Columns of two for cavalry?
Columns of two for cavalry?
Is it possible, even if not historically correct,to set the cavalry road columns in rows of 2 instead of 4?
Re: Columns of two for cavalry?
I didn't test this, but using an excel-type program look at the lines starting at 444 .Is it possible, even if not historically correct, to set the cavalry road columns in rows of 2 instead of 4?
I also renamed it to drills1 so as not to over-write your existing drills file. So that you can open them both up at the same time and look at the changes.
davinci
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[The extension csv has been deactivated and can no longer be displayed.]
The only true logic is that, there is no true logic!
Re: Columns of two for cavalry?
Davinci thanks for this. It works perfectly. I've been trying to do this all day.I don't have an Excel type program on this computer so I just tried comparing the two files side by side in Wordpad but I must confess I can't see what you've altered. I'll look for one of the free Office type programs on the Net. Thanks again.
Re: Columns of two for cavalry?
Thanks for that rudy.
Re: Columns of two for cavalry?
OK Davinci looks like you have changed Columns C and D in DRIL_Lv16_Cav_Column from 33 4 to 64 2. Yes I can understand why. Thanks again.
Re: Columns of two for cavalry?
Basically, this example will show the default first few lines, and then the amended first few lines.
This is the default – notice how the 7,5,6,8 are all in the same line, just as 11,9,10,12 are all in the same line.
This tells the game to place them side-by-side.
Level 6 Cavalry Column (28),DRIL_Lvl6_Cav_Column,33,4,5,3,,0,1,0,0.2,0
,(10-0-2)2,,,,,,,,,,
,(0-0-2)1,,,,,,,,,,
,(0-0-2)3,(0-0-2)4,,,,,,,,,
7,5,6,8,,,,,,,,
(0-0-2)11,9,10,12
This is the amended partial copy:
Notice how there are only two numbers that will appear side-by-side, such as…5,6 …..7,8 …..9,10 …etc…
So the game will only place the units in two instead of four .
Once the units are placed in two’s – this will changed the value from 33 to 64 , due to the fact that you added in more lines into the drills file formation.
To put that another way, count the lines in the formation and it will come to 64 lines down, and 2 columns across.
Level 6 Cavalry Column (28),DRIL_Lvl6_Cav_Column,64,2,5,3,,0,1,0,0.2,0
(10-0-2)2,,,,,,,,,,,
(0-0-2)1,,,,,,,,,,,
(0-0-2)3,(0-0-2)4,,,,,,,,,,
5,6,,,,,,,,,,
7,8
9,10
(0-0-2)11,12
davinci
This is the default – notice how the 7,5,6,8 are all in the same line, just as 11,9,10,12 are all in the same line.
This tells the game to place them side-by-side.
Level 6 Cavalry Column (28),DRIL_Lvl6_Cav_Column,33,4,5,3,,0,1,0,0.2,0
,(10-0-2)2,,,,,,,,,,
,(0-0-2)1,,,,,,,,,,
,(0-0-2)3,(0-0-2)4,,,,,,,,,
7,5,6,8,,,,,,,,
(0-0-2)11,9,10,12
This is the amended partial copy:
Notice how there are only two numbers that will appear side-by-side, such as…5,6 …..7,8 …..9,10 …etc…
So the game will only place the units in two instead of four .
Once the units are placed in two’s – this will changed the value from 33 to 64 , due to the fact that you added in more lines into the drills file formation.
To put that another way, count the lines in the formation and it will come to 64 lines down, and 2 columns across.
Level 6 Cavalry Column (28),DRIL_Lvl6_Cav_Column,64,2,5,3,,0,1,0,0.2,0
(10-0-2)2,,,,,,,,,,,
(0-0-2)1,,,,,,,,,,,
(0-0-2)3,(0-0-2)4,,,,,,,,,,
5,6,,,,,,,,,,
7,8
9,10
(0-0-2)11,12
davinci
The only true logic is that, there is no true logic!
Re: Columns of two for cavalry?
I cut and pasted your amended Drills Level 6 Cavalry Column into RebBuglers Drills csv in his Bugles and Flags XI mod and the cavalry go into columns of two no problem.Only thing is they seem to move at a quicker pace than their brigade commander who ends up a long way behind them but thanks for that excellent explanation above.
Re: Columns of two for cavalry?
In the K Column - replace the speed of 0.2 with 0 .Only thing is they seem to move at a quicker pace than their brigade commander who ends up a long way behind them but thanks for that excellent explanation above.
And then test out the results, if they still move too fast, replace the 0 with something like -0.2 and test it again.
Basically, this is one of a few different ways to control the movement of the units.
You just have to find the correct value by testing different values, negative numbers will slow the units down, while positive numbers will speed them up.
davinci
Last edited by Davinci on Thu Apr 11, 2013 3:14 am, edited 1 time in total.
The only true logic is that, there is no true logic!
Re: Columns of two for cavalry?
Thank you.