Looking for some feedback
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Re: Looking for some feedback
Scott, that's a really smooth animation. I like it a lot.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Looking for some feedback
Glad you like itScott, that's a really smooth animation. I like it a lot.

I tried my hand at some serious battle damage and weathering tonight. Here is the result of my first attempt at a weathered , and seriously battle damaged, flag


It could maybe use a bit more weathering ....some lighter browns and burns around the edges I think

Last edited by Scott on Sun Jul 07, 2013 8:46 am, edited 1 time in total.
- RebBugler
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Re: Looking for some feedback
Very nice! Personally I've stayed away from the war torn look because it identifies the flag specifically. Having the same ragged look, bullet hole or blemish in several flags just doesn't look right to me, and definitely messes with my immersion because I tend to fixate on such trivia. :blink:
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Re: Looking for some feedback
I probably wouldn't mind a few rips in the flag, but that last picture is a bit-too-much!
But, your flags are very detailed, great job!
davinci
But, your flags are very detailed, great job!
davinci
The only true logic is that, there is no true logic!
Re: Looking for some feedback
Randy,
Using the hi-def sheets like you did, is it pretty limiting on the number of simultaneous flags that can be used at one time ? Now that I have tried the 32 bit, I don't want to go back to an 8 bit format hehehe. I guess the "pro" is that with an 8 bit format I could do a bunch more different flags simultaneously, but, that 32 bit format is truly the way to go for quality and detail.
The battle damaged flag is really just a test. If I do include battle damage options, I will be toning them way down. That one is really just an extreme example to experiment
and thanks Davinci for the kind words 
Using the hi-def sheets like you did, is it pretty limiting on the number of simultaneous flags that can be used at one time ? Now that I have tried the 32 bit, I don't want to go back to an 8 bit format hehehe. I guess the "pro" is that with an 8 bit format I could do a bunch more different flags simultaneously, but, that 32 bit format is truly the way to go for quality and detail.
The battle damaged flag is really just a test. If I do include battle damage options, I will be toning them way down. That one is really just an extreme example to experiment


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Re: Looking for some feedback
Your flags are excellent! I'd suggest you desaturate the colors a bit. Industrial dyes weren't invented until after the war. Colors were still plant based.
I can make this march and I will make Georgia howl.
Re: Looking for some feedback
Your flags are excellent! I'd suggest you desaturate the colors a bit. Industrial dyes weren't invented until after the war. Colors were still plant based.
Thanks ! I agree with you, and I have already toned them down a lot. The coloration I have settled on is more like what you see in the third from right in the first post, and the coloring on the torn damaged flag.
However, from what I have seen in the museums, they had a very deep rich blue color on many, but I still have toned them down a great amount to help mesh better with the other graphics in game

