Here are a few screen shots of Crown of Glory Emperor's Edition. These are just the menus for now, when I get into a battle I take some more screen shots.
Crown of Glory: Emperor’s Edition
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Re: Crown of Glory: Emperor’s Edition
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Re: Crown of Glory: Emperor’s Edition
AACW and CoGEE are 2 totally different games.
In AACW you get more emphasis on the strategic side of the war. Resources, management of rails and supplies and limited political choices. You can of course buy new units but the whole point of the game is to achieve good positioning, naming the right commanders and, of course, winning the war.
CoGEE is more on empire management and diplomacy. You have trade, trade routes and several resources plus reforms to make to keep people happy, tax rates, mobilization etc. Your diplomacy will affect the behavior of minors and you can also play on the hex map a tactical battle which you can't do in AACW.
Both games are very good provided you play MP. In SP the deficiency of the AI are humongous and might put you off and this is especially true in AACW which is a GRAND game but so complex that it would take NASA to program a less than decent AI. With its limited funds/manpower committed, AGEOD has done a great effort with countless patches but there is no way to overcome this kind of deficiencies.
Perhaps you could take a look at WCS Forge of Freedom which is the exact copy (in concepts) though a bit simplified of CoGEE but it takes place in the civil war. A new expansion is being programmed as we speak but again this is more for tactical grognards of the hex maps. Luckily you can also simulate battles.
The dream of every CW gamer is to have the strategic depth of AACW into the ease of comprehension and management of FoF. If you could also get the real battle into the SoW engine that would be the cherry on the cake.
As far as I know this was proposed (something like what... 6 yrs ago?) but Norb refused.
In AACW you get more emphasis on the strategic side of the war. Resources, management of rails and supplies and limited political choices. You can of course buy new units but the whole point of the game is to achieve good positioning, naming the right commanders and, of course, winning the war.
CoGEE is more on empire management and diplomacy. You have trade, trade routes and several resources plus reforms to make to keep people happy, tax rates, mobilization etc. Your diplomacy will affect the behavior of minors and you can also play on the hex map a tactical battle which you can't do in AACW.
Both games are very good provided you play MP. In SP the deficiency of the AI are humongous and might put you off and this is especially true in AACW which is a GRAND game but so complex that it would take NASA to program a less than decent AI. With its limited funds/manpower committed, AGEOD has done a great effort with countless patches but there is no way to overcome this kind of deficiencies.
Perhaps you could take a look at WCS Forge of Freedom which is the exact copy (in concepts) though a bit simplified of CoGEE but it takes place in the civil war. A new expansion is being programmed as we speak but again this is more for tactical grognards of the hex maps. Luckily you can also simulate battles.
The dream of every CW gamer is to have the strategic depth of AACW into the ease of comprehension and management of FoF. If you could also get the real battle into the SoW engine that would be the cherry on the cake.
As far as I know this was proposed (something like what... 6 yrs ago?) but Norb refused.

Re: Crown of Glory: Emperor’s Edition
As far as Napoeonic warfare goes check out Histwars "Les Grognards" one of best games out there for the period developed by one guy over ten years its improving month by month I bought it 10 months ago and it was quite buggy to be honest but the patches now available as well as the mods make this a really good game - worth a look and Im a big fan of supporting the smaller game developers - People like Norb and co and Les Grognards creator JMM is something I personally like to do
http://www.youtube.com/watch?v=mv6jPJGh ... r_embedded#!
There is also a Peninsular and waterloo mod available
regards
Zeke
http://www.youtube.com/watch?v=mv6jPJGh ... r_embedded#!
There is also a Peninsular and waterloo mod available
regards
Zeke
I only know two tunes...One's "Yankee Doodle" and the other one isn't!
Ulysses S. Grant
Ulysses S. Grant
Re: Crown of Glory: Emperor’s Edition
Excellent post, Zeke - how is the AI in this game?As far as Napoeonic warfare goes check out Histwars "Les Grognards" one of best games out there for the period developed by one guy over ten years.
Also - it appears that the map making is quite easy, I like the larger maps, imagine a ten mile map in this game, WOW !
davinci
The only true logic is that, there is no true logic!
Re: Crown of Glory: Emperor’s Edition
AI is not too bad at all now (further update coming soon) - it wasn't great when first released however there have been multiple patches since then and AI, graphics and sound are expedencially better now.
One of the best parts of this game is the Doctrine - you can select a nation and then change how your (or the AI) infantry cavalry and Artillery react to enemy troops i.e set your cannon to prioritise artillery rather than enemy troops or set you cavalry to harrass enemy infantry or withdraw away from infantry and concentrate on enemy cavalry - It's a great idea and very easy to use. The maps creator again is easy to use but not on the level of detail of SOW.
There are also hundreds of new OOBs (I might have had a hand with a few!)and a loads of new scenarios
Definately worth a punt!
Re 10 mile map yeah wouldnt that be something!!!!! - I think there is an option in Les Gron's for a 600km campaign map!!!!
Oh also they have just released a way (beta at the mo) for 1/1 scale battles tried it last night brilliant...I'd post a pic but we've been requested not to until official released.
One of the best parts of this game is the Doctrine - you can select a nation and then change how your (or the AI) infantry cavalry and Artillery react to enemy troops i.e set your cannon to prioritise artillery rather than enemy troops or set you cavalry to harrass enemy infantry or withdraw away from infantry and concentrate on enemy cavalry - It's a great idea and very easy to use. The maps creator again is easy to use but not on the level of detail of SOW.
There are also hundreds of new OOBs (I might have had a hand with a few!)and a loads of new scenarios
Definately worth a punt!
Re 10 mile map yeah wouldnt that be something!!!!! - I think there is an option in Les Gron's for a 600km campaign map!!!!
Oh also they have just released a way (beta at the mo) for 1/1 scale battles tried it last night brilliant...I'd post a pic but we've been requested not to until official released.
Last edited by Zeke on Thu Dec 22, 2011 3:03 pm, edited 1 time in total.
I only know two tunes...One's "Yankee Doodle" and the other one isn't!
Ulysses S. Grant
Ulysses S. Grant