I hope I'm posting this in the right section, but here's my problem. Every time I enable the Flags and Bugles mod, the game would load, I would push space-bar and it would crash. I have the same experience for the Gettysburg 7 hour - 3 days user scenario map. All other mods seems to work fine though, like the bloodbath mod etc.
Note: I'm using version 1.4026
Thanks!
Certain Mods makes game crash
Certain Mods makes game crash
"We'll fight em 'til hell freezes over sir, and then we'll fight em' on the ice!" - A Confederate soldier at Gettysburg
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Certain Mods makes game crash
Make sure you have Bugles and Flags v08. The GB scenarios mentioned should not be a problem. Please post a copy of your SOWGB.log file found in the Work folder, immediately after a crash. Thanks
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Certain Mods makes game crash
Game Launched
19:00:07 Version:SOWGB
1.4026
19:00:08 Loading Defined Lists
19:00:08 Initializing
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:09 Ansi:16, TexH:8192, TexW:8192
19:00:09 SOWGB Loaded
19:00:09 19:00:09
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:28 You must first complete GB3D2-July2-Gettysburg Day Two (C-Army) SR10 DRF in order to play this scenario.
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:35 Loading GB-DRF-July2-Little Round Top (C-Brig)
19:00:35 Load your muskets...
19:00:35 19:00:35
19:00:35 Loading GB-DRF-July2-Little Round Top (C-Brig)
19:00:35 Loading Map (2_DD_RT)
16:50:00 Loading Defined Lists
16:50:00 Loading Graphics
16:50:00 ----------------loading: GFX_Obj_Major
16:50:00 ----------------loading: GFX_Obj_UMajor
16:50:00 ----------------loading: GFX_Obj_CMajor
16:50:00 Loading Drills
16:50:00 Loading Experience Levels
16:50:00 Loading Personalities
16:50:00 Loading Tables
16:50:00 Loading Orders
16:50:00 Loading Battle Plans
16:50:00 Loading Ground Map
16:50:00 Building Map
16:50:00 Loading Explosions
16:50:00 ----------------loading: GFX_Smoke_1A
16:50:00 ----------------loading: GFX_Smoke_1B
16:50:00 ----------------loading: GFX_Smoke_1C
16:50:00 ----------------loading: GFX_Smoke_1D
16:50:00 ----------------loading: GFX_Smoke_2A
16:50:00 ----------------loading: GFX_Smoke_2B
16:50:00 ----------------loading: GFX_Smoke_2C
16:50:00 ----------------loading: GFX_Smoke_2D
16:50:00 ----------------loading: GFX_Smoke_3A
16:50:00 ----------------loading: GFX_Smoke_3B
16:50:00 ----------------loading: GFX_Smoke_3C
16:50:00 ----------------loading: GFX_Smoke_3D
16:50:00 Loading Artillery Ammo
16:50:00 ----------------loading: GFX_Burst_Solid
16:50:00 ----------------loading: GFX_Burst_Shell
16:50:00 ----------------loading: GFX_Burst_Shrapnel
16:50:00 ----------------loading: GFX_Burst_Canister
16:50:00 Loading Arsenal
16:50:00 Applying layout to map
16:50:00 Loading 2nd String
16:50:00 ----------------loading: GFX_Burst_Ground_1
16:50:00 ----------------loading: GFX_Burst_Ground_2
16:50:00 ----------------loading: GFX_Burst_Ground_3
16:50:00 ----------------loading: GFX_Burst_Ground_4
16:50:00 ----------------loading: GFX_Obj_Shadow
16:50:00 Building Armies
16:50:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Cdr_01-3_Run
16:50:00 ----------------loading: GFX_USA_Cdr_01-4_Death
16:50:00 ----------------loading: GFX_USA_Cav_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Cav_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Cav_01-4_Run
16:50:00 ----------------loading: GFX_USA_Cav_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Cav_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
16:50:00 ----------------loading: GFX_US_National
16:50:00 ----------------loading: GFX_FlagFlair
16:50:00 Texture file not found NAME:GFX_FLAGFLAIR at PATH: FILE:FLAG_EFFECTS.DDS
16:50:00 Could not load sprite GFX_FlagFlair at Graphics\Flags\
16:50:00 ----------------loading: GFX_Wheel
16:50:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
16:50:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
16:50:00 ----------------loading: GFX_USA_Cdr_02-3_Run
16:50:00 ----------------loading: GFX_USA_Cdr_02-4_Death
16:50:00 ----------------loading: GFX_US_3C_HQ
16:50:00 ----------------loading: GFX_US_2C1D
16:50:00 ----------------loading: GFX_US_2C1D1B
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
16:50:00 ----------------loading: GFX_US_National_Regt
16:50:00 ----------------loading: GFX_US_NH_Regt
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_US_NY_Regt
16:50:00 ----------------loading: GFX_US_PA_Regt
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
16:50:00 ----------------loading: GFX_US_2C1D2B
16:50:00 ----------------loading: GFX_US_Irish_Regt
16:50:00 ----------------loading: GFX_US_2C1D3B
16:50:00 ----------------loading: GFX_US_2C1D4B
16:50:00 ----------------loading: GFX_US_CT_Regt
16:50:00 ----------------loading: GFX_US_DE_Regt
16:50:00 ----------------loading: GFX_US_NJ
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
16:50:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
16:50:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
16:50:00 ----------------loading: GFX_US_National_Cav
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
16:50:00 ----------------loading: GFX_TRANS_Mules_Walk
16:50:00 ----------------loading: GFX_TRANS_Mules_Stand
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
16:50:00 ----------------loading: GFX_US_3C1D
16:50:00 ----------------loading: GFX_US_3C1D2B
16:50:00 ----------------loading: GFX_US_IN_Regt
16:50:00 ----------------loading: GFX_US_ME_Regt
16:50:00 ----------------loading: GFX_US_3C1D3B
16:50:00 ----------------loading: GFX_US_MI_Regt
16:50:00 ----------------loading: GFX_US_3C2D3B
16:50:00 ----------------loading: GFX_US_NJ_Regt
16:50:00 ----------------loading: GFX_US_NY
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
16:50:00 ----------------loading: GFX_US_5C_HQ
16:50:00 ----------------loading: GFX_US_5C1D
16:50:00 ----------------loading: GFX_US_5C1D1B
16:50:00 ----------------loading: GFX_US_MA_Regt
16:50:00 ----------------loading: GFX_US_5C1D2B
16:50:00 ----------------loading: GFX_US_5C1D3B
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge
16:50:00 ----------------loading: GFX_US_Eagle_Regt
16:50:00 ----------------loading: GFX_US_Eagle
16:50:00 ----------------loading: GFX_US_5C2D
16:50:00 ----------------loading: GFX_US_5C2D1B
16:50:00 ----------------loading: GFX_US_5C2D2B
16:50:00 ----------------loading: GFX_US_5C2D3B
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
16:50:00 ----------------loading: GFX_US_Art_Res_1BV
16:50:00 ----------------loading: GFX_US_MA
16:50:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
16:50:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
16:50:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cav_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
16:50:00 ----------------loading: GFX_CS_HQ_Lee
16:50:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
16:50:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
16:50:00 ----------------loading: GFX_CS_3rdBunting_Corps
16:50:00 ----------------loading: GFX_CS_3rdBunting_Div
16:50:00 ----------------loading: GFX_CS_SouthCarolinaState
16:50:00 ----------------loading: GFX_CS_SouthCarolina1st
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
16:50:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_03-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
16:50:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_02-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
16:50:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
16:50:00 ----------------loading: GFX_CS_GeorgiaState2
16:50:00 ----------------loading: GFX_CS_ANV1863_4
16:50:00 ----------------loading: GFX_CS_MississippiState
16:50:00 ----------------loading: GFX_CS_Mississippi11th
16:50:00 ----------------loading: GFX_CS_GeorgiaHonors63
16:50:00 ----------------loading: GFX_CS_ArtilleryVaCO
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
16:50:00 ----------------loading: GFX_CS_ArtilleryVa
16:50:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
16:50:00 ----------------loading: GFX_CS_SouthernCross1863
16:50:00 ----------------loading: GFX_CS_OBJ_Flag
16:50:00 ----------------loading: GFX_CS_GeorgiaState
16:50:00 ----------------loading: GFX_CS_ANV63_DRF_1
16:50:00 ----------------loading: GFX_CS_Alabama_State
16:50:00 ----------------loading: GFX_CS_ANV1863_Honors
16:50:00 ----------------loading: GFX_CS_Texas5th
16:50:00 ----------------loading: GFX_CS_Texas4th
16:50:00 ----------------loading: GFX_CS_Texas1st
16:50:00 ----------------loading: GFX_CS_Arkansas3rd
16:50:00 ----------------loading: GFX_CS_Georgia1863
16:50:00 ----------------loading: GFX_CS_Georgia2nd
16:50:00 ----------------loading: GFX_CS_Georgia15th
16:50:00 ----------------loading: GFX_CS_National_Art
16:50:00 Loading GUI
16:50:00 ----------------loading: GFX_Terrain
16:50:00 ----------------loading: GFX_Weather
16:50:00 ----------------loading: GFX_MP_Stars
16:50:00 ----------------loading: GFX_Compass
16:50:00 ----------------loading: GFX_Flags
16:50:00 ----------------loading: GFX_US_Portraits_LVL1
16:50:00 ----------------loading: GFX_BS_Buttons
16:50:00 ----------------loading: GFX_US_Portraits_LVL2
16:50:00 ----------------loading: GFX_US_Portraits_LVL3
16:50:00 ----------------loading: GFX_US_Portraits_LVL4
16:50:00 ----------------loading: GFX_US_Portraits_LVL5
16:50:00 ----------------loading: GFX_MS_Background
16:50:00 ----------------loading: GFX_MS_Buttons
16:50:00 ----------------loading: GFX_Bars
16:50:00 ----------------loading: GFX_CS_Portraits_LVL1
16:50:00 ----------------loading: GFX_CS_Portraits_LVL3
16:50:00 ----------------loading: GFX_CS_Portraits_LVL4
16:50:00 ----------------loading: GFX_CS_Portraits_LVL5
16:50:00 ----------------loading: GFX_BS_RegBackground
16:50:00 ----------------loading: GFX_Ammo
16:50:00 ----------------loading: GFX_Status_Icons
16:50:00 ----------------loading: GFX_MS_WideBackground
16:50:00 ----------------loading: GFX_Groups
16:50:00 ----------------loading: GFX_BS_Background
16:50:00 ----------------loading: GFX_CS_Portraits_LVL2
16:50:00 ----------------loading: GFX_BS_Comm1Background
16:50:00 ----------------loading: GFX_MS_ArtyBackground
16:50:00 ----------------loading: GFX_MS_Solid
16:50:00 ----------------loading: GFX_MS_Shell
16:50:00 ----------------loading: GFX_MS_Shrapnel
16:50:00 ----------------loading: GFX_MS_Canister
16:50:00 ----------------loading: GFX_BS_AmmoWBackground
16:50:00 ----------------loading: GFX_BS_FBackground
16:50:00 ----------------loading: GFX_Surrender
16:50:00 Planting Fields
16:50:00 Creating Forests
16:50:00 ----------------loading: GFX_Tree_1
16:50:00 ----------------loading: GFX_Tree_2
16:50:00 ----------------loading: GFX_Tree_3
16:50:00 ----------------loading: GFX_Tree_4
16:50:00 ----------------loading: GFX_Tree_5
16:50:00 ----------------loading: GFX_Breastworks_3
16:50:00 ----------------loading: GFX_Tree_Bare_2
16:50:00 ----------------loading: GFX_Rock_2
16:50:00 ----------------loading: GFX_Tree_Bare_4
16:50:00 ----------------loading: GFX_Rock_3
16:50:00 ----------------loading: GFX_Tree_Bare_5
16:50:00 ----------------loading: GFX_Rock_1
16:50:00 ----------------loading: GFX_Tree_Bare_6
16:50:00 ----------------loading: GFX_Rock_5
16:50:00 Bringing out the dead
16:50:00 Buying Shrubbery
16:50:00 ----------------loading: GFX_Tree_A_6
16:50:00 ----------------loading: GFX_Tree_Bare_1
16:50:00 ----------------loading: GFX_Tree_Bare_3
16:50:00 ----------------loading: GFX_Bracken_A_3
16:50:00 ----------------loading: GFX_Bracken_A_2
16:50:00 ----------------loading: GFX_Bracken_A_4
16:50:00 ----------------loading: GFX_Bracken_A_1
16:50:00 ----------------loading: GFX_Tree_A_1
16:50:00 ----------------loading: GFX_Tree_A_4
16:50:00 ----------------loading: GFX_Tree_A_3
16:50:00 ----------------loading: GFX_Tree_A_2
16:50:00 ----------------loading: GFX_Stonewall_5
16:50:00 ----------------loading: GFX_Stonewall_6
16:50:00 ----------------loading: GFX_Stonewall_7
16:50:00 ----------------loading: GFX_Tree_6
16:50:00 ----------------loading: GFX_Tree_Large_2
16:50:00 ----------------loading: GFX_Tree_Large_1
16:50:00 ----------------loading: GFX_Orchard_Peach_2
16:50:00 ----------------loading: GFX_Orchard_Peach_1
16:50:00 ----------------loading: GFX_Orchard_A_1
16:50:00 ----------------loading: GFX_Orchard_2
16:50:00 ----------------loading: GFX_Orchard_1
16:50:00 ----------------loading: GFX_Rock_6
16:50:00 ----------------loading: GFX_Gravestone_1
16:50:00 ----------------loading: GFX_Gravestone_2
16:50:00 ----------------loading: GFX_Gravestone_3
16:50:00 ----------------loading: GFX_Gravestone_4
16:50:00 ----------------loading: GFX_Gravestone_5
16:50:00 ----------------loading: GFX_Oats_1
16:50:00 ----------------loading: GFX_Corn_1
16:50:00 ----------------loading: GFX_Stonewall_1
16:50:00 ----------------loading: GFX_Stonewall_2
16:50:00 ----------------loading: GFX_Stonewall_3
16:50:00 ----------------loading: GFX_Stonewall_4
16:50:00 ----------------loading: GFX_Wheat_1
16:50:00 ----------------loading: GFX_Breastworks_1
16:50:00 ----------------loading: GFX_Breastworks_2
16:50:00 Verifying Terrain Integrity
16:50:00 Planting Shrubbery
16:50:00 Mapping Roads
16:50:00 Avoiding Buildings
16:50:00 Total Collision Objs:182
16:50:00 Drafting chain of command
16:50:00 Chain of Command: Top Commander Maj Gen George G Meade
16:50:00 Chain of Command: Top Commander General Robert E Lee
16:50:00 Loading Battle Events
16:50:00 PRESS SPACE BAR TO BEGIN
16:50:00 SOWGB Level Loaded...
16:50:00 19:01:16
19:00:07 Version:SOWGB
1.4026
19:00:08 Loading Defined Lists
19:00:08 Initializing
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:09 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:09 Ansi:16, TexH:8192, TexW:8192
19:00:09 SOWGB Loaded
19:00:09 19:00:09
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
19:00:28 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:28 You must first complete GB3D2-July2-Gettysburg Day Two (C-Army) SR10 DRF in order to play this scenario.
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\BloodBath_IV
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gun Fire Sounds
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg Cemetery Hill - Culps Hill Series
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg 3Days Carryover
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags v08
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Gettysburg_3Days_in_7Hours
19:00:35 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Olustee
19:00:35 Loading GB-DRF-July2-Little Round Top (C-Brig)
19:00:35 Load your muskets...
19:00:35 19:00:35
19:00:35 Loading GB-DRF-July2-Little Round Top (C-Brig)
19:00:35 Loading Map (2_DD_RT)
16:50:00 Loading Defined Lists
16:50:00 Loading Graphics
16:50:00 ----------------loading: GFX_Obj_Major
16:50:00 ----------------loading: GFX_Obj_UMajor
16:50:00 ----------------loading: GFX_Obj_CMajor
16:50:00 Loading Drills
16:50:00 Loading Experience Levels
16:50:00 Loading Personalities
16:50:00 Loading Tables
16:50:00 Loading Orders
16:50:00 Loading Battle Plans
16:50:00 Loading Ground Map
16:50:00 Building Map
16:50:00 Loading Explosions
16:50:00 ----------------loading: GFX_Smoke_1A
16:50:00 ----------------loading: GFX_Smoke_1B
16:50:00 ----------------loading: GFX_Smoke_1C
16:50:00 ----------------loading: GFX_Smoke_1D
16:50:00 ----------------loading: GFX_Smoke_2A
16:50:00 ----------------loading: GFX_Smoke_2B
16:50:00 ----------------loading: GFX_Smoke_2C
16:50:00 ----------------loading: GFX_Smoke_2D
16:50:00 ----------------loading: GFX_Smoke_3A
16:50:00 ----------------loading: GFX_Smoke_3B
16:50:00 ----------------loading: GFX_Smoke_3C
16:50:00 ----------------loading: GFX_Smoke_3D
16:50:00 Loading Artillery Ammo
16:50:00 ----------------loading: GFX_Burst_Solid
16:50:00 ----------------loading: GFX_Burst_Shell
16:50:00 ----------------loading: GFX_Burst_Shrapnel
16:50:00 ----------------loading: GFX_Burst_Canister
16:50:00 Loading Arsenal
16:50:00 Applying layout to map
16:50:00 Loading 2nd String
16:50:00 ----------------loading: GFX_Burst_Ground_1
16:50:00 ----------------loading: GFX_Burst_Ground_2
16:50:00 ----------------loading: GFX_Burst_Ground_3
16:50:00 ----------------loading: GFX_Burst_Ground_4
16:50:00 ----------------loading: GFX_Obj_Shadow
16:50:00 Building Armies
16:50:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Cdr_01-3_Run
16:50:00 ----------------loading: GFX_USA_Cdr_01-4_Death
16:50:00 ----------------loading: GFX_USA_Cav_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Cav_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Cav_01-4_Run
16:50:00 ----------------loading: GFX_USA_Cav_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Cav_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
16:50:00 ----------------loading: GFX_US_National
16:50:00 ----------------loading: GFX_FlagFlair
16:50:00 Texture file not found NAME:GFX_FLAGFLAIR at PATH: FILE:FLAG_EFFECTS.DDS
16:50:00 Could not load sprite GFX_FlagFlair at Graphics\Flags\
16:50:00 ----------------loading: GFX_Wheel
16:50:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
16:50:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
16:50:00 ----------------loading: GFX_USA_Cdr_02-3_Run
16:50:00 ----------------loading: GFX_USA_Cdr_02-4_Death
16:50:00 ----------------loading: GFX_US_3C_HQ
16:50:00 ----------------loading: GFX_US_2C1D
16:50:00 ----------------loading: GFX_US_2C1D1B
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_04-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_04-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_04-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_04-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_04-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_04-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_04-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
16:50:00 ----------------loading: GFX_US_National_Regt
16:50:00 ----------------loading: GFX_US_NH_Regt
16:50:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_US_NY_Regt
16:50:00 ----------------loading: GFX_US_PA_Regt
16:50:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
16:50:00 ----------------loading: GFX_US_2C1D2B
16:50:00 ----------------loading: GFX_US_Irish_Regt
16:50:00 ----------------loading: GFX_US_2C1D3B
16:50:00 ----------------loading: GFX_US_2C1D4B
16:50:00 ----------------loading: GFX_US_CT_Regt
16:50:00 ----------------loading: GFX_US_DE_Regt
16:50:00 ----------------loading: GFX_US_NJ
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
16:50:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
16:50:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
16:50:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
16:50:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
16:50:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
16:50:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
16:50:00 ----------------loading: GFX_US_National_Cav
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
16:50:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
16:50:00 ----------------loading: GFX_TRANS_Mules_Walk
16:50:00 ----------------loading: GFX_TRANS_Mules_Stand
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
16:50:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
16:50:00 ----------------loading: GFX_US_3C1D
16:50:00 ----------------loading: GFX_US_3C1D2B
16:50:00 ----------------loading: GFX_US_IN_Regt
16:50:00 ----------------loading: GFX_US_ME_Regt
16:50:00 ----------------loading: GFX_US_3C1D3B
16:50:00 ----------------loading: GFX_US_MI_Regt
16:50:00 ----------------loading: GFX_US_3C2D3B
16:50:00 ----------------loading: GFX_US_NJ_Regt
16:50:00 ----------------loading: GFX_US_NY
16:50:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
16:50:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
16:50:00 ----------------loading: GFX_US_5C_HQ
16:50:00 ----------------loading: GFX_US_5C1D
16:50:00 ----------------loading: GFX_US_5C1D1B
16:50:00 ----------------loading: GFX_US_MA_Regt
16:50:00 ----------------loading: GFX_US_5C1D2B
16:50:00 ----------------loading: GFX_US_5C1D3B
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_02-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_02-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
16:50:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_05-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_05-5_Charge
16:50:00 ----------------loading: GFX_US_Eagle_Regt
16:50:00 ----------------loading: GFX_US_Eagle
16:50:00 ----------------loading: GFX_US_5C2D
16:50:00 ----------------loading: GFX_US_5C2D1B
16:50:00 ----------------loading: GFX_US_5C2D2B
16:50:00 ----------------loading: GFX_US_5C2D3B
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge
16:50:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
16:50:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
16:50:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
16:50:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
16:50:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
16:50:00 ----------------loading: GFX_USA_Inf_06-6_Melee_t
16:50:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
16:50:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
16:50:00 ----------------loading: GFX_US_Art_Res_1BV
16:50:00 ----------------loading: GFX_US_MA
16:50:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
16:50:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
16:50:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cav_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
16:50:00 ----------------loading: GFX_CS_HQ_Lee
16:50:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
16:50:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
16:50:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
16:50:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
16:50:00 ----------------loading: GFX_CS_3rdBunting_Corps
16:50:00 ----------------loading: GFX_CS_3rdBunting_Div
16:50:00 ----------------loading: GFX_CS_SouthCarolinaState
16:50:00 ----------------loading: GFX_CS_SouthCarolina1st
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
16:50:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
16:50:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_03-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
16:50:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
16:50:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
16:50:00 ----------------loading: GFX_CSA_Inf_02-4_Run
16:50:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
16:50:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
16:50:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
16:50:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
16:50:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
16:50:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
16:50:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
16:50:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Load
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
16:50:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
16:50:00 ----------------loading: GFX_CS_GeorgiaState2
16:50:00 ----------------loading: GFX_CS_ANV1863_4
16:50:00 ----------------loading: GFX_CS_MississippiState
16:50:00 ----------------loading: GFX_CS_Mississippi11th
16:50:00 ----------------loading: GFX_CS_GeorgiaHonors63
16:50:00 ----------------loading: GFX_CS_ArtilleryVaCO
16:50:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
16:50:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
16:50:00 ----------------loading: GFX_CS_ArtilleryVa
16:50:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
16:50:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
16:50:00 ----------------loading: GFX_CS_SouthernCross1863
16:50:00 ----------------loading: GFX_CS_OBJ_Flag
16:50:00 ----------------loading: GFX_CS_GeorgiaState
16:50:00 ----------------loading: GFX_CS_ANV63_DRF_1
16:50:00 ----------------loading: GFX_CS_Alabama_State
16:50:00 ----------------loading: GFX_CS_ANV1863_Honors
16:50:00 ----------------loading: GFX_CS_Texas5th
16:50:00 ----------------loading: GFX_CS_Texas4th
16:50:00 ----------------loading: GFX_CS_Texas1st
16:50:00 ----------------loading: GFX_CS_Arkansas3rd
16:50:00 ----------------loading: GFX_CS_Georgia1863
16:50:00 ----------------loading: GFX_CS_Georgia2nd
16:50:00 ----------------loading: GFX_CS_Georgia15th
16:50:00 ----------------loading: GFX_CS_National_Art
16:50:00 Loading GUI
16:50:00 ----------------loading: GFX_Terrain
16:50:00 ----------------loading: GFX_Weather
16:50:00 ----------------loading: GFX_MP_Stars
16:50:00 ----------------loading: GFX_Compass
16:50:00 ----------------loading: GFX_Flags
16:50:00 ----------------loading: GFX_US_Portraits_LVL1
16:50:00 ----------------loading: GFX_BS_Buttons
16:50:00 ----------------loading: GFX_US_Portraits_LVL2
16:50:00 ----------------loading: GFX_US_Portraits_LVL3
16:50:00 ----------------loading: GFX_US_Portraits_LVL4
16:50:00 ----------------loading: GFX_US_Portraits_LVL5
16:50:00 ----------------loading: GFX_MS_Background
16:50:00 ----------------loading: GFX_MS_Buttons
16:50:00 ----------------loading: GFX_Bars
16:50:00 ----------------loading: GFX_CS_Portraits_LVL1
16:50:00 ----------------loading: GFX_CS_Portraits_LVL3
16:50:00 ----------------loading: GFX_CS_Portraits_LVL4
16:50:00 ----------------loading: GFX_CS_Portraits_LVL5
16:50:00 ----------------loading: GFX_BS_RegBackground
16:50:00 ----------------loading: GFX_Ammo
16:50:00 ----------------loading: GFX_Status_Icons
16:50:00 ----------------loading: GFX_MS_WideBackground
16:50:00 ----------------loading: GFX_Groups
16:50:00 ----------------loading: GFX_BS_Background
16:50:00 ----------------loading: GFX_CS_Portraits_LVL2
16:50:00 ----------------loading: GFX_BS_Comm1Background
16:50:00 ----------------loading: GFX_MS_ArtyBackground
16:50:00 ----------------loading: GFX_MS_Solid
16:50:00 ----------------loading: GFX_MS_Shell
16:50:00 ----------------loading: GFX_MS_Shrapnel
16:50:00 ----------------loading: GFX_MS_Canister
16:50:00 ----------------loading: GFX_BS_AmmoWBackground
16:50:00 ----------------loading: GFX_BS_FBackground
16:50:00 ----------------loading: GFX_Surrender
16:50:00 Planting Fields
16:50:00 Creating Forests
16:50:00 ----------------loading: GFX_Tree_1
16:50:00 ----------------loading: GFX_Tree_2
16:50:00 ----------------loading: GFX_Tree_3
16:50:00 ----------------loading: GFX_Tree_4
16:50:00 ----------------loading: GFX_Tree_5
16:50:00 ----------------loading: GFX_Breastworks_3
16:50:00 ----------------loading: GFX_Tree_Bare_2
16:50:00 ----------------loading: GFX_Rock_2
16:50:00 ----------------loading: GFX_Tree_Bare_4
16:50:00 ----------------loading: GFX_Rock_3
16:50:00 ----------------loading: GFX_Tree_Bare_5
16:50:00 ----------------loading: GFX_Rock_1
16:50:00 ----------------loading: GFX_Tree_Bare_6
16:50:00 ----------------loading: GFX_Rock_5
16:50:00 Bringing out the dead
16:50:00 Buying Shrubbery
16:50:00 ----------------loading: GFX_Tree_A_6
16:50:00 ----------------loading: GFX_Tree_Bare_1
16:50:00 ----------------loading: GFX_Tree_Bare_3
16:50:00 ----------------loading: GFX_Bracken_A_3
16:50:00 ----------------loading: GFX_Bracken_A_2
16:50:00 ----------------loading: GFX_Bracken_A_4
16:50:00 ----------------loading: GFX_Bracken_A_1
16:50:00 ----------------loading: GFX_Tree_A_1
16:50:00 ----------------loading: GFX_Tree_A_4
16:50:00 ----------------loading: GFX_Tree_A_3
16:50:00 ----------------loading: GFX_Tree_A_2
16:50:00 ----------------loading: GFX_Stonewall_5
16:50:00 ----------------loading: GFX_Stonewall_6
16:50:00 ----------------loading: GFX_Stonewall_7
16:50:00 ----------------loading: GFX_Tree_6
16:50:00 ----------------loading: GFX_Tree_Large_2
16:50:00 ----------------loading: GFX_Tree_Large_1
16:50:00 ----------------loading: GFX_Orchard_Peach_2
16:50:00 ----------------loading: GFX_Orchard_Peach_1
16:50:00 ----------------loading: GFX_Orchard_A_1
16:50:00 ----------------loading: GFX_Orchard_2
16:50:00 ----------------loading: GFX_Orchard_1
16:50:00 ----------------loading: GFX_Rock_6
16:50:00 ----------------loading: GFX_Gravestone_1
16:50:00 ----------------loading: GFX_Gravestone_2
16:50:00 ----------------loading: GFX_Gravestone_3
16:50:00 ----------------loading: GFX_Gravestone_4
16:50:00 ----------------loading: GFX_Gravestone_5
16:50:00 ----------------loading: GFX_Oats_1
16:50:00 ----------------loading: GFX_Corn_1
16:50:00 ----------------loading: GFX_Stonewall_1
16:50:00 ----------------loading: GFX_Stonewall_2
16:50:00 ----------------loading: GFX_Stonewall_3
16:50:00 ----------------loading: GFX_Stonewall_4
16:50:00 ----------------loading: GFX_Wheat_1
16:50:00 ----------------loading: GFX_Breastworks_1
16:50:00 ----------------loading: GFX_Breastworks_2
16:50:00 Verifying Terrain Integrity
16:50:00 Planting Shrubbery
16:50:00 Mapping Roads
16:50:00 Avoiding Buildings
16:50:00 Total Collision Objs:182
16:50:00 Drafting chain of command
16:50:00 Chain of Command: Top Commander Maj Gen George G Meade
16:50:00 Chain of Command: Top Commander General Robert E Lee
16:50:00 Loading Battle Events
16:50:00 PRESS SPACE BAR TO BEGIN
16:50:00 SOWGB Level Loaded...
16:50:00 19:01:16
"We'll fight em 'til hell freezes over sir, and then we'll fight em' on the ice!" - A Confederate soldier at Gettysburg
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Certain Mods makes game crash
That FlagFlair error is probably being caused by B&F, but I can't reproduce it and I'm loading the same files shown on your log. Right now I'm stumped, already spent a couple of hours trying to solve it. No other crashes reported with these mods and the latest patch, but I'll keep on it, besides, I have an upgrade due soon adjusting the files better for packing textures.
Thanks for the report and log
Thanks for the report and log
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Certain Mods makes game crash
...overwrite the gfx older version.
Hope this does it...let us know please.
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Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Certain Mods makes game crash
I replaced the file just like you asked, and it worked. Everything is running fine now! B)
Thanks for the help!
Thanks for the help!
"We'll fight em 'til hell freezes over sir, and then we'll fight em' on the ice!" - A Confederate soldier at Gettysburg