Thank you both!
I will try to see what I can see.
If I already have a graphic mod (for trees, say) installed, will it be over-written by these modded files?
Can we have brighter skies?
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Re: Can we have brighter skies?
T,
No it should only effect the sky colors.
"Molon Labe"
Jack B)
No it should only effect the sky colors.
"Molon Labe"
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Can we have brighter skies?
Jack - When adding an attachment - you have to use Internet Explorer , the Mozilla FireFox doesn't work with attachments.Okay, this sucks - For some reason I cannot attach the Kansas KS.ini file to this post. First time for that. Will keep fiddling here and see what is wrong. Great - another mystery. Grrrr....
davinci
Last edited by Davinci on Fri May 10, 2013 1:29 am, edited 1 time in total.
The only true logic is that, there is no true logic!
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- Reactions:
- Posts: 1896
- Joined: Mon Apr 28, 2008 10:49 pm
Re: Can we have brighter skies?
Brother,
Am using Internet Explorer. Don't use Mozilla. Haven't for years.
"Molon Labe"
Jack B)
Am using Internet Explorer. Don't use Mozilla. Haven't for years.
"Molon Labe"
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Can we have brighter skies?
I just tried this setting, but I can't really tell if the sky got any brighter.
Sky
SkyCubeR=255
SkyCubeG=255
SkyCubeB=255
SkyCubeR=255
SkyCubeG=255
SkyCubeB=255
SkyAlpha=255
SkyPlaneR=255
SkyPlaneG=255
SkyPlaneB=255
Slightly Jumping Topic: I did find out that changing the SkyAlpha=255 to a lower number causes the sky to become darker [/] , as if a thunder-storm is coming.
There is also another way of doing this, but I wouldn't recommend it if you are playing Multi-Player, it may cause a problem.
The Sky has never been locked , it is one of the few files that you could Mod when the game first came out.
So, if another Map has a sky-effect that you like, you can just extract that sky-effect from that map, and place it into the map that you are playing on.
This would require the LibEdit tool, that is one of the Map \ Tools that were used in the previous game to Mod \ Make maps.
davinci
Sky
SkyCubeR=255
SkyCubeG=255
SkyCubeB=255
SkyCubeR=255
SkyCubeG=255
SkyCubeB=255
SkyAlpha=255
SkyPlaneR=255
SkyPlaneG=255
SkyPlaneB=255
Slightly Jumping Topic: I did find out that changing the SkyAlpha=255 to a lower number causes the sky to become darker [/] , as if a thunder-storm is coming.
There is also another way of doing this, but I wouldn't recommend it if you are playing Multi-Player, it may cause a problem.
The Sky has never been locked , it is one of the few files that you could Mod when the game first came out.
So, if another Map has a sky-effect that you like, you can just extract that sky-effect from that map, and place it into the map that you are playing on.
This would require the LibEdit tool, that is one of the Map \ Tools that were used in the previous game to Mod \ Make maps.
davinci
The only true logic is that, there is no true logic!