Road to Wargram and Peninsular Mod - Updated 1.6

Saddletank
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Re: Road to Wagram - Updated 1.4

Post by Saddletank »

The upland areas of the Alpine map make me think of Bussaco and Torres Vadres... Around Peter's Ridge and Nutter's Mountain - very Portuguese looking!
HITS & Couriers - a different and realistic way to play SoW MP.
Jack ONeill
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Re: Road to Wagram - Updated 1.4

Post by Jack ONeill »

Yes, my thoughts exactly. Also, the "Kansas" map reminds me of the dry, central plains of Spain.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
gunship24
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Re: Road to Wagram - Updated 1.4

Post by gunship24 »

Yea i do like the Alpine and ELPine maps from Dav, probably my favorite ones. I tried a HITS game with a small OOB on Davs new maps and it looked awesome, gonna try some more games in HITS in the future.
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Little Powell
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Re: Road to Wagram - Updated 1.4

Post by Little Powell »

Yea i do like the Alpine and ELPine maps from Dav, probably my favorite ones. I tried a HITS game with a small OOB on Davs new maps and it looked awesome, gonna try some more games in HITS in the future.
Yeah, HITS is the only true way to really see the maps. You will feel like you are there, and can really see the lay of the land.. Someone once mentioned that our Antietam maps weren't hilly enough.. Try playing them in HITS, and you'll see how hilly they are.. :)
Saddletank
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Re: Road to Wagram - Updated 1.4

Post by Saddletank »

LOL, the Antietam map is positively mountainous!

I think its too hilly! :laugh:
Last edited by Saddletank on Wed May 30, 2012 7:17 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
Jonah
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Re: Road to Wagram - Updated 1.4

Post by Jonah »

only if you choose Foxes Gap and Gramptons Gap those choices start you squarely on the hill or on its flanks. :(
redcoat
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Re: Road to Wagram - Updated 1.4

Post by redcoat »

right, got a silly question for the grognards around here.
being so busy with interfering real life stuff i havent actually had the chance to play this mod till today and straightway ive run into problems.
thought i'd start simple with brigade v brigade so;
picked an army
picked a brigade commander
picked defend
played. ordered to the top of a hill,marched my boys up there and got into formation.
then..nothing.no one else in sight as far as the eye could see! sat there like a lemon,my general sauntered up and sat with me and still nothing.
tried a second time on attack,same thing.
im obviously doing something as wrong as a big sack of wrong things during 'its all wrong' week.
so,any ideas?(stands by to recieve volleys of hysterical laughter from the old guard!) cheers
Last edited by redcoat on Wed Jul 18, 2012 11:48 pm, edited 1 time in total.
Reason: bananna fingers
KG_Soldier
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Re: Road to Wagram - Updated 1.4

Post by KG_Soldier »

Playing brigade v brigade, you should probably pick a line of sight battle, especially if you're playing on a big map.
gunship24
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Re: Road to Wagram - Updated 1.4

Post by gunship24 »

Ive never really tried Brigade vs brigade, so im not sure how the game sorts that out. I think it picks any brigade against you, it could be an artillery brigade even but im not sure. I would try at least division v division and command a brigade with that.
redcoat
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Re: Road to Wagram - Updated 1.4

Post by redcoat »

so,i can choose a div v div battle and then command a brigade in that?i did not know i could do that!
shows you how much time i get to play this.

i played a brig v brig game in los mode and got roundly thrashed by the damn french.
i had an infantry brigade and the french had a mixed brigade with infantry,cavalry and artillery but i couldnt see the option to have that kind of force myself.
are you going to tell me that all this info is in the manual?
gunney,hows the upload and music probs coming along? cheers

edit; scratch that! just noticed the next post down. duh!
Last edited by redcoat on Tue Jul 24, 2012 2:01 pm, edited 1 time in total.
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