Peninsular Mod v1.01 (requires Road to Wagram v1.5)

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gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

There arent any changes to the unitattributes so they should get fatigured like they do in Road to Wagram. Is there a certain OOB you are using? for example the Albuera OOB uses different stats due to the huge unit sizes. Could be something with that. Ill take a look. They shouldnt get knackered using roads.

As for units, there arent any Portuguese cav yet, those used so far are using the british light dragoon early uniforms since they are very similar. Units with Buff coloured facings usualy have similar coloured leather, so far all the units have white leather so i could add an addition with Buff coloured leather.

I have two types of Light Dragoon uniforms used over the 1808-1814 period, but no heavy dragoons so ill do one which will keep things happy.

I would also like to expand the spanish uniforms also. thanks saddletank for all the info.
Jack ONeill
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Jack ONeill »

...And once again I am an idiot. The "exhaustion" factor only shows up on the Albuera OOB. I have been playing that one for a while and just switched back to Vimiero. It is not happening on that one. Haven't looked at Rolica yet.

Jack B)

Yes, the British Dragoons and Dragoon Guards wore the same uniform, so no problem there.

MTG,

Thanks. I'll do a quick comparison and see if there is a difference.

Tank,

The two belts you are wearing in your picture are close. You might call them light brown. A little little lighter and they would be buff. Buff was the standard uniform belt color for pretty much all sides during the War of the Spanish Succession. I painted hundreds of the little bastards belts that color.
Last edited by Jack ONeill on Thu Aug 09, 2012 10:13 am, edited 1 time in total.
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Jack ONeill
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Jack ONeill »

AND, in a return to a subject...I have gone over the .csv files regarding movement and such and cannot for the life of me figure out why the troops in the Albuera OOB get tired so fast. I was using Brits today on the Alpine map and in less than roughly half a mile, (I think), the laddos were mighty tuckered out. They had only marched from Craig Creek to Newcastle. We've gotta figure this one out.

Jack B)
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gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

thanks for all the hard work Jack. It probabaly has something to do with the unit stats. That OOB was imported from TC2M without too much tinkering and only a quick glance for compatibilty. It could be that some of the stats arent compatible with SoW. Ill take a look.
Baldwin
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Baldwin »

Yeah their calisthenics are at 2 levels when they should all be at 7 instead. I think some of the artillery is missing horsemanship as well and needs at least a 3 or so to be more functional.
Last edited by Baldwin on Sat Aug 18, 2012 6:02 am, edited 1 time in total.
Jack ONeill
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Jack ONeill »

Baldwin is bang on!

I went in and edited the Albuera and Albuera_1 OOBs. Work fine now. Here they are if anyone wants to swap them out. Troops get tired now after VERY LONG marches.

Jack B)
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[The extension csv has been deactivated and can no longer be displayed.]

Last edited by Jack ONeill on Sun Aug 19, 2012 3:58 am, edited 1 time in total.
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gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

I thought so. Sorry havent had a chance to look at it. If you dont mind Jack ill add yours to the next patch?
Jack ONeill
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Jack ONeill »

Gun,

Of course. Never an issue.

Jack B)
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Lord Ashram
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Lord Ashram »

Hey all!

Hoping someone could help; I am having some issues.

I installed as, I think, I was supposed to... upgraded SOW to 1.4, downloaded the latest Road to W., downloaded the latest Penn expansion... put all in the mods folder... went to "modifications" in game, selected only the Penn mod (which is just below Wagram in the list) and tried to play.

However, when I select an OOB I get a crash.

Anyone know what I might be doing wrong?

Thanks!
Grog
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Grog »

Hello Lord Ashram

I beleive it is necessary to activate both Road to W and Penn mod. Penn BELOW W in the mod screen order.
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