Question - Artillery Effects?

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Post Reply
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Question - Artillery Effects?

Post by Davinci »

Hey, I'm trying to get the artillery shells (Graphics) to stay at the ground height .

I don't really like the bursting shells in the sky, so I changed all of them to the graphic in the pictures below.

But, no matter what I change, they don't stay at ground height, well some of them do, not all of them.

Question - What\ Which - file controls the height of the artillery explosion?
The attachment 1_2013-06-17.jpg is no longer available
The attachment 2_2013-06-17.jpg is no longer available
Thanks,

davinci
Attachments
2_2013-06-17.jpg
2_2013-06-17.jpg (179.57 KiB) Viewed 140 times
1_2013-06-17.jpg
1_2013-06-17.jpg (179.82 KiB) Viewed 140 times
The only true logic is that, there is no true logic!
Saddletank
Reactions:
Posts: 2171
Joined: Sat Dec 24, 2011 4:49 am

Re: Question - Artillery Effects?

Post by Saddletank »

Not a helpful reply, sorry, but what change did you make to get the firing smoke cloud up so high? The white puffball that is to the right of the barn and at about the height of the apex of its roof?
HITS & Couriers - a different and realistic way to play SoW MP.
Garnier
Reactions:
Posts: 1258
Joined: Thu May 07, 2009 6:43 pm

Re: Question - Artillery Effects?

Post by Garnier »

The Levitate column of gfx.csv and gfxpack.csv controls the height above ground level of graphics.
Play Scourge of War Multiplayer! www.sowmp.com
Also try the singleplayer carryover campaign
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Question - Artillery Effects?

Post by Davinci »

Not a helpful reply, sorry, but what change did you make to get the firing smoke cloud up so high? The white puffball that is to the right of the barn and at about the height of the apex of its roof?
In the munitions.csv file, I think that I placed a 1 in the C_Column to get that effect. I've changed a thousand things in the past few hours, so i'm not 100% sure.
The Levitate column of gfx.csv and gfxpack.csv controls the height above ground level of graphics.
That is what I thought, but that didn't seem to work, either!

Next, I thought that it had to be the packed-sprites, so I added back in the ones that were before those, and that didn't seem to work either!

I finally figured it out, it is not the gfx file that controls this, it is the munitions file that does.

I removed \ deleted the default graphic, and just use a dirty clump of smoke for the artillery blast.
The attachment 3_2013-06-18.jpg is no longer available
The attachment 4_2013-06-18.jpg is no longer available
The attachment 5_2013-06-18.jpg is no longer available
davinci
Attachments
4_2013-06-18.jpg
4_2013-06-18.jpg (174.56 KiB) Viewed 140 times
5_2013-06-18.jpg
5_2013-06-18.jpg (192.05 KiB) Viewed 140 times
3_2013-06-18.jpg
3_2013-06-18.jpg (198.91 KiB) Viewed 140 times
Last edited by Davinci on Tue Jun 18, 2013 11:51 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Post Reply