Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
voltigeur
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by voltigeur »

brilliant mod, looks almost 'photo realistic' now. thanks!
dgard20
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by dgard20 »

Just have to say again. Anyone not playing / using SOW is missing one of the great programs of all times. Norb has put together a masterpiece and this mod or desaturated Terrain is awesome. I cant stop playing.
Thanks again and again
Meyer
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Meyer »

Thanks again to all for the great terrain mod and to LP for the bonus scenarios. Fantastic! :)
rudy
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by rudy »

Do you think you could do the same for Chancellorsville?

I know it's just out, and it may be the result of where I live, but I'm just not used to seeing so many lime-green trees.
Saddletank
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Saddletank »

Trees really can be that colour IRL, but usually only for a few weeks in spring. Mind you, Chancellorsville was fought at the end of April so the colours could well be about right.

Image

Image

Image
Last edited by Saddletank on Sat Nov 10, 2012 11:05 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
Crikey
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Crikey »

From other posts I think Jolly is already experimenting with a desaturated version of the stock CV graphics. He's a past master at this sort of mod.

As Tank says, Spring vegetation will be brighter but if there's an appetite for a desaturated version then it can be done.

B)
Jolly
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

Thanks Crikey, I know what you are getting at. I've never tried to simply desaturate paints just for the sake of it, rather to try and balance things within the constrictions of the graphics engine (shaders etc), and also within the limits of what is modable atm for the terrain/maps etc.

I'd love to try and get a nice sky/tree balance for instance.
Saddletank
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Saddletank »

Terr1a.jpg
While I like the vegetation very much, the blue sky now seems very dull and grey (and I'm not talking about the part with clouds in it!)

Is the entire game palette linked or could a brighter blue sky be reintroduced?

If it can't be, no problem, was just curious.
HITS & Couriers - a different and realistic way to play SoW MP.
Crikey
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Crikey »

Tank - No. Not linked at all. I expect it's because the contrast between the desaturated vegetation is less. Skies are built into the maps themselves.

Jolly - yeah, I know you do so much more with your terrain mods. Be good to see what you come up with.
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

As far as I remember the sky file was one of the files that could be modded and placed back into the map file.

The file is called strato and is located in the lsl file.

davinci
The only true logic is that, there is no true logic!
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