Subject pretty much asks the question - to create scenarios I need to march the troops to the starting positions I want and to prevent the AI shooting I know there's a noai switch I can set in the ini file. Can anyone say exactly what line I need to put in please?
Thanks.
"No AI" switch while modding scenarios
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"No AI" switch while modding scenarios
Last edited by Saddletank on Tue Mar 27, 2012 8:42 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: "No AI" switch while modding scenarios
The one I use is AlphaOmega = 1, that lets you control both sides.
As you say, theres another that switches off the AI as well, but I dont know that one...
As you say, theres another that switches off the AI as well, but I dont know that one...
Last edited by con20or on Tue Mar 27, 2012 9:32 pm, edited 1 time in total.
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Re: "No AI" switch while modding scenarios
I've been told it's NoAI=1
Fairly obvious in fact!
Fairly obvious in fact!
HITS & Couriers - a different and realistic way to play SoW MP.
- RebBugler
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Re: "No AI" switch while modding scenarios
Here ya go...
[Debug]
DbgLvl=1
;NoAI=1
DrawTiles=0
;AlphaOmega=1
BenchMark=0
MPLog=1
;AutoGameDB=1
Notice the semi-colon ; is used to turn off/on preferences (my preferred method), or use equals 1 or 0
[Debug]
DbgLvl=1
;NoAI=1
DrawTiles=0
;AlphaOmega=1
BenchMark=0
MPLog=1
;AutoGameDB=1
Notice the semi-colon ; is used to turn off/on preferences (my preferred method), or use equals 1 or 0
Last edited by RebBugler on Tue Mar 27, 2012 10:10 pm, edited 1 time in total.
Reason: added more info
Reason: added more info
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Re: "No AI" switch while modding scenarios
Good man RB.
I always thought AlphaOmega is a great term for it.
I always thought AlphaOmega is a great term for it.
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Re: "No AI" switch while modding scenarios
Thank you all.
HITS & Couriers - a different and realistic way to play SoW MP.