We've always wanted to Brandy Station. It opened the Gettysburg campaign (so it's pretty much a prequel to SOWGB) and it makes a really fun little expansion.
As for other battles, just stay tuned is all I can say..
I'm hoping for campaign mode. However, I imagine to do a real comprehensive game like that would be a programmer's nightmare. So limiting my suggestions to the current scenario based game, I suggest improving battle realism by:
- Creating battlefield logistics such as transport of prisoners and removal of wounded
- Establishment of supply and communication lines including greatly increasing the number of supply wagons
- Including camp equipage and baggage
Admittedly, a lot of these things would be more important in a campaign based game, but I think inclusion of these things would not only enhance battle realism but also, in a small way, help the player to keep the bigger picture in mind. For instance, if each supply wagon is increased 10 fold you simply won't be able to allow them to meander all around the battle field. They will need to be parked and protected. The loss of a supply train should cost a lot of points. After all, if a lot of your ammunition and supplies were captured or destroyed your ability to fight well in the next battle would be severely hampered.
Yes I think Perryville would be a good choice too. It moves things away from Virginia, and is also a much more open battlefield than Shiloh or Chickamauga, which IMHO makes for better games.
I'm a classic lurker of forums and rarely post. But I'd like to toss in a vote for hopefully at sometime seeing a campaign implemented. It would add to an already outstanding simulation.
Others called out the Valley campaign and I can't imagine the sense of accomplishment that would come from repeating or repelling Jacksons feat.
I have dreamed of a marriage of SOW tatical engine and Ageod's grand campaign engine......Nirvana