Mods that are, and are not compatible with 1.4

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Michael Slaunwhite
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Mods that are, and are not compatible with 1.4

Post by Michael Slaunwhite »

Tested so far....

Version 1.4 Compatible (Without the Addon Packs)
================================================
#1: Textured Mini Maps
#2: Blue & Grey Icons
#3: Courier & Maps Mod
#4: Road to Wagram Mod

Currently NOT Compatible with Version 1.4 (Without the Addon Packs)
===================================================================
#1: Blood Mod (1.3)
#2: Bloodbath III (1.3)
#3: Trees & Terrain Graphics Mod (1.3)

Note #1: So far I have not had one CTD when using the 1.3 compliant mods.
Note #2: I'm still testing out all the mods that I can, and updating as I go.

If anyone wishes me to test out a mod for them let me know. I can switch game versions on the fly.

:)
Last edited by Michael Slaunwhite on Thu Dec 29, 2011 3:43 am, edited 1 time in total.
Wolfe_CH
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Re: Mods that are, and are not compatible with 1.4

Post by Wolfe_CH »

As far as I can tell, all my mods are now compatible with SoW 1.4 (the Unit Icons having now been updated).

Enhanced Units Icons
Enhanced Map Icons
Alternate and Maximum Toolbars

- Chris
gbs
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Re: Mods that are, and are not compatible with 1.4

Post by gbs »

Thanks guys. We need this thread.

Michael, for the mods you say are compatible with 1.4, do we need to re-download them from their respective threads, or are they good as they presently are? Thanks again.
Michael Slaunwhite
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Re: Mods that are, and are not compatible with 1.4

Post by Michael Slaunwhite »

Thanks guys. We need this thread.

Michael, for the mods you say are compatible with 1.4, do we need to re-download them from their respective threads, or are they good as they presently are? Thanks again.
For some you do, and for others you don't. You will have to download the new Bloodbath 3 and terrains mod but they are working on the next version to take advantage of the new technology sow is using so expect another one in the next few weeks.

Best bet is to download them again just to be sure, and stick them in a SOWgb 1.4 mods directory so you can keep track.

:)
Last edited by Michael Slaunwhite on Thu Dec 29, 2011 10:08 pm, edited 1 time in total.
Michael Slaunwhite
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Re: Mods that are, and are not compatible with 1.4

Post by Michael Slaunwhite »

All the sound edits that are up for download will work with both versions. The majority of incompatibility will be with the graphics mods, and perhaps with a few scenarios, and OOB's (I'm not too sure with these two because I just don't have the brain power to figure it out).

To stop the confusion, all files with the green "Updated" will only be for the modification's which have been edited by it's author only.

Everything with the "(Ver 1.3, and 1.4 Compliant)" in the title are good to go.

Sorry for the confusion guys...
Last edited by Michael Slaunwhite on Fri Dec 30, 2011 12:02 am, edited 1 time in total.
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Little Powell
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Re: Mods that are, and are not compatible with 1.4

Post by Little Powell »

I'll work on updating the mods thread too in the next few days.

Thanks for being so proactive with this Michael. I'm sure you're saving a lot of folks from head aches. :)
gbs
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Re: Mods that are, and are not compatible with 1.4

Post by gbs »

Tested so far....

Version 1.4 Compatible (Without the Addon Packs)
================================================
#1: Textured Mini Maps
#2: Blue & Grey Icons
#3: Courier & Maps Mod
#4: Road to Wagram Mod

Currently NOT Compatible with Version 1.4 (Without the Addon Packs)
===================================================================
#1: Blood Mod (1.3)
#2: Bloodbath III (1.3)
#3: Trees & Terrain Graphics Mod (1.3)

Note #1: So far I have not had one CTD when using the 1.3 compliant mods.
Note #2: I'm still testing out all the mods that I can, and updating as I go.

If anyone wishes me to test out a mod for them let me know. I can switch game versions on the fly.

:)
I got a crash when I reactivated the Courier and Maps mod. So I may delete it and re download it hoping the author has updated it.
Michael Slaunwhite
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Re: Mods that are, and are not compatible with 1.4

Post by Michael Slaunwhite »

Hmmm, that is odd since I was using it yesterday with no problems. Okay I'll take another look see, and if works well I'll upload my version.

Thanks gbs for posting the ctd.
Michael Slaunwhite
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Re: Mods that are, and are not compatible with 1.4

Post by Michael Slaunwhite »

I got a crash when I reactivated the Courier and Maps mod. So I may delete it and re download it hoping the author has updated it.
I just had another game, and no CTD's...Please let me know gbs how it goes. :)
Davinci
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Re: Mods that are, and are not compatible with 1.4

Post by Davinci »

MS , Hey, you may want to hold off on this until after the release of the newer SDK which always follows the release of the latest patch!

davinci
The only true logic is that, there is no true logic!
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