New Version for SP and MP
Re: Beta - New Version for SP and MP
Never mind I figuired it out.
I had the csv mod in the wagram folder not as a mod of its own....
I had the csv mod in the wagram folder not as a mod of its own....
Re: Beta - New Version for SP and MP
Thanks for spotting that. This bug only affects the unit when you arent in command of it. Its now fixed.All,
Found the issue with the Aus. Uhlans having no toolbar - at one point in the line where it should say "AUSFriendly", it says "AUSiendly". Easy fix. Will work after that change.
Jack B)
Re: Beta - New Version for SP and MP
glad you have it fixed B) .Never mind I figuired it out.
I had the csv mod in the wagram folder not as a mod of its own....
Re: Beta - New Version for SP and MP
Sorry your having problems. I dont edit the sound effect file sfx.csv in this version of the mod. So if you arent running any other mods then im a little stumped.WHY?
WHY ME?
WHY?
Last edited by gunship24 on Sun Mar 10, 2013 6:12 am, edited 1 time in total.
Re: Beta - New Version for SP and MP
Thank you gunship24 for this great mod, I am enjoying it a great deal. I bought this game recently for the Napoleonic mods you made. I'm very glad I did.
Re: Beta - New Version for SP and MP
Turned off all the mods except the NAP ones.
No musketry sound
Changed the map and then the OOB.
No musketry sound.
Turned off all the enhancement settings for my sound card.
No musketry sound.
But the musketry sounds are fine for the base game when i turn off the NAP mods.
Oh well.
Back to the civil war.
Thanks anyway. Glad it works for most people.
No musketry sound
Changed the map and then the OOB.
No musketry sound.
Turned off all the enhancement settings for my sound card.
No musketry sound.
But the musketry sounds are fine for the base game when i turn off the NAP mods.
Oh well.
Back to the civil war.
Thanks anyway. Glad it works for most people.
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Re: Beta - New Version for SP and MP
@Rudy: Just for the sake of trying this, I have my mod priority set this way to play Wagram.
Road to Wagram & Peninsular CSVs
Road to Wagram & Peninsular
I know it sounds simple, but in the past with games sometimes all it takes is the proper priority setup.
For myself any additions to a base mod should be above it, not below it. Norb has set it up differently than other mod managers which cater to the one below as high priority.
Road to Wagram & Peninsular CSVs
Road to Wagram & Peninsular
I know it sounds simple, but in the past with games sometimes all it takes is the proper priority setup.
For myself any additions to a base mod should be above it, not below it. Norb has set it up differently than other mod managers which cater to the one below as high priority.
Last edited by Michael Slaunwhite on Sun Mar 10, 2013 7:39 am, edited 1 time in total.
Re: Beta - New Version for SP and MP
I did as you suggested.
i can hear men marching, cannons firing and horses farting.
But no musketry.
Thanks anyway
i can hear men marching, cannons firing and horses farting.
But no musketry.
Thanks anyway
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- Joined: Fri Jan 08, 2010 8:15 am
Re: Beta - New Version for SP and MP
I just don't get this at all. This is very weird.I did as you suggested.
i can hear men marching, cannons firing and horses farting.
But no musketry.
Thanks anyway
Are you getting ambiance as well or is that not working either?
Last edited by Michael Slaunwhite on Sun Mar 10, 2013 7:52 am, edited 1 time in total.
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Re: Beta - New Version for SP and MP
@Rudy: I'm going to make a new sound mod for you where I'll rename the sound files you need which will be assigned in the proper logistics csv file. Give me about 1 hour, I just had a BSOD, and I'm almost finished tracking down that issue.
I really hate not knowing what the heck is going on otherwise I'll go insane (already there, but I don't want to fall any further down that rabbit hole).
I'll be back with something for you.
I really hate not knowing what the heck is going on otherwise I'll go insane (already there, but I don't want to fall any further down that rabbit hole).
I'll be back with something for you.
Last edited by Michael Slaunwhite on Sun Mar 10, 2013 8:42 am, edited 1 time in total.