We already have the ultimate Civil War game. Where else can you engage in massive battles with 20+ players and 100,000 troops?
I still would like to have a Career Mode. Start off as a Captain of a small regiment, and as the grand random campaign progresses you eventually receive promotions, and given command of larger compliments (you can also become demoted if you do lousy in battle), etc etc..
This is something I have only ever wanted from SOW, everything else they add is frosting on the cake for me.
But I'm pretty sure I won't see that for a few years so I'll stick around, and mill about...
What we have now... with a campaign. Even a small campaign like Jackson's Valley. Anything as long as it was moddable and we could create others. I'm not looking for a pretty map like a TW effort but just some context in a geographic setting and when a battle was generated there was the option to fight it SP or MP.
Last edited by Saddletank on Wed Feb 22, 2012 11:25 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
A campaign really needs to have:
- An accurate operational map with accurate roads
- Some sort of political objective/directive
- Detailed lines of communication and supply!
- Desertion, fatigue, marching speeds, wagon trains, etc all modeled
- A map that generates random battlemaps based on the terrain BUT gives the option for modders to lock a map to one location (modders could then slowly fill in the real-world maps, especially for historical locations).
Doesn't need fancy graphics or anything. 2D is fine by me.
And then for battles just keep it basically the same as it is now. However, I wish the game had a battle "stress" like the Sid Meier's games did. Fatigue and morale are great, but fatigue is its own category (as it should be) and morale seems too general (taking into account fatigue and battle stress).
So there should be a battle stress bar that, once it reaches a level, drops the morale down. Artillery should increase battle stress by quite a bit (similar to SMG).
Basically three categories:
- Morale (drops when stress hits certain levels, can be rallied slowly)
- Stress (Casualties + fatigue + surrounding factors i.e. flanking, artillery, friendly support, etc but recovers fairly quickly. Perhaps at a certain stress units will refuse to advance and at a higher stress will retreat)
- Fatigue (As it is now)
I am telling you for all to hear: STRESS LIKE SMG WILL "FIX" ALL THE ARTILLERY ISSUES!
If I am understanding Iron Mike correctly he is asking for an entirely separate game that will accept the battles being fought on SWG. I have thought this way for a long time myself. A separate game with a separate combat and movement engine. I have always liked frank Hunters old civil war strategy game which is available free of charge now. If we could get a much improved game like that it could control regiments, brigades, replacements, etc and also movement, etc,etc,etc. Then whenever there is a battle to be fought have the game ask if the player wants it decided on its engine or SWG.
I think a campaign that would model the Shenandoah Valley would be a great start. Then maybe a larger game that would include the entire USA and CSA.
Imagine the work it would take, but it is completely doable.
Any operational level or campaign level game which is intended for use with SOW:Gettysburg needs only to maneuver infantry corps, infantry divisions, cavalry divisions, cavalry brigades and perhaps artillery brigades like an army or corps artillery reserve - as far as military formations are concerned. It would need to handle - optionally - logistics, weather, attrition due to sickness (a major issue in this era's wars), replacements (reinforcements would require additional SOW OOBs with the new units) - operational/campaign movement, campaign-level couriers, limits on number of formations per hex/square/map area (stacking limits for you old board gamers) and only a few other items which I cannot bring to mind at the moment. Other optional items might be moving units, replacements (and reinforcements) via water and rail; indeed, management of the railroads might become a 'game-within-a-game' if the designers aren't careful! All the 'units' - i.e. regiments and below - are handled with SOW. If it were a program to be integrated with SOW, then a means of carrying over unit fatigue, morale, supply status and strengths from one battle to the next - including changes caused by campaign-level effects such as low supplies, weather, diseases and the like - into the SOW files of the units involved in such a campaign. Automate the transfer of changes caused in the campaign level and at the battlefield level between the files in both levels so that an umpire could participate in the campaign without any chance of being challenged for 'cooking' the files in favor of his side.
That's what I'd like to see and if I possessed the programming skills I'd do it myself - or if I had the time necessary to learn those skills - but since I have neither the skills nor the time, I'd ask the Norbsoft team if they might produce it. I'd pay handsomely for a 'campaign module' to SOW with those features.
Haha, nice to see facebook page and trailer of our NTW mod here
Yes, we are just a mod. We would do our own civil war game with that engine, but thats not possible for us. There is a topic in the off-topic board about our North and South:
The trees suck in that video! The grass and lighting is cool though for eye candy. Kind of reminds me of a Console game a la Dynasty Warriors though with the sprite movements and overall feel outside of the great lighting and shadows. Im happy with what we got going for us feature and benifet wise. Plus our AI and game engine is second to none. None the less a great looking product those guys have in some regards, kudos to them for their work and effort (its a lot of work). We have many options at our disposal for more great updates down the road. Just my two cents, Confederate Money. I am of a firm opinion of "If you can think it, you can make it". Keep up the suggestions and we will try and make it.
-2nd Texas Infantry.