The Mad One's School of Cavalry Tactics
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The Mad One's School of Cavalry Tactics
Need tips on capturing Artillery? Melee with enemy Infantry/Cavalry?
This is the place to ask.
regards
The Mad One
This is the place to ask.
regards
The Mad One
'The path that is not seen, nor hidden, should always be flanked'
Re: The Mad One's School of Cavalry Tactics
The important question is: Will we get any answers????
B
B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
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Re: The Mad One's School of Cavalry Tactics
Everyone else.....yes.The important question is: Will we get any answers????
B
You.....absolutely not!

'The path that is not seen, nor hidden, should always be flanked'
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Re: The Mad One's School of Cavalry Tactics
I can capture guns ok, but please JC can you tell a poor trooper how to capture darn wagons? They dance an Irish jig when I go after 'em, turn on a sixpence, and sometimes ride right through our regiment and off into the distance.
Much obliged..........
Ike Clanton, Sergeant, 3rd Tennessee Cav
Much obliged..........
Ike Clanton, Sergeant, 3rd Tennessee Cav
Re: The Mad One's School of Cavalry Tactics
martin - JC is a fount of knowledge - i always go to him with my cav queries B)
I could be wrong on this, JC will know, but I think you capture them when coming in contact with them. I only noticed it the other day when testing something.
You don't need to charge, so just double time after them and right into them. Don't bother switching into line.
I could be wrong on this, JC will know, but I think you capture them when coming in contact with them. I only noticed it the other day when testing something.
You don't need to charge, so just double time after them and right into them. Don't bother switching into line.
Last edited by con20or on Tue Dec 04, 2012 2:47 pm, edited 1 time in total.
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Re: The Mad One's School of Cavalry Tactics
I would just like a basic SoW cavalry primer... a "mounted combat 101".
Cavalry seem very fickle in SoW, either they run at the first sign of the enemy's hats or they go charging in and before you know it have slaughtered a whole enemy brigade and then the rest of the evening is spent on teamspeak trying to work out what happened, with accusations flying every which way. Getting the balance of cavalry right seems hard.
It would be great to work from a historical premise first and agree on what cavalry should and should not be capable of on the ACW battlefield and then move on to how to best use them and how to best have them behave realistically.
As a British wargamer, with many years of wargaming European horse and musket conflicts and knowing exactly how cvaalry ought to be have in those contexts, turning to deal with ACW cavalry is not easy. They seem to fit into the period in European history when we had 'dragoons' before they became full caavlry, a kind of mounted infantry and not especially adpet at horsemanship. In those years (around the mid-1600s) dragoons were not a very useful tactical tool at all.
I also appreciate that betwen 1861 and 1865 there were great changes in cavalry use. The experience of the higher level commanders increased and the knowledge and skill of the mid-level commanders did likewise. At the lowest level of the troopers and field officers, the cavalry changed the most until by 1865 it was very different from 1861. Maybe SoW ought to try and encompass these changes as well.
But whichever... whatever the knowledgeable have to say, I'm all ears.
Cavalry seem very fickle in SoW, either they run at the first sign of the enemy's hats or they go charging in and before you know it have slaughtered a whole enemy brigade and then the rest of the evening is spent on teamspeak trying to work out what happened, with accusations flying every which way. Getting the balance of cavalry right seems hard.
It would be great to work from a historical premise first and agree on what cavalry should and should not be capable of on the ACW battlefield and then move on to how to best use them and how to best have them behave realistically.
As a British wargamer, with many years of wargaming European horse and musket conflicts and knowing exactly how cvaalry ought to be have in those contexts, turning to deal with ACW cavalry is not easy. They seem to fit into the period in European history when we had 'dragoons' before they became full caavlry, a kind of mounted infantry and not especially adpet at horsemanship. In those years (around the mid-1600s) dragoons were not a very useful tactical tool at all.
I also appreciate that betwen 1861 and 1865 there were great changes in cavalry use. The experience of the higher level commanders increased and the knowledge and skill of the mid-level commanders did likewise. At the lowest level of the troopers and field officers, the cavalry changed the most until by 1865 it was very different from 1861. Maybe SoW ought to try and encompass these changes as well.
But whichever... whatever the knowledgeable have to say, I'm all ears.
HITS & Couriers - a different and realistic way to play SoW MP.
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Re: The Mad One's School of Cavalry Tactics
MJ - Con20or would be correct on the answer. Keep your Troopers TC'd in Column Formation and basically just "run the wagon over".I can capture guns ok, but please JC can you tell a poor trooper how to capture darn wagons? They dance an Irish jig when I go after 'em, turn on a sixpence, and sometimes ride right through our regiment and off into the distance.
Much obliged..........
Ike Clanton, Sergeant, 3rd Tennessee Cav
If the Regiment is small enough, while you're out there hunting down the wagons, TC the Regiment in Skirmish Formation. The actually move quicker (especially through wooded area's) than in Column or Line.
There's much micro-managing involved with TC'd units. But it's the best way to ensure accomplish exactly what you want.
JC
'The path that is not seen, nor hidden, should always be flanked'
Re: The Mad One's School of Cavalry Tactics
I wonder how many people know this. Regiments (infantry as well) move fastest in skirmish formation, regardless of terrain. So to make real "column charge", you want to go in skirmish most of the distance. Fastest movement, least artillery casualties.TC the Regiment in Skirmish Formation.
Happily it can be modded so it doesn't ruin the game.
Last edited by Garnier on Tue Dec 04, 2012 6:52 pm, edited 1 time in total.
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Re: The Mad One's School of Cavalry Tactics
Thanks JC. Haven't thought to use column. Have tried line (which is too slow), and I thought I'd tried skirmish, but maybe I'm misremembering. Is it necessary to touch flag to flag to make the capture though?
And no, Garnier, I didn't know this. So thanks.
Martin (J)
And no, Garnier, I didn't know this. So thanks.
Martin (J)
Re: The Mad One's School of Cavalry Tactics
+1 please.I would just like a basic SoW cavalry primer... a "mounted combat 101".