Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

As far as I remember the sky file was one of the files that could be modded and placed back into the map file.

The file is called strato and is located in the lsl file.

davinci
Well, since there is no lsl editor, its not possible to paint much for the graphic environment apart from the trees/foliage mapped to the maps, the rest is in the lsl.
Bright environment textures on a dull sky dont really balance too well. It 'aint easy. ;)
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

Well, since there is no lsl editor, its not possible to paint much for the graphic environment apart from the trees/foliage mapped to the maps, the rest is in the lsl.
You don't need a lsl editor to edit the strato.dds file, so it is possible considering that I was doing it before the map-tools were released.

davinci
The only true logic is that, there is no true logic!
Jolly
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

Well, since there is no lsl editor, its not possible to paint much for the graphic environment apart from the trees/foliage mapped to the maps, the rest is in the lsl.
You don't need a lsl editor to edit the strato.dds file, so it is possible considering that I was doing it before the map-tools were released.

davinci

I've no idea what you are talking about Davinci - strato.dds? - where is that?
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

I've no idea what you are talking about Davinci - strato.dds? - where is that?
It is located in the lsl file just like you stated above.

Most of the files that are in the lsl are locked and cannot be edited or changed without crashing the game.

This is one of the files that have never been locked, so it is possible to edit the strato.dds file with any type of Program such as...Photoshop - and place it back into the lsl file.

Basically, the same program that was used in the previous game to extract the files in the lsl can be used on these maps.

It is called the LibEdit program. So, if you have a copy of LibEdit - drag the lsl into it, extract the strato file - edit it - and place it back into the lsl file.

I haven't done this since the release of the Map-Tools, but I tested exactly which files could be extracted when the game first came out.

I'm not telling you anything that you don't already know - but make a back-up-copy of the lsl file before doing this, just in-case something goes wrong.

davinci
Last edited by Davinci on Mon Nov 12, 2012 10:51 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Jolly
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

Some nice info there - thanks :)
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

Some nice info there - thanks :)
Anytime Jolly!

davinci
The only true logic is that, there is no true logic!
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

@Jolly - Hey, I forgot to mention this, Do Not change the order of any of the other files that are in the lsl file, such as extracted all of them and placing them back into the lsl file.

This will cause the game to crash, I never figured out exactly why, but I think that it had something to do with the time that the files were placed into the lsl file.

So, extract only the strato this never did crash the game.

But, then again, as long as you have a back-up - feel free to experiment as much as you like. That's what I do, I try to change anything and everything just to see what happens.

davinci
The only true logic is that, there is no true logic!
Jolly
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

OK, understood - thanks again Davinci :)
Jolly
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Jolly »

It took a bit of experimenting, but after some really helpfull pointers from Davinci, I've got a first tentative sky texture into the game!

Thanks again Davinci ;)
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ChancSky01.jpg
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Last edited by Jolly on Thu Nov 15, 2012 9:50 am, edited 1 time in total.
Davinci
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Re: Released - Desaturated Terrain for Gettysburg, Antietam and Pipe Creek

Post by Davinci »

No problem Jolly you do some excellent work with the various graphics files.

It appears that by the shape of the strato that it was designed to rotate, but it doesn't as far as I can tell.

It would be nice to have a moving sky effect in the game.

What did the sky look like before you edited it?

Sort of a before and after picture!

davinci
The only true logic is that, there is no true logic!
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