ----------------loading: GFX_Rock_3
15:00:00 ----------------loading: GFX_Tree_Bare_5
15:00:00 ----------------loading: GFX_Rock_1
15:00:00 ----------------loading: GFX_Tree_Bare_6
15:00:00 ----------------loading: GFX_Rock_5
15:00:00 Bringing out the dead
15:00:00 Buying Shrubbery
15:00:00 ----------------loading: GFX_Tree_A_6
15:00:00 ----------------loading: GFX_Tree_Bare_1
15:00:00 ----------------loading: GFX_Tree_Bare_3
15:00:00 ----------------loading: GFX_Bracken_A_3
15:00:00 ----------------loading: GFX_Bracken_A_2
15:00:00 ----------------loading: GFX_Bracken_A_4
15:00:00 ----------------loading: GFX_Bracken_A_1
15:00:00 ----------------loading: GFX_Tree_A_1
15:00:00 ----------------loading: GFX_Tree_A_4
15:00:00 ----------------loading: GFX_Tree_A_3
15:00:00 ----------------loading: GFX_Tree_A_2
15:00:00 ----------------loading: GFX_Stonewall_5
15:00:00 ----------------loading: GFX_Stonewall_6
15:00:00 ----------------loading: GFX_Stonewall_7
15:00:00 ----------------loading: GFX_Tree_6
15:00:00 ----------------loading: GFX_Tree_Large_2
15:00:00 ----------------loading: GFX_Tree_Large_1
15:00:00 ----------------loading: GFX_Orchard_Peach_2
15:00:00 ----------------loading: GFX_Orchard_Peach_1
15:00:00 ----------------loading: GFX_Orchard_A_1
15:00:00 ----------------loading: GFX_Orchard_2
15:00:00 ----------------loading: GFX_Orchard_1
15:00:00 ----------------loading: GFX_Rock_6
15:00:00 ----------------loading: GFX_Gravestone_1
15:00:00 ----------------loading: GFX_Gravestone_2
15:00:00 ----------------loading: GFX_Gravestone_3
15:00:00 ----------------loading: GFX_Gravestone_4
15:00:00 ----------------loading: GFX_Gravestone_5
15:00:00 ----------------loading: GFX_Oats_1
15:00:00 ----------------loading: GFX_Corn_1
15:00:00 ----------------loading: GFX_Stonewall_1
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15:00:00 ----------------loading: GFX_Stonewall_3
15:00:00 ----------------loading: GFX_Stonewall_4
15:00:00 ----------------loading: GFX_Wheat_1
15:00:00 ----------------loading: GFX_Breastworks_1
15:00:00 ----------------loading: GFX_Breastworks_2
15:00:00 Verifying Terrain Integrity
15:00:00 Planting Shrubbery
15:00:00 Mapping Roads
15:00:00 Avoiding Buildings
15:00:00 Total Collision Objs:346
15:00:00 Drafting chain of command
15:00:00 Chain of Command: Top Commander Maj Gen Oliver O Howard
15:00:00 Chain of Command: Top Commander General Robert E Lee
15:00:00 Loading Battle Events
15:00:00 PRESS SPACE BAR TO BEGIN
15:00:00 SOWGB Level Loaded...
15:00:00 16:14:04
15:01:42 Unloading Level
16:15:57 Loading Defined Lists
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Explosions2b
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Alternate Toolbar
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Historical Scenarios Mod
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Kershaw Scenario Series
16:16:19 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\NSD Sample 1
16:16:19 Loading GB09-July2-Sickles Stays Home (U-Corps)
16:16:19 Load your muskets...
16:16:19 16:16:19
16:16:19 Loading GB09-July2-Sickles Stays Home (U-Corps)
16:16:19 Loading Map (2_DD_RT)
16:00:00 Loading Defined Lists
16:00:00 Loading Graphics
16:00:00 ----------------loading: GFX_Obj_Major
16:00:00 ----------------loading: GFX_Obj_UMajor
16:00:00 ----------------loading: GFX_Obj_CMajor
16:00:00 Loading Drills
16:00:00 Loading Experience Levels
16:00:00 Loading Personalities
16:00:00 Loading Tables
16:00:00 Loading Orders
16:00:00 Loading Battle Plans
16:00:00 Loading Ground Map
16:00:00 Building Map
16:00:00 Loading Explosions
16:00:00 ----------------loading: GFX_Smoke_1A
16:00:00 ----------------loading: GFX_Smoke_1B
16:00:00 ----------------loading: GFX_Smoke_1C
16:00:00 ----------------loading: GFX_Smoke_1D
16:00:00 ----------------loading: GFX_Smoke_2A
16:00:00 ----------------loading: GFX_Smoke_2B
16:00:00 ----------------loading: GFX_Smoke_2C
16:00:00 ----------------loading: GFX_Smoke_2D
16:00:00 ----------------loading: GFX_Smoke_3A
16:00:00 ----------------loading: GFX_Smoke_3B
16:00:00 ----------------loading: GFX_Smoke_3C
16:00:00 ----------------loading: GFX_Smoke_3D
16:00:00 Loading Artillery Ammo
16:00:00 ----------------loading: GFX_Burst_Solid
16:00:00 ----------------loading: GFX_Burst_Shell
16:00:00 ----------------loading: GFX_Burst_Shrapnel
16:00:00 ----------------loading: GFX_Burst_Canister
16:00:00 Loading Arsenal
16:00:00 Applying layout to map
16:00:00 Loading 2nd String
16:00:00 ----------------loading: GFX_Burst_Ground_1
16:00:00 ----------------loading: GFX_Burst_Ground_2
16:00:00 ----------------loading: GFX_Burst_Ground_3
16:00:00 ----------------loading: GFX_Burst_Ground_4
16:00:00 ----------------loading: GFX_Obj_Shadow
16:00:00 Building Armies
16:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
16:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
16:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
16:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
16:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
16:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
16:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
16:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
16:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
16:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
16:00:00 ----------------loading: GFX_US_National
16:00:00 ----------------loading: GFX_FlagFlair
16:00:00 ----------------loading: GFX_Wheel
16:00:00 ----------------loading: GFX_US_2C_HQ
16:00:00 ----------------loading: GFX_US_2C1D
16:00:00 ----------------loading: GFX_US_2C1D1B
16:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
16:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
16:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
16:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
16:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
16:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
16:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
16:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_s
16:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_s
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_s
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_s
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_s
16:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_s
16:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_s
16:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_s
16:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_s
16:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_s
16:00:00 ----------------loading: GFX_US_National_Regt
16:00:00 ----------------loading: GFX_US_NH_Regt
16:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
16:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
16:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
16:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
16:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
16:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
16:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
16:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
16:00:00 ----------------loading: GFX_US_NY_Regt
16:00:00 ----------------loading: GFX_US_PA_Regt
16:00:00 ----------------loading: GFX_US_2C1D2B
16:00:00 ----------------loading: GFX_US_Irish_Regt
16:00:00 ----------------loading: GFX_US_2C1D3B
16:00:00 ----------------loading: GFX_US_2C1D4B
16:00:00 ----------------loading: GFX_US_CT_Regt
16:00:00 ----------------loading: GFX_US_DE_Regt
16:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
16:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
16:00:00 ----------------loading: GFX_TRANS_Mules_Walk
16:00:00 ----------------loading: GFX_TRANS_Mules_Stand
16:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
16:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
16:00:00 ----------------loading: GFX_US_National_Cav
16:00:00 ----------------loading: GFX_US_2C2D
16:00:00 ----------------loading: GFX_US_2C2D1B
16:00:00 ----------------loading: GFX_US_ME_Regt
16:00:00 ----------------loading: GFX_US_MA_Regt
16:00:00 ----------------loading: GFX_US_Eagle_Regt
16:00:00 ----------------loading: GFX_US_2C2D2B
16:00:00 ----------------loading: GFX_US_2C2D3B
16:00:00 ----------------loading: GFX_US_MI_Regt
16:00:00 ----------------loading: GFX_US_2C3D
16:00:00 ----------------loading: GFX_US_2C3D1B
16:00:00 ----------------loading: GFX_US_IN_Regt
16:00:00 ----------------loading: GFX_US_2C3D2B
16:00:00 ----------------loading: GFX_US_NJ_Regt
16:00:00 ----------------loading: GFX_US_2C3D3B
16:00:00 ----------------loading: GFX_US_2C_Art
16:00:00 ----------------loading: GFX_US_NY
16:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
16:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
16:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
16:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
16:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
16:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
16:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
16:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
16:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
16:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
16:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
16:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
16:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
16:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
16:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
16:00:00 ----------------loading: GFX_US_RI
16:00:00 ----------------loading: GFX_US_Eagle
16:00:00 ----------------loading: GFX_US_3C_HQ
16:00:00 ----------------loading: GFX_US_3C1D
16:00:00 ----------------loading: GFX_US_3C1D1B
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16:00:00 ----------------loading: GFX_US_3C2D
16:00:00 ----------------loading: GFX_US_3C2D1B
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16:00:00 ----------------loading: GFX_US_3C2D3B
16:00:00 ----------------loading: GFX_US_3C_Art
16:00:00 ----------------loading: GFX_US_NJ
16:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
16:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
16:00:00 ----------------loading: GFX_US_5C_HQ
16:00:00 ----------------loading: GFX_US_5C1D
16:00:00 ----------------loading: GFX_US_5C1D1B
16:00:00 ----------------loading: GFX_US_5C1D2B
16:00:00 ----------------loading: GFX_US_5C1D3B
16:00:00 ----------------loading: GFX_US_5C2D
16:00:00 ----------------loading: GFX_US_5C2D1B
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16:00:00 ----------------loading: GFX_US_5C2D3B
16:00:00 ----------------loading: GFX_US_5C3D
16:00:00 ----------------loading: GFX_US_5C3D1B
16:00:00 ----------------loading: GFX_US_5C3D3B
16:00:00 ----------------loading: GFX_US_5C_Art
16:00:00 ----------------loading: GFX_US_MA
16:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
16:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
16:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
16:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
16:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
16:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
16:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
16:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
16:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
16:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
16:00:00 ----------------loading: GFX_CS_National
16:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
16:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
16:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
16:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
16:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
16:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
16:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
16:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_s
16:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_s
16:00:00 ----------------loading: GFX_CS_National_Regt
16:00:00 ----------------loading: GFX_CS_National_Art
16:00:00 Loading GUI
16:00:00 ----------------loading: GFX_Terrain
16:00:00 ----------------loading: GFX_Weather
16:00:00 ----------------loading: GFX_MP_Stars
16:00:00 ----------------loading: GFX_Compass
16:00:00 ----------------loading: GFX_Flags
16:00:00 ----------------loading: GFX_US_Portraits_LVL1
16:00:00 ----------------loading: GFX_US_Portraits_LVL2
16:00:00 ----------------loading: GFX_US_Portraits_LVL3
16:00:00 ----------------loading: GFX_US_Portraits_LVL4
16:00:00 ----------------loading: GFX_US_Portraits_LVL5
16:00:00 ----------------loading: GFX_MS_Background
16:00:00 ----------------loading: GFX_MS_Buttons
16:00:00 ----------------loading: GFX_Bars
16:00:00 ----------------loading: GFX_CS_Portraits_LVL1
16:00:00 ----------------loading: GFX_CS_Portraits_LVL3
16:00:00 ----------------loading: GFX_CS_Portraits_LVL4
16:00:00 ----------------loading: GFX_CS_Portraits_LVL5
16:00:00 ----------------loading: GFX_BS_Background
16:00:00 ----------------loading: GFX_Groups
16:00:00 ----------------loading: GFX_Ammo
16:00:00 ----------------loading: GFX_Status_Icons
16:00:00 ----------------loading: GFX_BS_Buttons
16:00:00 ----------------loading: GFX_CS_Portraits_LVL2
16:00:00 ----------------loading: GFX_Surrender
16:00:00 Planting Fields
16:00:00 Creating Forests
16:00:00 ----------------loading: GFX_Tree_1
16:00:00 ----------------loading: GFX_Tree_2
16:00:00 ----------------loading: GFX_Tree_3
16:00:00 ----------------loading: GFX_Tree_4
16:00:00 ----------------loading: GFX_Tree_5
16:00:00 ----------------loading: GFX_Breastworks_3
16:00:00 ----------------loading: GFX_Tree_Bare_2
16:00:00 ----------------loading: GFX_Rock_2
16:00:00 ----------------loading: GFX_Tree_Bare_4
16:00:00 ----------------loading: GFX_Rock_3
16:00:00 ----------------loading: GFX_Tree_Bare_5
16:00:00 ----------------loading: GFX_Rock_1
16:00:00 ----------------loading: GFX_Tree_Bare_6
16:00:00 ----------------loading: GFX_Rock_5
16:00:00 Bringing out the dead
16:00:00 Buying Shrubbery
16:00:00 ----------------loading: GFX_Tree_A_6
16:00:00 ----------------loading: GFX_Tree_Bare_1
16:00:00 ----------------loading: GFX_Tree_Bare_3
16:00:00 ----------------loading: GFX_Bracken_A_3
16:00:00 ----------------loading: GFX_Bracken_A_2
16:00:00 ----------------loading: GFX_Bracken_A_4
16:00:00 ----------------loading: GFX_Bracken_A_1
16:00:00 ----------------loading: GFX_Tree_A_1
16:00:00 ----------------loading: GFX_Tree_A_4
16:00:00 ----------------loading: GFX_Tree_A_3
16:00:00 ----------------loading: GFX_Tree_A_2
16:00:00 ----------------loading: GFX_Stonewall_5
16:00:00 ----------------loading: GFX_Stonewall_6
16:00:00 ----------------loading: GFX_Stonewall_7
16:00:00 ----------------loading: GFX_Tree_6
16:00:00 ----------------loading: GFX_Tree_Large_2
16:00:00 ----------------loading: GFX_Tree_Large_1
16:00:00 ----------------loading: GFX_Orchard_Peach_2
16:00:00 ----------------loading: GFX_Orchard_Peach_1
16:00:00 ----------------loading: GFX_Orchard_A_1
16:00:00 ----------------loading: GFX_Orchard_2
16:00:00 ----------------loading: GFX_Orchard_1
16:00:00 ----------------loading: GFX_Rock_6
16:00:00 ----------------loading: GFX_Gravestone_1
16:00:00 ----------------loading: GFX_Gravestone_2
16:00:00 ----------------loading: GFX_Gravestone_3
16:00:00 ----------------loading: GFX_Gravestone_4
16:00:00 ----------------loading: GFX_Gravestone_5
16:00:00 ----------------loading: GFX_Oats_1
16:00:00 ----------------loading: GFX_Corn_1
16:00:00 ----------------loading: GFX_Stonewall_1
16:00:00 ----------------loading: GFX_Stonewall_2
16:00:00 ----------------loading: GFX_Stonewall_3
16:00:00 ----------------loading: GFX_Stonewall_4
16:00:00 ----------------loading: GFX_Wheat_1
16:00:00 ----------------loading: GFX_Breastworks_1
16:00:00 ----------------loading: GFX_Breastworks_2
16:00:00 Verifying Terrain Integrity
16:00:00 Planting Shrubbery
16:00:00 Mapping Roads
16:00:00 Avoiding Buildings
16:00:00 Total Collision Objs:300
16:00:00 Drafting chain of command
16:00:00 Chain of Command: Top Commander Maj Gen George G Meade
16:00:00 Chain of Command: Top Commander General Robert E Lee
16:00:00 Loading Battle Events
16:00:00 PRESS SPACE BAR TO BEGIN
16:00:00 SOWGB Level Loaded...
16:00:00 16:16:39
16:21:57 Unloading Level
16:38:59 Loading Defined Lists
Is this it? It was a text document.
God darn. Holy testicles. All them people.
-
- Reactions:
- Posts: 1163
- Joined: Sun May 04, 2008 6:39 pm
Re: I have a new problem.
Hey william1993,
Yes, this is the correct file.. This is the file you want to look at, and Post when you are having a loading problem. It looks like all loaded up fine, let's see if someone can spot anything.
*** UPDATE *** Found the following when looking again :
16:10:34 You must first complete GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps) in order to play this scenario
This is about 15 to 20 lines down from the top.....
Chamberlain
Yes, this is the correct file.. This is the file you want to look at, and Post when you are having a loading problem. It looks like all loaded up fine, let's see if someone can spot anything.
*** UPDATE *** Found the following when looking again :
16:10:34 You must first complete GB05-July1-The Bullet Is Not Molded Which Is To Kill Me (U-Corps) in order to play this scenario
This is about 15 to 20 lines down from the top.....
Chamberlain
Last edited by Chamberlain on Wed Nov 23, 2011 4:37 pm, edited 1 time in total.
-Col. Joshua Chamberlain, 20th Maine
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
We cannot retreat. We cannot withdraw. We are going to have to be stubborn today