New Version for SP and MP

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kg_sspoom
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Re: Beta - New Version for SP and MP

Post by kg_sspoom »

Never mind I figuired it out.
I had the csv mod in the wagram folder not as a mod of its own....
:blush:
gunship24
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Joined: Mon Jan 31, 2011 1:31 am

Re: Beta - New Version for SP and MP

Post by gunship24 »

All,

Found the issue with the Aus. Uhlans having no toolbar - at one point in the line where it should say "AUSFriendly", it says "AUSiendly". Easy fix. Will work after that change.

Jack B)
Thanks for spotting that. This bug only affects the unit when you arent in command of it. Its now fixed.
gunship24
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Re: Beta - New Version for SP and MP

Post by gunship24 »

Never mind I figuired it out.
I had the csv mod in the wagram folder not as a mod of its own....
:blush:
glad you have it fixed B) .
gunship24
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Re: Beta - New Version for SP and MP

Post by gunship24 »

WHY?

WHY ME?

WHY?
Sorry your having problems. I dont edit the sound effect file sfx.csv in this version of the mod. So if you arent running any other mods then im a little stumped.
Last edited by gunship24 on Sun Mar 10, 2013 6:12 am, edited 1 time in total.
Trapper
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Re: Beta - New Version for SP and MP

Post by Trapper »

Thank you gunship24 for this great mod, I am enjoying it a great deal. I bought this game recently for the Napoleonic mods you made. I'm very glad I did. :)
rudy
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Re: Beta - New Version for SP and MP

Post by rudy »

Turned off all the mods except the NAP ones.

No musketry sound

Changed the map and then the OOB.

No musketry sound.

Turned off all the enhancement settings for my sound card.

No musketry sound.

But the musketry sounds are fine for the base game when i turn off the NAP mods.

Oh well.

Back to the civil war.

Thanks anyway. Glad it works for most people.
Michael Slaunwhite
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Re: Beta - New Version for SP and MP

Post by Michael Slaunwhite »

@Rudy: Just for the sake of trying this, I have my mod priority set this way to play Wagram.

Road to Wagram & Peninsular CSVs
Road to Wagram & Peninsular

I know it sounds simple, but in the past with games sometimes all it takes is the proper priority setup.

For myself any additions to a base mod should be above it, not below it. Norb has set it up differently than other mod managers which cater to the one below as high priority.
Last edited by Michael Slaunwhite on Sun Mar 10, 2013 7:39 am, edited 1 time in total.
rudy
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Re: Beta - New Version for SP and MP

Post by rudy »

I did as you suggested.

i can hear men marching, cannons firing and horses farting.

But no musketry.

Thanks anyway
Michael Slaunwhite
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Re: Beta - New Version for SP and MP

Post by Michael Slaunwhite »

I did as you suggested.

i can hear men marching, cannons firing and horses farting.

But no musketry.

Thanks anyway
I just don't get this at all. This is very weird.

Are you getting ambiance as well or is that not working either?
Last edited by Michael Slaunwhite on Sun Mar 10, 2013 7:52 am, edited 1 time in total.
Michael Slaunwhite
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Re: Beta - New Version for SP and MP

Post by Michael Slaunwhite »

@Rudy: I'm going to make a new sound mod for you where I'll rename the sound files you need which will be assigned in the proper logistics csv file. Give me about 1 hour, I just had a BSOD, and I'm almost finished tracking down that issue.

I really hate not knowing what the heck is going on otherwise I'll go insane (already there, but I don't want to fall any further down that rabbit hole).

I'll be back with something for you.
Last edited by Michael Slaunwhite on Sun Mar 10, 2013 8:42 am, edited 1 time in total.
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