10 Mile Map 1 and 2 - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Rob Son of Paul
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Re: 10 Mile Map - Released

Post by Rob Son of Paul »

I get the 'cannot find package file' error also. I've copied the .dat file to C:\NorbSoftDev\Scourge of War - Gettysburg\Base\Maps\packages and still the error. I've even tried renaming the file to 10MileMapV1.dat like all the other files. Still the error.

Does this map required one of the addons? I just have the base game patched up to 1.50 using the rev patch. All other maps that is listed in the mod thread work.

Also is there a 5x5 mile map that is fully detailed for SOWGB?
Last edited by Rob Son of Paul on Thu Nov 08, 2012 4:15 am, edited 1 time in total.
Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

I get the 'cannot find package file' error also.

Does this map required one of the addons? I just have the base game patched up to 1.50 using the rev patch.

This is my fault, when I'm modding I seem to forgot the obvious, the Antietam Map is required for this map to work correctly, due to the fact that some of the objects from that map was used in this map.
Also is there a 5x5 mile map that is fully detailed for SOWGB?
I think that there are two-recent-maps that should be 5x5 miles that were recently released.

Secessionville – by Little Powell

Trevilian Station – by Crikey

davinci
The only true logic is that, there is no true logic!
Rob Son of Paul
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Re: 10 Mile Map - Released

Post by Rob Son of Paul »

Are you thinking of removing those objects so all of us can use this map? I bought Chancellorsville but not Antietam. :(
Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

Are you thinking of removing those objects so all of us can use this map? I bought Chancellorsville but not Antietam. :(
No, that would not be necessary, you or anyone else can still use the map.

Basically, to put this another way - If any map contains a object from another map, and you don't have that map Installed, the map will still work, the object will not appear.(i.e...wooden cabin)

You should be able to just press the Enter key when the game is loading and this will bypass the error of cannot find packages .

Also the game is designed so that if the user chooses, no objects will appear on the map.

davinci
The only true logic is that, there is no true logic!
Rob Son of Paul
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Re: 10 Mile Map - Released

Post by Rob Son of Paul »

OMG... Just hit enter.. I've been messing around trying to get this map to work for some time now. Thank you!!!!!
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Little Powell
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Re: 10 Mile Map - Released

Post by Little Powell »

Updated version coming soon. I've been meaning to create the installer for it, but just haven't been able to free up the time to. I hope to get it out by this weekend.
Davinci
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Re: 10 Mile Map - Released

Post by Davinci »

Updated version coming soon. I've been meaning to create the installer for it, but just haven't been able to free up the time to. I hope to get it out by this weekend.
Little Powell - Hold off on releasing this at the moment!

...............................................................................................
EDIT : @Little Powell

Delete the one that you have an get the newer Version from the Server - Dated 11\10\2012
...............................................................................................

Thanks,

davinci
Last edited by Davinci on Sat Nov 10, 2012 4:06 pm, edited 1 time in total.
Reason: EDIT
The only true logic is that, there is no true logic!
Meyer
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Re: 10 Mile Map - Released

Post by Meyer »

Davinci,

thank you for this mod and stuff. It´s a great work . :kiss:
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Little Powell
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Re: 10 Mile Map 1 and 2 - Released

Post by Little Powell »

Version 2 download link in first post.
Hancock the Superb
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Re: 10 Mile Map 1 and 2 - Released

Post by Hancock the Superb »

Davinci:

Nice job, the map looks quite a bit better than the first go around, and that one was impressive!

I'm wondering if you could grayscale the fences on the new map, so troops get a terrain bonus from them. Maybe you could even grayscale the fences on version one, so I don't take the fps hit from the new map with all the new names and such.

Great job!
Hancock the Superb
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