Gettysburg title! Would love to see that come out as a mod or even as an excuse to purchase one of them fancy
map packs Norbs boys keep releasing !

Rabid GCM Fan,
Chromey :silly:
I still think dismantling fence rails, collecting tree boughs, piling up rocks, etc is going to take a unit around 15 to 30 minutes of work. You just don't get a unit stationary that long in SoW games.I agree there should be a defensive bonus for standing at a defensive line. I understand that an entrenchment would take many hours, but men did dig in by piling rocks tree limbs for any protection.
If that bonus could be added I think it would be a nice plus.
Probably because the game manual makes a point of saying the Sid Meier games were the first step in the evolution of the "real time command simulation of Civil War warfare", making it the intellectual forefather (if not in fact) of the SOW series. It also states that SOW is the "third generation" in the family tree (with TC being the second).Why do people keep comparing this game to Sid Meier's game? Someone even said it was an "unofficial sequel".
portraying troops dug in could be done by adding an additional graphics sprite file to the game for each sprite and a change to the control panel ie a "dig in" command this could be a timed action - like when the command for the artillery to unlimber - it would however take a fair amount of skill in sprite creation and game coding I suspect but I agree it would be an interesting addition.Probably because the game manual makes a point of saying the Sid Meier games were the first step in the evolution of the "real time command simulation of Civil War warfare", making it the intellectual forefather (if not in fact) of the SOW series. It also states that SOW is the "third generation" in the family tree (with TC being the second).Why do people keep comparing this game to Sid Meier's game? Someone even said it was an "unofficial sequel".