Peninsular Mod v1.01 (requires Road to Wagram v1.5)

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Jack ONeill
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Jack ONeill »

Ash,

Grog is right. You need to run both Nap Mods as the original has sprites that are used in the Peninsular Mad also. The Peninsular Moad must be above the Original in the Modification section to function.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

Hi Ash if activating both mods worked then great. If not post your sowgb.log file and i'll take a look. I amended the install instructions to say to actually activate both Mods.
2nd Texas Infantry
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by 2nd Texas Infantry »

I have been busy doing the Chancellorsville expansion for NSD and haven't been able to enjoy this mod until late. Here is my screenies for Gunships' fantastic mod....with some help from Crikey.
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Last edited by 2nd Texas Infantry on Tue Sep 04, 2012 4:33 am, edited 1 time in total.
william1993
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by william1993 »

Chancellorsville expansion?
God darn. Holy testicles. All them people.
2nd Texas Infantry
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by 2nd Texas Infantry »

Chancellorsville expansion?
Hey William Alexander Carter! Yes as stated on the NSD Expansion category, Chancellorsville is the next pack. I hope you are doing well. I am sure your summer is over and you are back at Ole' Miss. Best of luck to you at school this year!
Jack ONeill
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Jack ONeill »

Brother Tex,

What map is that? Perchance Valverde?

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Crikey
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Crikey »

Perchance Valverde
Nope. B)
Petrus58
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Petrus58 »

Well, some of those trees look like cypress, and the white church (?) also looks new, so I'd say it was an new map with a decidedly Mediterranean/Peninsular look!
gunship24
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by gunship24 »

Awesome pics, the low shot of the Grenadiers is my favorite. The sprites really go well with that map what ever it is.
Jack ONeill
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Re: Peninsular Mod v1.01 (requires Road to Wagram v1.4)

Post by Jack ONeill »

Yes, the white church is cool. I don't have the Valverde map so I was guessing. New map perhaps? Excellent!

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
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