Patch 1.5 Water Graphics

Let's talk about Gettysburg! Put your questions and comments here.
chops
Reactions:
Posts: 10
Joined: Sun Sep 23, 2012 7:33 am

Patch 1.5 Water Graphics

Post by chops »

Are there any screenshots or video available of the new water graphics mentioned in the 1.5 Patch Readme file?
born2see
Reactions:
Posts: 1326
Joined: Fri Apr 22, 2011 9:25 am

Re: Patch 1.5 Water Graphics

Post by born2see »

The attachment potomac-river3.jpg is no longer available
Sorry. I couldn't resist... :evil:

B
Attachments
potomac-river3.jpg
potomac-river3.jpg (69.65 KiB) Viewed 569 times
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Patch 1.5 Water Graphics

Post by Davinci »

Sorry. I couldn't resist... :evil:

B
One Day the water graphics will look like that, the hard part will be trying to get the view distance to 10,000 like in the picture.

I don't think that anyone's graphics card can draw that many trees without burning up!

davinci
The only true logic is that, there is no true logic!
Jim
Reactions:
Posts: 1082
Joined: Tue Nov 27, 2007 8:53 am

Re: Patch 1.5 Water Graphics

Post by Jim »

The improved water can be seen in Matt's Secessionville map and in the upcoming CV maps. We did not change any earlier maps.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
chops
Reactions:
Posts: 10
Joined: Sun Sep 23, 2012 7:33 am

Re: Patch 1.5 Water Graphics

Post by chops »

Thanks for the information Jim. I do not own a copy of SOW but I have checked out the 1.4 Demo and am considering purchasing SOW along with Antietam and Pipe Creek. Seems to me that a good water graphic and realistic effects (fatigue, slow movement, etc..) would be particularly important for Antietam.

Where is the Secessionville map located and what are CV maps? So are you saying that SOW maps do not have updated water graphics?
Chamberlain
Reactions:
Posts: 1163
Joined: Sun May 04, 2008 6:39 pm

Re: Patch 1.5 Water Graphics

Post by Chamberlain »

Where is the Secessionville map located and what are CV maps?
Hey chops,

Follow this link for Secessionville Maps and other MODS :

http://www.norbsoftdev.net/forum/modifi ... od-threads

CV is the Chancellorsville Maps.

;)

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
chops
Reactions:
Posts: 10
Joined: Sun Sep 23, 2012 7:33 am

Re: Patch 1.5 Water Graphics

Post by chops »

I appreciate the info. Can the Chancellorsville Maps be downloaded in the Mods section as well? I did not seem them listed there.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Patch 1.5 Water Graphics

Post by Little Powell »

I appreciate the info. Can the Chancellorsville Maps be downloaded in the Mods section as well? I did not seem them listed there.
No, Chancellorsville will be the next official release. It's not a mod.
chops
Reactions:
Posts: 10
Joined: Sun Sep 23, 2012 7:33 am

Re: Patch 1.5 Water Graphics

Post by chops »

So, if I understand this correctly the 1.5 Patch changelog is misleading and inaccurate. There are no maps in SOW Gettysburg, Antietam, or Pipe Creek that have enhanced water graphics. The only maps that do have an enhanced water graphic are the Seccesionville Map which is apparently a mod that must be downloaded, and the Chancellorsville Maps which are part of a new game that has not been released. Am I correct?

Full Changelog of v1.50 Below:

New Features

GFX_Obj_Stealth has been added to the gfx.csv to make possible invisible objectives in
scenario design.

Water has been enhanced in the game maps.

A new Replay system is now available. Players have the option to save Replay after ending
each battle. The Replays are available from the Single Player menu.

Couriers in MultiPlayer now find the quickest route to their destination, as they do in Single
Player. In the past, couriers in MultiPlayer would always use roads.

Saved games now include all mods in use instead of forcing to player to have to manually
enable each mod that was used.

In MultiPlayer, the enemy side is now hidden on the "Player Status" screen. This is the screen
invoked by clicking on the the player's star in the upper right of the MultiPlayer gamescreen.

Cavalry can now charge unlimbered artillery automatically when they get within a certain
distance.
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Patch 1.5 Water Graphics

Post by RebBugler »

chops
So, if I understand this correctly the 1.5 Patch changelog is misleading and inaccurate
Yep! Regarding the water statement...

However, as I learned while amid another culture while living in deep south Texas, it's just more like a simple misunderstanding. :unsure: :woohoo:
Last edited by RebBugler on Tue Sep 25, 2012 3:15 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Post Reply