Secessionville Version 2.0 - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Baldwin
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Re: Secessionville Map - Released

Post by Baldwin »

You might wanna take a look at the confederate guns for the scenario. It seems they get kills but have problems with primary targeting both with 'target infantry' and picking your targets manually. It will either give some long yardage above tens of millions of yards or it will say 'no valid targets in weapon range' even if there is some 300 yards or so away. I don't know if its the fort terrain or the guns causing the problem. I can send screenshots if you like.

update: Looks like its the fort, you can't shoot over it, those walls are higher than they look :lol: .
Last edited by Baldwin on Mon Jun 18, 2012 2:11 am, edited 1 time in total.
william1993
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Re: Secessionville Map - Released

Post by william1993 »

I'm playing this as the rebs. I got all my units into the fort, spread 5 of the small company sized units on the left flank, the opposite side from where the tower is, and all the rest of my units behind the fort, with a mobile reserve of two of the advanced units and a company sized unit. I use my artillery piece by piece, rolling it to where it's needed.

I'm down 91 men right now and killed 1200 Union. These were my latest pictures


Image

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Last edited by william1993 on Mon Jun 18, 2012 3:28 am, edited 1 time in total.
God darn. Holy testicles. All them people.
Shirkon
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Re: Secessionville Map - Released

Post by Shirkon »

On behalf of all generals, I wish to thank Little Powell for the inclusion of privies. I have ridden all the other maps and when nature calls, I have never had benefit of the appropriate facilities. Making due with leaves, getting back up on that saddle can be a tender affair. I do hope they are properly stocked with quality paper and appropriate reading material.
Ya wanna be real careful exactly which leaves ya uses in da woods. My cousin from the city used some glossy three lobed leaves when we was kids (about 1961) and had all kinds of problems with a severe rash. Course, being a country boy myself I tried to warn him, alas ta no avail.
War is cruelty. There is no use trying to reform it. The crueler it is, the sooner it will be over.

Sherman, December 1863, remark to a Tennessee woman.
mb213
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Re: Secessionville Map - Released

Post by mb213 »

Great map. I like the sprites and the over all look of the map. i have attached a couple of screen shots from a sandbox game.

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"Riam nar druid ar sbarin lann"
Flanyboy
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Re: Secessionville Map - Released

Post by Flanyboy »

Anyone having the problem of not getting sound?
mb213
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Re: Secessionville Map - Released

Post by mb213 »

No, sound works fine.
"Riam nar druid ar sbarin lann"
william1993
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Re: Secessionville Map - Released

Post by william1993 »

Try turning on SOW and then checking your sound mixer. Sometimes sound goes off like that and you just have to turn it up again. Sound mixer would be right clicking the litle sound icon down below on taskbar
God darn. Holy testicles. All them people.
rclark14
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Joined: Sat Mar 05, 2011 1:33 pm

Re: Secessionville Map - Released

Post by rclark14 »

Hi, I was wondering about the marshes and water, is there any way to make that look more real when riding through it please? ;)
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Little Powell
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Re: Secessionville Map - Released

Post by Little Powell »

Hi, I was wondering about the marshes and water, is there any way to make that look more real when riding through it please? ;)
Not sure what you mean. Can you be a little more descriptive?
rclark14
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Re: Secessionville Map - Released

Post by rclark14 »

yes, when I move through the water the horse dpesn't sink- is there a way to improve on that? :)
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