10 Mile Map 1 and 2 - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Davinci
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Re: 10 Mile Map 1 and 2 - Released

Post by Davinci »

Hancock - Thanks, for the comments!

Mapping the fences at this stage of the map would probably be virtually impossible, considering that I just placed them down at random. I don't have anything that could guide me as to where each fence is located, and there are 4600 of them scattered around.

The correct way of doing the fences would be to place down lines to guide you, and then erase the lines once the fencing were completed!

Did you get the info posted here about switching the two files from the beta, which would by-pass the naming of the terrain. this should give you roughly two-more-fps.

davinci
Last edited by Davinci on Mon Nov 12, 2012 1:24 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Saddletank
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Re: 10 Mile Map 1 and 2 - Released

Post by Saddletank »

Does v2 supercede/replace v1 or are they different?
HITS & Couriers - a different and realistic way to play SoW MP.
Davinci
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Re: 10 Mile Map 1 and 2 - Released

Post by Davinci »

Does v2 supercede/replace v1 or are they different?
Saddletank - Version2 will not over-write Version1, due to the different name.

I also wanted to give user's the option of using two of the files from the previous one.

davinci
Last edited by Davinci on Mon Nov 12, 2012 2:14 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Hancock the Superb
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Re: 10 Mile Map 1 and 2 - Released

Post by Hancock the Superb »

Hancock - Thanks, for the comments!

Mapping the fences at this stage of the map would probably be virtually impossible, considering that I just placed them down at random. I don't have anything that could guide me as to where each fence is located, and there are 4600 of them scattered around.

The correct way of doing the fences would be to place down lines to guide you, and then erase the lines once the fencing were completed!

Did you get the info posted here about switching the two files from the beta, which would by-pass the naming of the terrain. this should give you roughly two-more-fps.

davinci
Sounds like a fair bit of trouble then.

Thanks for the quick response!
Hancock the Superb
Martin James
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Re: 10 Mile Map 1 and 2 - Released

Post by Martin James »

Hancock - Thanks, for the comments!

Mapping the fences at this stage of the map would probably be virtually impossible, considering that I just placed them down at random. I don't have anything that could guide me as to where each fence is located, and there are 4600 of them scattered around.

The correct way of doing the fences would be to place down lines to guide you, and then erase the lines once the fencing were completed!

Did you get the info posted here about switching the two files from the beta, which would by-pass the naming of the terrain. this should give you roughly two-more-fps.

davinci
Many thanks again for all your hard work, Davinci. It's a really nice map.

I was intrigued by the reference to the naming of the terrain. I maybe misunderstanding things, as I do from time-to-time. Should I be seeing names for farms etc on the mini map? Because I don't atm.

Martin
Davinci
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Re: 10 Mile Map 1 and 2 - Released

Post by Davinci »

I was intrigued by the reference to the naming of the terrain. I maybe misunderstanding things, as I do from time-to-time. Should I be seeing names for farms etc on the mini map? Because I don't atm.

Martin
Martin - Hey, how is everything going!

This is as far as I've gotten so far, this is probably the ninth attempt at this, but trying to get the names small enough so that it isn't too obstructive, but readable is sort of beyond my editing power.
The attachment names.jpg is no longer available
But, I will keep trying!

davinci
Attachments
names.jpg
names.jpg (293.49 KiB) Viewed 599 times
The only true logic is that, there is no true logic!
Martin James
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Re: 10 Mile Map 1 and 2 - Released

Post by Martin James »

Hi Davinci

I'm doing good, and hope you are too.

For some reason I'm not actually seeing what you're seeing when I call up the mini map. The only notation on it is the compass rose. Is there any adjustment I need to make within the mod, or should I just try downloading it again?

Martin

PS Roads are much much better than in v1 btw.
Davinci
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Re: 10 Mile Map 1 and 2 - Released

Post by Davinci »

These are still pending at the moment due to the fact that they haven't been completed.

But, you are more than welcome to them until the final ones are done, which might take some time, considering that I'm running out of idea's.

The first one posted is the default size.

The second one posted is the larger size that is used by the Hit's Group!

...............................................................

Extract to Desktop
Unzip
Add into the SOWGB\Mods\10MileMapV2\Maps - folder

davinci
Attachments
852x852.rar
(329.14 KiB) Downloaded 3 times
570x570.rar
(154.88 KiB) Downloaded 3 times
The only true logic is that, there is no true logic!
Davinci
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Re: 10 Mile Map 1 and 2 - Released

Post by Davinci »

@Martin James - I guess that if I ever learn how to answer a question it would lead to less confusion.

Answer to the question - these were not included in the download as they are roughly 80% completed.

davinci
The only true logic is that, there is no true logic!
Martin James
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Re: 10 Mile Map 1 and 2 - Released

Post by Martin James »

Many thanks Davinci. That will certainly helps with HITS & couriers games.

Not sure how much work this would involve, but would it be a problem to have the names in black (or perhaps red)? Some of them might show up better.

Happy to provide a list of appropriate place-names, if that would help :)

Regards

Martin
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