Units stop firing using scenario generator

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Bob64
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Joined: Tue May 07, 2013 1:43 am

Units stop firing using scenario generator

Post by Bob64 »

People;

Units stop firing about 1/2 hour into game. (Using Scenario Generator mod, version 2.1)
I can charge, move, etc. but not fire, strange wonder why?
Anyone have any ideas?

Bob
Davinci
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Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Units stop firing using scenario generator

Post by Davinci »

Units stop firing about 1/2 hour into game. (Using Scenario Generator mod, version 2.1)
I can charge, move, etc. but not fire, strange wonder why?
Anyone have any ideas?
The only time that I have ever heard this is when the AI has too many units on the field.

Question - How many units do you have in both armies?

davinci
The only true logic is that, there is no true logic!
Bob64
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Posts: 13
Joined: Tue May 07, 2013 1:43 am

Re: Units stop firing using scenario generator

Post by Bob64 »

I found out what the problem was.
It was Reb Buglar's XIII mod.I went back to XII and no problem.
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