Hi everyone - Why are there no trees when I try to play Chancellorsville? It looks like a moonscape with just a tree here and there. How do I fix that?
Thanks
Steve
Chancellorsville - No trees anywhere!
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- Little Powell
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Re: Chancellorsville - No trees anywhere!
Assuming you have the tree percent turned up in the options, please copy/paste your log file after exiting the game. It is found in the Work folder of your game. SOWGB.log or SOWCV.log
Last edited by Little Powell on Tue Jul 02, 2013 4:48 am, edited 1 time in total.
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- Reactions:
- Posts: 9
- Joined: Tue Jul 02, 2013 6:23 am
Re: Chancellorsville - No trees anywhere!
Ok...here is the log file.....
Game Launched
21:31:02 Version:SOWGB
1.4000
21:31:06 Loading Defined Lists
21:31:06 Initializing
21:31:10 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Bonus Scenarios
21:31:10 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Chancellorsville Extras
21:31:10 Ansi:16, TexH:4096, TexW:4096
21:31:10 SOWGB Loaded
21:31:10 21:31:10
21:31:24 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Bonus Scenarios
21:31:24 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Chancellorsville Extras
21:31:25 Loading CV02-May1-A Perilous Situation (U-Div)
21:31:25 Load your muskets...
21:31:25 21:31:25
21:31:25 Loading CV02-May1-A Perilous Situation (U-Div)
21:31:25 Loading Map (CVEast)
13:15:00 Loading Defined Lists
13:15:00 Loading Graphics
13:15:00 ----------------loading: GFX_Obj_Minor
13:15:00 ----------------loading: GFX_Obj_UMajor
13:15:00 ----------------loading: GFX_Obj_Cminor
13:15:00 ----------------loading: GFX_Obj_Major
13:15:00 ----------------loading: GFX_Obj_Cmajor
13:15:00 Loading Drills
13:15:00 Loading Experience Levels
13:15:00 Loading Personalities
13:15:00 Loading Tables
13:15:00 Loading Orders
13:15:00 Loading Battle Plans
13:15:00 Loading Ground Map
13:15:00 Building Map
13:15:00 Loading Explosions
13:15:00 ----------------loading: GFX_Smoke_1A
13:15:00 ----------------loading: GFX_Smoke_1B
13:15:00 ----------------loading: GFX_Smoke_1C
13:15:00 ----------------loading: GFX_Smoke_1D
13:15:00 ----------------loading: GFX_Smoke_2A
13:15:00 ----------------loading: GFX_Smoke_2B
13:15:00 ----------------loading: GFX_Smoke_2C
13:15:00 ----------------loading: GFX_Smoke_2D
13:15:00 ----------------loading: GFX_Smoke_3A
13:15:00 ----------------loading: GFX_Smoke_3B
13:15:00 ----------------loading: GFX_Smoke_3C
13:15:00 ----------------loading: GFX_Smoke_3D
13:15:00 Loading Artillery Ammo
13:15:00 ----------------loading: GFX_Burst_Solid
13:15:00 ----------------loading: GFX_Burst_Shell
13:15:00 ----------------loading: GFX_Burst_Shrapnel
13:15:00 ----------------loading: GFX_Burst_Canister
13:15:00 Loading Arsenal
13:15:00 Applying layout to map
13:15:00 Loading 2nd String
13:15:00 ----------------loading: GFX_Burst_Ground_1
13:15:00 ----------------loading: GFX_Burst_Ground_2
13:15:00 ----------------loading: GFX_Burst_Ground_3
13:15:00 ----------------loading: GFX_Burst_Ground_4
13:15:00 ----------------loading: GFX_Obj_Shadow
13:15:00 Building Armies
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13:15:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Cdr_01-3_Run
13:15:00 ----------------loading: GFX_USA_Cdr_01-4_Death
13:15:00 ----------------loading: GFX_USA_Cav_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Cav_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Cav_01-4_Run
13:15:00 ----------------loading: GFX_USA_Cav_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Cav_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
13:15:00 ----------------loading: GFX_US_National
13:15:00 ----------------loading: GFX_FlagFlair
13:15:00 ----------------loading: GFX_Wheel
13:15:00 ----------------loading: GFX_US_5C_HQ
13:15:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
13:15:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
13:15:00 ----------------loading: GFX_USA_Cdr_02-3_Run
13:15:00 ----------------loading: GFX_USA_Cdr_02-4_Death
13:15:00 ----------------loading: GFX_US_5C2D
13:15:00 ----------------loading: GFX_US_5C2D1B
13:15:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
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13:15:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
13:15:00 ----------------loading: GFX_USA_Inf_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_01-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_01-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
13:15:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_06-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
13:15:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
13:15:00 ----------------loading: GFX_USA_Inf_08-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_08-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_08-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_08-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_08-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_08-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
13:15:00 ----------------loading: GFX_US_National_Regt
13:15:00 ----------------loading: GFX_US_Eagle_Regt
13:15:00 ----------------loading: GFX_USA_Inf_04-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_04-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_04-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_04-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_04-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_04-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
13:15:00 ----------------loading: GFX_US_5C2D2B
13:15:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
13:15:00 ----------------loading: GFX_US_5C2D3B
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge
13:15:00 ----------------loading: GFX_US_NY_Regt
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_06-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
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13:15:00 ----------------loading: GFX_US_5C_Art
13:15:00 ----------------loading: GFX_US_Eagle
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
13:15:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
13:15:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
13:15:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
13:15:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
13:15:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
13:15:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
13:15:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
13:15:00 ----------------loading: GFX_US_Artillery
13:15:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
13:15:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
13:15:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
13:15:00 ----------------loading: GFX_TRANS_Mules_Walk
13:15:00 ----------------loading: GFX_TRANS_Mules_Stand
13:15:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
13:15:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
13:15:00 ----------------loading: GFX_US_5C2_Div_Wagon
13:15:00 ----------------loading: GFX_US_National_Wagon
13:15:00 ----------------loading: GFX_US_12C_HQ
13:15:00 ----------------loading: GFX_US_12C1D
13:15:00 ----------------loading: GFX_US_12C1D1B
13:15:00 ----------------loading: GFX_US_CT_Regt
13:15:00 ----------------loading: GFX_US_PA_Regt
13:15:00 ----------------loading: GFX_US_12C1D2B
13:15:00 ----------------loading: GFX_US_MD_Regt
13:15:00 ----------------loading: GFX_US_12C1D3B
13:15:00 ----------------loading: GFX_US_IN_Regt
13:15:00 ----------------loading: GFX_US_MA_Regt
13:15:00 ----------------loading: GFX_US_NJ_Regt
13:15:00 ----------------loading: GFX_US_Wisconsin_Regt
13:15:00 ----------------loading: GFX_US_12C_Art
13:15:00 ----------------loading: GFX_US_12C1_Div_Wagon
13:15:00 ----------------loading: GFX_US_12C2D
13:15:00 ----------------loading: GFX_US_12C2D1B
13:15:00 ----------------loading: GFX_US_11C2D2B
13:15:00 ----------------loading: GFX_US_12C2D3B
13:15:00 ----------------loading: GFX_US_PA
13:15:00 ----------------loading: GFX_US_12C2_Div_Wagon
13:15:00 ----------------loading: GFX_US_National_Cav
13:15:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
13:15:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
13:15:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cav_01-4_Run
13:15:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
13:15:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
13:15:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
13:15:00 ----------------loading: GFX_CS_HQ_Lee
13:15:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
13:15:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
13:15:00 ----------------loading: GFX_CS_CORPS_ANV_2nd_Bunting
13:15:00 ----------------loading: GFX_CS_CO_ANV_2nd_Bunting
13:15:00 ----------------loading: GFX_CS_Georgia_State
13:15:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
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13:15:00 ----------------loading: GFX_CSA_Inf_01-4_Run
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13:15:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
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13:15:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
13:15:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
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13:15:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
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13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
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13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
13:15:00 ----------------loading: GFX_CS_CSA_62
13:15:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
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13:15:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_03-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
13:15:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_02-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
13:15:00 ----------------loading: GFX_CS_Georgia_2nd
13:15:00 ----------------loading: GFX_CS_SouthCarolina_State
13:15:00 ----------------loading: GFX_CS_SC_1862
13:15:00 ----------------loading: GFX_CS_Hart_Battery
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
13:15:00 ----------------loading: GFX_CS_Artillery_62
13:15:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
13:15:00 ----------------loading: GFX_CS_Alabama_State
13:15:00 ----------------loading: GFX_CS_Virginia_State
13:15:00 ----------------loading: GFX_CS_Virginia_8th
13:15:00 ----------------loading: GFX_CS_Georgia_Bn
13:15:00 ----------------loading: GFX_CS_Mississippi_State
13:15:00 ----------------loading: GFX_CS_Mississippi_11th
13:15:00 ----------------loading: GFX_CS_Florida_State
13:15:00 ----------------loading: GFX_CS_Florida_8th
13:15:00 ----------------loading: GFX_CS_Florida_5th
13:15:00 ----------------loading: GFX_CS_ANV_1st_Bunting
13:15:00 ----------------loading: GFX_CS_NorthCarolinaState
13:15:00 ----------------loading: GFX_CS_NC_Inf
13:15:00 ----------------loading: GFX_CS_NC_Brown_Mt
13:15:00 Loading GUI
13:15:00 ----------------loading: GFX_Terrain
13:15:00 ----------------loading: GFX_Weather
13:15:00 ----------------loading: GFX_MP_Stars
13:15:00 ----------------loading: GFX_Compass
13:15:00 ----------------loading: GFX_Flags
13:15:00 ----------------loading: GFX_US_Portraits_LVL1
13:15:00 ----------------loading: GFX_US_Portraits_LVL3
13:15:00 ----------------loading: GFX_US_Portraits_LVL4
13:15:00 ----------------loading: GFX_US_Portraits_LVL5
13:15:00 ----------------loading: GFX_MS_Background
13:15:00 ----------------loading: GFX_MS_Buttons
13:15:00 ----------------loading: GFX_Bars
13:15:00 ----------------loading: GFX_CS_Portraits_LVL1
13:15:00 ----------------loading: GFX_CS_Portraits_LVL3
13:15:00 ----------------loading: GFX_CS_Portraits_LVL4
13:15:00 ----------------loading: GFX_CS_Portraits_LVL5
13:15:00 ----------------loading: GFX_BS_Background
13:15:00 ----------------loading: GFX_Groups
13:15:00 ----------------loading: GFX_Ammo
13:15:00 ----------------loading: GFX_Status_Icons
13:15:00 ----------------loading: GFX_BS_Buttons
13:15:00 ----------------loading: GFX_CS_Portraits_LVL2
13:15:00 ----------------loading: GFX_US_Portraits_LVL2
13:15:00 ----------------loading: GFX_Surrender
13:15:00 Planting Fields
13:15:00 Creating Forests
13:15:00 ----------------loading: GFX_Tree_1
13:15:00 ----------------loading: GFX_Tree_2
13:15:00 ----------------loading: GFX_Tree_3
13:15:00 Graphic not found GFX_C_Cedar_1
13:15:00 ----------------loading: GFX_Tree_5
13:15:00 ----------------loading: GFX_Tree_4
13:15:00 Graphic not found GFX_C_TallTree_1
13:15:00 Graphic not found GFX_C_TallTree_2
13:15:00 Graphic not found GFX_C_TallTree_1
13:15:00 Graphic not found GFX_C_TallTree_2
13:15:00 ----------------loading: GFX_Tree_Bare_2
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Pig_1
13:15:00 Graphic not found GFX_C_Pig_2
13:15:00 ----------------loading: GFX_Breastworks_3
13:15:00 ----------------loading: GFX_Tree_Bare_4
13:15:00 ----------------loading: GFX_Rock_3
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 ----------------loading: GFX_Tree_Bare_5
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 ----------------loading: GFX_Tree_Bare_6
13:15:00 ----------------loading: GFX_Rock_5
13:15:00 Bringing out the dead
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED_S
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_DISMOUNTED_S
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2_S
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_DISMOUNTED
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_1_S
13:15:00 Buying Shrubbery
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 Graphic not found GFX_PH_Reeds_4
13:15:00 Graphic not found GFX_K_Marsh_3
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 ----------------loading: GFX_Tree_Bare_1
13:15:00 ----------------loading: GFX_Tree_Bare_3
13:15:00 Graphic not found GFX_C_Oldgrass_1
13:15:00 Graphic not found GFX_C_Oldgrass_2
13:15:00 Graphic not found GFX_C_Oldgrass_3
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Maple_3
13:15:00 Graphic not found GFX_C_Maple_2
13:15:00 Graphic not found GFX_C_TreeBrush_1
13:15:00 Graphic not found GFX_C_TreeBrush_2
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_2
13:15:00 Graphic not found GFX_Smoke_3
13:15:00 Graphic not found GFX_Pg_WinterRough_4
13:15:00 Graphic not found GFX_C_Oak_2
13:15:00 Graphic not found GFX_C_TallSpring_1
13:15:00 Graphic not found GFX_C_Maple_3
13:15:00 Graphic not found GFX_C_Spring_4
13:15:00 Graphic not found GFX_C_TallSpring_1
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Spring_1
13:15:00 Graphic not found GFX_C_Spring_4
13:15:00 Graphic not found GFX_K_Pine_8
13:15:00 Graphic not found GFX_C_Buttercups_1
13:15:00 Graphic not found GFX_PH_Flower_1
13:15:00 Graphic not found GFX_PH_Flower_2
13:15:00 Graphic not found GFX_PH_Flower_3
13:15:00 Graphic not found GFX_PH_Reeds_4
13:15:00 Graphic not found GFX_C_PineGroup_1
13:15:00 Graphic not found GFX_K_Pine_10
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_PH_PineTree_1
13:15:00 Graphic not found GFX_C_TallPine_2
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_K_TreeBrush_2
13:15:00 Graphic not found GFX_C_Oak_2
13:15:00 Graphic not found GFX_C_Brush_1
13:15:00 Graphic not found GFX_C_Willow_1
13:15:00 Graphic not found GFX_PH_Abatis_1
13:15:00 Graphic not found GFX_PH_Abatis_2
13:15:00 Graphic not found GFX_Pg_Fallen_1
13:15:00 Graphic not found GFX_C_Abatis_1
13:15:00 Graphic not found GFX_C_Stump_1
13:15:00 Graphic not found GFX_C_Stump_2
13:15:00 Graphic not found GFX_C_Stump_3
13:15:00 Graphic not found GFX_C_Stump_4
13:15:00 Graphic not found GFX_C_Stump_5
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_K_DeadTree_4
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_C_DeadPine_1
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_Pg_WinterRough_4
13:15:00 Graphic not found GFX_C_Maple_2
13:15:00 Graphic not found GFX_C_TreeRough_1
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_C_Cedar_3
13:15:00 Graphic not found GFX_C_Brush_1
13:15:00 Graphic not found GFX_C_PineGroup_1
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_C_TreeBrush_1
13:15:00 Graphic not found GFX_C_TreeBrush_2
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_K_TreeBrush_2
13:15:00 Graphic not found GFX_C_Buttercups_1
13:15:00 Graphic not found GFX_C_Grass_2
13:15:00 Graphic not found GFX_C_Grass_3
13:15:00 Graphic not found GFX_C_Grass_4
13:15:00 Graphic not found GFX_C_Buttercups_1
13:15:00 ----------------loading: GFX_Gravestone_1
13:15:00 ----------------loading: GFX_Gravestone_2
13:15:00 ----------------loading: GFX_Gravestone_3
13:15:00 ----------------loading: GFX_Gravestone_4
13:15:00 ----------------loading: GFX_Gravestone_5
13:15:00 Graphic not found GFX_C_Tobacco_1
13:15:00 Graphic not found GFX_C_Tobacco_2
13:15:00 Graphic not found GFX_C_Tobacco_1
13:15:00 Graphic not found GFX_C_TreeBrush_1
13:15:00 Graphic not found GFX_K_TreeBrush_2
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_C_TreeBrush_2
13:15:00 Graphic not found GFX_C_Cedar_3
13:15:00 Graphic not found GFX_C_Corn_1
13:15:00 Graphic not found GFX_C_Corn_3
13:15:00 Graphic not found GFX_C_Corn_2
13:15:00 ----------------loading: GFX_Stonewall_1
13:15:00 ----------------loading: GFX_Stonewall_2
13:15:00 ----------------loading: GFX_Stonewall_3
13:15:00 ----------------loading: GFX_Stonewall_4
13:15:00 Graphic not found GFX_C_Wheat_1
13:15:00 Graphic not found GFX_C_FallenTree_4
13:15:00 Graphic not found GFX_C_DeadPine_3
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_DeadPine_4
13:15:00 Graphic not found GFX_C_DeadPine_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_Burnt_1
13:15:00 Graphic not found GFX_C_Burnt_2
13:15:00 Graphic not found GFX_C_Burnt_4
13:15:00 Graphic not found GFX_C_Abatis_3
13:15:00 Graphic not found GFX_V_Broomsedge
13:15:00 Graphic not found GFX_V_Broomsedge2
13:15:00 Graphic not found GFX_V_Broomsedge3
13:15:00 Graphic not found GFX_V_Stubble
13:15:00 Verifying Terrain Integrity
13:15:00 Planting Shrubbery
13:15:00 Mapping Roads
13:15:00 Avoiding Buildings
13:15:00 Total Collision Objs:128
13:15:00 Drafting chain of command
13:15:00 Chain of Command: Top Commander Maj Gen Joseph Hooker
13:15:00 Chain of Command: Top Commander General Robert E Lee
13:15:00 Loading Battle Events
13:15:00 PRESS SPACE BAR TO BEGIN
13:15:00 SOWGB Level Loaded...
13:15:00 21:32:07
13:15:28 Unloading Level
21:34:21 Loading Defined Lists
Game Launched
21:31:02 Version:SOWGB
1.4000
21:31:06 Loading Defined Lists
21:31:06 Initializing
21:31:10 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Bonus Scenarios
21:31:10 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Chancellorsville Extras
21:31:10 Ansi:16, TexH:4096, TexW:4096
21:31:10 SOWGB Loaded
21:31:10 21:31:10
21:31:24 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Bonus Scenarios
21:31:24 Mod: F:\GAMES\GETTYSBURG GAME\Mods\Chancellorsville Extras
21:31:25 Loading CV02-May1-A Perilous Situation (U-Div)
21:31:25 Load your muskets...
21:31:25 21:31:25
21:31:25 Loading CV02-May1-A Perilous Situation (U-Div)
21:31:25 Loading Map (CVEast)
13:15:00 Loading Defined Lists
13:15:00 Loading Graphics
13:15:00 ----------------loading: GFX_Obj_Minor
13:15:00 ----------------loading: GFX_Obj_UMajor
13:15:00 ----------------loading: GFX_Obj_Cminor
13:15:00 ----------------loading: GFX_Obj_Major
13:15:00 ----------------loading: GFX_Obj_Cmajor
13:15:00 Loading Drills
13:15:00 Loading Experience Levels
13:15:00 Loading Personalities
13:15:00 Loading Tables
13:15:00 Loading Orders
13:15:00 Loading Battle Plans
13:15:00 Loading Ground Map
13:15:00 Building Map
13:15:00 Loading Explosions
13:15:00 ----------------loading: GFX_Smoke_1A
13:15:00 ----------------loading: GFX_Smoke_1B
13:15:00 ----------------loading: GFX_Smoke_1C
13:15:00 ----------------loading: GFX_Smoke_1D
13:15:00 ----------------loading: GFX_Smoke_2A
13:15:00 ----------------loading: GFX_Smoke_2B
13:15:00 ----------------loading: GFX_Smoke_2C
13:15:00 ----------------loading: GFX_Smoke_2D
13:15:00 ----------------loading: GFX_Smoke_3A
13:15:00 ----------------loading: GFX_Smoke_3B
13:15:00 ----------------loading: GFX_Smoke_3C
13:15:00 ----------------loading: GFX_Smoke_3D
13:15:00 Loading Artillery Ammo
13:15:00 ----------------loading: GFX_Burst_Solid
13:15:00 ----------------loading: GFX_Burst_Shell
13:15:00 ----------------loading: GFX_Burst_Shrapnel
13:15:00 ----------------loading: GFX_Burst_Canister
13:15:00 Loading Arsenal
13:15:00 Applying layout to map
13:15:00 Loading 2nd String
13:15:00 ----------------loading: GFX_Burst_Ground_1
13:15:00 ----------------loading: GFX_Burst_Ground_2
13:15:00 ----------------loading: GFX_Burst_Ground_3
13:15:00 ----------------loading: GFX_Burst_Ground_4
13:15:00 ----------------loading: GFX_Obj_Shadow
13:15:00 Building Armies
13:15:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Cdr_01-3_Run
13:15:00 ----------------loading: GFX_USA_Cdr_01-4_Death
13:15:00 ----------------loading: GFX_USA_Cav_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Cav_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Cav_01-4_Run
13:15:00 ----------------loading: GFX_USA_Cav_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Cav_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
13:15:00 ----------------loading: GFX_US_National
13:15:00 ----------------loading: GFX_FlagFlair
13:15:00 ----------------loading: GFX_Wheel
13:15:00 ----------------loading: GFX_US_5C_HQ
13:15:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
13:15:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
13:15:00 ----------------loading: GFX_USA_Cdr_02-3_Run
13:15:00 ----------------loading: GFX_USA_Cdr_02-4_Death
13:15:00 ----------------loading: GFX_US_5C2D
13:15:00 ----------------loading: GFX_US_5C2D1B
13:15:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
13:15:00 ----------------loading: GFX_USA_Inf_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_01-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_01-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
13:15:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_06-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
13:15:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
13:15:00 ----------------loading: GFX_USA_Inf_08-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_08-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_08-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_08-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_08-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_08-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_01-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
13:15:00 ----------------loading: GFX_US_National_Regt
13:15:00 ----------------loading: GFX_US_Eagle_Regt
13:15:00 ----------------loading: GFX_USA_Inf_04-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_04-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_04-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_04-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_04-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_04-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_04-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
13:15:00 ----------------loading: GFX_US_5C2D2B
13:15:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
13:15:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
13:15:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
13:15:00 ----------------loading: GFX_US_5C2D3B
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_02-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
13:15:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
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13:15:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_02-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_02-5_Charge
13:15:00 ----------------loading: GFX_US_NY_Regt
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk_s
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready_s
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire_s
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run_s
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge_s
13:15:00 ----------------loading: GFX_USA_Inf_06-6_Melee_s
13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone_s
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_s
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run
13:15:00 ----------------loading: GFX_USA_Inf_06-6_Melee
13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge
13:15:00 ----------------loading: GFX_USA_Inf_06-1_Walk_t
13:15:00 ----------------loading: GFX_USA_Inf_06-2_Stand_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Load_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Ready_t
13:15:00 ----------------loading: GFX_USA_Inf_06-3_Fire_t
13:15:00 ----------------loading: GFX_USA_Inf_06-4_Run_t
13:15:00 ----------------loading: GFX_USA_Inf_06-5_Charge_t
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13:15:00 ----------------loading: GFX_USA_Inf_06-7_Prone_t
13:15:00 ----------------loading: GFX_USA_Inf_06-8_Death_3_t
13:15:00 ----------------loading: GFX_US_5C_Art
13:15:00 ----------------loading: GFX_US_Eagle
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
13:15:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
13:15:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
13:15:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
13:15:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
13:15:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
13:15:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
13:15:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
13:15:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
13:15:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
13:15:00 ----------------loading: GFX_US_Artillery
13:15:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
13:15:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
13:15:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
13:15:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
13:15:00 ----------------loading: GFX_TRANS_Mules_Walk
13:15:00 ----------------loading: GFX_TRANS_Mules_Stand
13:15:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
13:15:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
13:15:00 ----------------loading: GFX_US_5C2_Div_Wagon
13:15:00 ----------------loading: GFX_US_National_Wagon
13:15:00 ----------------loading: GFX_US_12C_HQ
13:15:00 ----------------loading: GFX_US_12C1D
13:15:00 ----------------loading: GFX_US_12C1D1B
13:15:00 ----------------loading: GFX_US_CT_Regt
13:15:00 ----------------loading: GFX_US_PA_Regt
13:15:00 ----------------loading: GFX_US_12C1D2B
13:15:00 ----------------loading: GFX_US_MD_Regt
13:15:00 ----------------loading: GFX_US_12C1D3B
13:15:00 ----------------loading: GFX_US_IN_Regt
13:15:00 ----------------loading: GFX_US_MA_Regt
13:15:00 ----------------loading: GFX_US_NJ_Regt
13:15:00 ----------------loading: GFX_US_Wisconsin_Regt
13:15:00 ----------------loading: GFX_US_12C_Art
13:15:00 ----------------loading: GFX_US_12C1_Div_Wagon
13:15:00 ----------------loading: GFX_US_12C2D
13:15:00 ----------------loading: GFX_US_12C2D1B
13:15:00 ----------------loading: GFX_US_11C2D2B
13:15:00 ----------------loading: GFX_US_12C2D3B
13:15:00 ----------------loading: GFX_US_PA
13:15:00 ----------------loading: GFX_US_12C2_Div_Wagon
13:15:00 ----------------loading: GFX_US_National_Cav
13:15:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
13:15:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
13:15:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cav_01-4_Run
13:15:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
13:15:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
13:15:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
13:15:00 ----------------loading: GFX_CS_HQ_Lee
13:15:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
13:15:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
13:15:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
13:15:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
13:15:00 ----------------loading: GFX_CS_CORPS_ANV_2nd_Bunting
13:15:00 ----------------loading: GFX_CS_CO_ANV_2nd_Bunting
13:15:00 ----------------loading: GFX_CS_Georgia_State
13:15:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_01-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
13:15:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
13:15:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
13:15:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
13:15:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
13:15:00 ----------------loading: GFX_CS_CSA_62
13:15:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
13:15:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
13:15:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
13:15:00 ----------------loading: GFX_CSA_Inf_03-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
13:15:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
13:15:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
13:15:00 ----------------loading: GFX_CSA_Inf_02-4_Run
13:15:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
13:15:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
13:15:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
13:15:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Load
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
13:15:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
13:15:00 ----------------loading: GFX_CS_Georgia_2nd
13:15:00 ----------------loading: GFX_CS_SouthCarolina_State
13:15:00 ----------------loading: GFX_CS_SC_1862
13:15:00 ----------------loading: GFX_CS_Hart_Battery
13:15:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
13:15:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
13:15:00 ----------------loading: GFX_CS_Artillery_62
13:15:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
13:15:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
13:15:00 ----------------loading: GFX_CS_Alabama_State
13:15:00 ----------------loading: GFX_CS_Virginia_State
13:15:00 ----------------loading: GFX_CS_Virginia_8th
13:15:00 ----------------loading: GFX_CS_Georgia_Bn
13:15:00 ----------------loading: GFX_CS_Mississippi_State
13:15:00 ----------------loading: GFX_CS_Mississippi_11th
13:15:00 ----------------loading: GFX_CS_Florida_State
13:15:00 ----------------loading: GFX_CS_Florida_8th
13:15:00 ----------------loading: GFX_CS_Florida_5th
13:15:00 ----------------loading: GFX_CS_ANV_1st_Bunting
13:15:00 ----------------loading: GFX_CS_NorthCarolinaState
13:15:00 ----------------loading: GFX_CS_NC_Inf
13:15:00 ----------------loading: GFX_CS_NC_Brown_Mt
13:15:00 Loading GUI
13:15:00 ----------------loading: GFX_Terrain
13:15:00 ----------------loading: GFX_Weather
13:15:00 ----------------loading: GFX_MP_Stars
13:15:00 ----------------loading: GFX_Compass
13:15:00 ----------------loading: GFX_Flags
13:15:00 ----------------loading: GFX_US_Portraits_LVL1
13:15:00 ----------------loading: GFX_US_Portraits_LVL3
13:15:00 ----------------loading: GFX_US_Portraits_LVL4
13:15:00 ----------------loading: GFX_US_Portraits_LVL5
13:15:00 ----------------loading: GFX_MS_Background
13:15:00 ----------------loading: GFX_MS_Buttons
13:15:00 ----------------loading: GFX_Bars
13:15:00 ----------------loading: GFX_CS_Portraits_LVL1
13:15:00 ----------------loading: GFX_CS_Portraits_LVL3
13:15:00 ----------------loading: GFX_CS_Portraits_LVL4
13:15:00 ----------------loading: GFX_CS_Portraits_LVL5
13:15:00 ----------------loading: GFX_BS_Background
13:15:00 ----------------loading: GFX_Groups
13:15:00 ----------------loading: GFX_Ammo
13:15:00 ----------------loading: GFX_Status_Icons
13:15:00 ----------------loading: GFX_BS_Buttons
13:15:00 ----------------loading: GFX_CS_Portraits_LVL2
13:15:00 ----------------loading: GFX_US_Portraits_LVL2
13:15:00 ----------------loading: GFX_Surrender
13:15:00 Planting Fields
13:15:00 Creating Forests
13:15:00 ----------------loading: GFX_Tree_1
13:15:00 ----------------loading: GFX_Tree_2
13:15:00 ----------------loading: GFX_Tree_3
13:15:00 Graphic not found GFX_C_Cedar_1
13:15:00 ----------------loading: GFX_Tree_5
13:15:00 ----------------loading: GFX_Tree_4
13:15:00 Graphic not found GFX_C_TallTree_1
13:15:00 Graphic not found GFX_C_TallTree_2
13:15:00 Graphic not found GFX_C_TallTree_1
13:15:00 Graphic not found GFX_C_TallTree_2
13:15:00 ----------------loading: GFX_Tree_Bare_2
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Stack_1
13:15:00 Graphic not found GFX_C_Pig_1
13:15:00 Graphic not found GFX_C_Pig_2
13:15:00 ----------------loading: GFX_Breastworks_3
13:15:00 ----------------loading: GFX_Tree_Bare_4
13:15:00 ----------------loading: GFX_Rock_3
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 ----------------loading: GFX_Tree_Bare_5
13:15:00 Graphic not found GFX_C_BurntTree_1
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 ----------------loading: GFX_Tree_Bare_6
13:15:00 ----------------loading: GFX_Rock_5
13:15:00 Bringing out the dead
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED_S
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_DISMOUNTED_S
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_DISMOUNTED
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_2_S
13:15:00 ----------------loading: GFX_USA_CAV_02-7_DEATH_DISMOUNTED
13:15:00 ----------------loading: GFX_USA_CAV_01-7_DEATH_1_S
13:15:00 Buying Shrubbery
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 Graphic not found GFX_PH_Reeds_4
13:15:00 Graphic not found GFX_K_Marsh_3
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 Graphic not found GFX_PH_Reeds_1
13:15:00 ----------------loading: GFX_Tree_Bare_1
13:15:00 ----------------loading: GFX_Tree_Bare_3
13:15:00 Graphic not found GFX_C_Oldgrass_1
13:15:00 Graphic not found GFX_C_Oldgrass_2
13:15:00 Graphic not found GFX_C_Oldgrass_3
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Maple_3
13:15:00 Graphic not found GFX_C_Maple_2
13:15:00 Graphic not found GFX_C_TreeBrush_1
13:15:00 Graphic not found GFX_C_TreeBrush_2
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_4
13:15:00 Graphic not found GFX_Smoke_2
13:15:00 Graphic not found GFX_Smoke_3
13:15:00 Graphic not found GFX_Pg_WinterRough_4
13:15:00 Graphic not found GFX_C_Oak_2
13:15:00 Graphic not found GFX_C_TallSpring_1
13:15:00 Graphic not found GFX_C_Maple_3
13:15:00 Graphic not found GFX_C_Spring_4
13:15:00 Graphic not found GFX_C_TallSpring_1
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Spring_1
13:15:00 Graphic not found GFX_C_Spring_4
13:15:00 Graphic not found GFX_K_Pine_8
13:15:00 Graphic not found GFX_C_Buttercups_1
13:15:00 Graphic not found GFX_PH_Flower_1
13:15:00 Graphic not found GFX_PH_Flower_2
13:15:00 Graphic not found GFX_PH_Flower_3
13:15:00 Graphic not found GFX_PH_Reeds_4
13:15:00 Graphic not found GFX_C_PineGroup_1
13:15:00 Graphic not found GFX_K_Pine_10
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_PH_PineTree_1
13:15:00 Graphic not found GFX_C_TallPine_2
13:15:00 Graphic not found GFX_Pg_Pine_1
13:15:00 Graphic not found GFX_K_TreeBrush_2
13:15:00 Graphic not found GFX_C_Oak_2
13:15:00 Graphic not found GFX_C_Brush_1
13:15:00 Graphic not found GFX_C_Willow_1
13:15:00 Graphic not found GFX_PH_Abatis_1
13:15:00 Graphic not found GFX_PH_Abatis_2
13:15:00 Graphic not found GFX_Pg_Fallen_1
13:15:00 Graphic not found GFX_C_Abatis_1
13:15:00 Graphic not found GFX_C_Stump_1
13:15:00 Graphic not found GFX_C_Stump_2
13:15:00 Graphic not found GFX_C_Stump_3
13:15:00 Graphic not found GFX_C_Stump_4
13:15:00 Graphic not found GFX_C_Stump_5
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_K_DeadTree_4
13:15:00 Graphic not found GFX_C_Dogwood_2
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_C_DeadPine_1
13:15:00 Graphic not found GFX_C_Walnut_1
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_Pg_WinterRough_4
13:15:00 Graphic not found GFX_C_Maple_2
13:15:00 Graphic not found GFX_C_TreeRough_1
13:15:00 Graphic not found GFX_C_Cedar_2
13:15:00 Graphic not found GFX_C_Cedar_3
13:15:00 Graphic not found GFX_C_Brush_1
13:15:00 Graphic not found GFX_C_PineGroup_1
13:15:00 Graphic not found GFX_Pg_Pine_1
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13:15:00 ----------------loading: GFX_Gravestone_1
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13:15:00 Graphic not found GFX_C_Tobacco_1
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13:15:00 Graphic not found GFX_Pg_Pine_1
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13:15:00 ----------------loading: GFX_Stonewall_1
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13:15:00 ----------------loading: GFX_Stonewall_4
13:15:00 Graphic not found GFX_C_Wheat_1
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13:15:00 Verifying Terrain Integrity
13:15:00 Planting Shrubbery
13:15:00 Mapping Roads
13:15:00 Avoiding Buildings
13:15:00 Total Collision Objs:128
13:15:00 Drafting chain of command
13:15:00 Chain of Command: Top Commander Maj Gen Joseph Hooker
13:15:00 Chain of Command: Top Commander General Robert E Lee
13:15:00 Loading Battle Events
13:15:00 PRESS SPACE BAR TO BEGIN
13:15:00 SOWGB Level Loaded...
13:15:00 21:32:07
13:15:28 Unloading Level
21:34:21 Loading Defined Lists
- Little Powell
- Reactions:
- Posts: 4884
- Joined: Thu Sep 18, 2008 10:25 am
Re: Chancellorsville - No trees anywhere!
Thats the issue, you're running an old version of the game. You'll need to download the Matrix versions.
http://www.norbsoftdev.net/forum/techni ... all-issues
http://www.norbsoftdev.net/forum/techni ... all-issues
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- Reactions:
- Posts: 9
- Joined: Tue Jul 02, 2013 6:23 am
Re: Chancellorsville - No trees anywhere!
Ok Great - Thanks!