Porting Over sprites from TC2M

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Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

DaV,

Brilliant as always! Before my brain and eyes shut off last night, I was heading in that direction of going back to the original File names and numbers. I'll get stuck in today and figure out the firing sequences and timing. Thanks for the help!

Jack B)

"Molon Labe"
American by birth, Californian by geography, Southerner by the Grace of God.

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Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

I'll get stuck in today and figure out the firing sequences and timing.
Hey, either Zeke or gunship is going to have to step in and explain how the game is reading the 2048x2048 files, due to the fact that I have absolutely no idea.

It seems that I remember reading that the game goes from Left \ to \ Right and Top \ to \ Bottom but I don't really know.

The point is that the previous game used a different firing sequence than this game.

So, the only way that I can think of would be to crop four individual sheets from the 2048x2048 firing sheets. This will give you eight sheets at 1024x1024 which would fix the problem with the units firing.

Basically, to put that another way - after cropping the two files of 2048x2048 , you would have eight files of 1024x1024 to assign a different firing sequence. This is how this games firing is set-up. It is divided into three different groups. Load \ Ready \ Fire .

............................................
Correction

Rename the death file to BR_Gre_H_01-8_Death

textures
BR_Gre_H_01-8_Death.dds,BR_Gre_H_01-8_Death.dds

unitgfx
GFX_BR_Gre_H_01-8_Death,BR_Gre_H_01-8_Death.dds,64,64,,,1.6,BR_Gre_H_01-8_Death.dds,128,128,,,0.78,16,16,24,-1,

unitmodel - partial info here - not the whole line:
GFX_BR_Gre_H_01-8_Death,

Otherwise it will cause and error to show up in the SOWGB.txt file.

davinci
Last edited by Davinci on Sun Jul 21, 2013 10:24 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Saddletank
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Re: Porting Over sprites from TC2M

Post by Saddletank »

3_2013-07-20.jpg
Those sprites look amazingly crisp. It would be great to have them in SoW.
HITS & Couriers - a different and realistic way to play SoW MP.
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

DaV,

All info entered. Changes made. SOWGB Log says "can't find unit class type USPR_BR_Gre_H_01_Private". This is the unit.model, correct? We are so close...

Jack B)
Last edited by Jack ONeill on Sun Jul 21, 2013 10:29 pm, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

Tank,

Several of those Reb sprites ARE from SOWGB. The NCO loading directly above Paul Semmes' head IS a SOWGB Sprite, as are a few others I can see.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

@Tank - Yes, I like the mixture of both sets. But, I don't think that there are too many of us that understand the new-packing-format. I know that I don't.

@Jack - Check your unitmodel file, to resemble this one.
The attachment 1_2013-07-21-2.jpg is no longer available
davinci
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The only true logic is that, there is no true logic!
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

DaV,

That's what I have. Something's odd here but I can't quite see it, can't put my finger on it. Hmmm...

Jack B)

HA! I think I figured it out!! I started this whole thing inside Gunships NapMod and have worked the whole time from in there. You have done your work inside your modded version of SOWGB. That's what I couldn't figure out. Gonna put the Logistics info you sent into the ACW side Logistics folder and see what happens. Will advise.

Okay, I haven't figured it out. Damn... Tried putting all info in the ACW side so it would show up like yours. No joy.

Tried creating a Mod for the info and running it there. No Joy.

Still getting "can't find the unit class etc..." Hmmm...
Last edited by Jack ONeill on Sun Jul 21, 2013 11:38 pm, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

Double Post - Please Delete:

Thanks,

davinci
Last edited by Davinci on Sun Jul 21, 2013 11:39 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Davinci
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Re: Porting Over sprites from TC2M

Post by Davinci »

@Jack - It works in the Napoleon Game!
The attachment 1_2013-07-21-4.jpg is no longer available
This file is under 4MB , so it might post.

I just made it into a Mod called BR_Gre .

davinci
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The only true logic is that, there is no true logic!
Jack ONeill
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Re: Porting Over sprites from TC2M

Post by Jack ONeill »

DaV,

Thanks. Attempting to download it now. Will advise. It's just weird. It's not like I haven't moved stuff around this game before. I've got to have missed something. I hate that. Grrr....

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
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