ObjClip=2000
UnitClip=2000
TreeClip=2000
So actually I'm pretty happy to stay with those settings.
I agree, if it works for you then by all means push forward and play the way you like!
I didn't take notes on the FPS on the way up, but the increased numbers didn't seem to make too much difference. Happy to do a test on 180,000 if that would assist. Let me know if that's the case.
Hmm, I was thinking on the lines of less troops, better
fps , but I have been taking test on how much the game will push the
Graphic’s Card !
Using
sprites in the game doesn’t seem to be too demanding and
I very seldom do I get the card over
forty-six-degrees . So I’m going to add several more
brigades to each army and test that out!
One thing I should have mentioned before is that my large armies use Gunship24's Napoleonic Mod. If anything I would think his lovely sprites would reduce FPS.
Yes,
gunships24 graphics look great, I’m not sure about which would play better!
I know I always seem to be asking favors’, but would you mind putting mnames on your map for v2 please? It's an immersion thing with me. I just like fighting at Uniontown or Baxter's Farm, rather than an anonymous group of buildings.
I’ll try to get that included in the final-version!
When the
Alpine Map first came out, before map-making, I named every road a different name. This way you could know the name of the road that the men were marching on.
The game has always been
designed for the modder to not only name the
Jump-Map but the actual terrain that the men are standing on!
The downside to that is that it slows down the
fps while the game goes through all of those names in the
mapname.csv file.
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EDIT Post :
@
Martin James - You are absolutely correct!
I increased the viewing distance for objects from
1300 to
1600 .
Added
5000 troops, or
four-brigades to the
OOB , and the FPS stays the same while marching at
6 fps .
I'm still in the process of marching so I haven't
tested what happens when the fighting begins.
I've also adding more houses and fences, now I wondering why the game is not running out of memory!
Norb - has created one hell-of-a-game!
davinci