The Texture Packager

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Michael Slaunwhite
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The Texture Packager

Post by Michael Slaunwhite »

One quick question here, were SOWgb textures packed by the free version or the licensed version, and which texture output does SOWgb support?

I'm not too sure that modders will be wanting to dish out $24.95 just to pack graphic files. That's a couple of addon packs right there... :(

I'm wanting to give this software a try on the Nap mod on my end...

:)
Last edited by Michael Slaunwhite on Sat Dec 24, 2011 2:38 am, edited 1 time in total.
Davinci
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Re: The Texture Packager

Post by Davinci »

One quick question here, were SOWgb textures packed by the free version or the licensed version, and which texture output does SOWgb support? :)
The licensed version has to be used to pack the files, and it was a hell-of-a-lot-cheaper than Photoshop was.

It really boils down to just about everything in life, if you want it, you will pay for it, if you don't want it, you won't pay for it!

I decided to get both of the utilities which are the TexturePacker \ PhysicsEditor - it's really not that much more, even if the other one is not supported at this time. But, there might be another use for it later on down the road.

davinci
The only true logic is that, there is no true logic!
Michael Slaunwhite
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Re: The Texture Packager

Post by Michael Slaunwhite »

One quick question here, were SOWgb textures packed by the free version or the licensed version, and which texture output does SOWgb support? :)
The licensed version has to be used to pack the files, and it was a hell-of-a-lot-cheaper than Photoshop was.

It really boils down to just about everything in life, if you want it, you will pay for it, if you don't want it, you won't pay for it!

I decided to get both of the utilities which are the TexturePacker \ PhysicsEditor - it's really not that much more, even if the other one is not supported at this time. But, there might be another use for it later on down the road.

davinci
Cool. Thanks Davinci.

:)
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norb
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Re: The Texture Packager

Post by norb »

The only difference in the two versions is that the free version will mess up one graphic every so often. Turns it red.
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norb
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Re: The Texture Packager

Post by norb »

I believe that someone could do all their work with the free version, then send the files to someone with the full version to do the final work.
Michael Slaunwhite
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Re: The Texture Packager

Post by Michael Slaunwhite »

Thanks Norb. :)
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