Units stop firing

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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Bob64
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Units stop firing

Post by Bob64 »

People;

Units stop firing about 1/2 hour into game. (Using Scenario Generator mod, version 2.1)
I can charge, move, etc. but not fire, strange wonder why?
Anyone have any ideas?

Bob
Turbotay
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Re: Units stop firing

Post by Turbotay »

Do they have ammo?
Marching Thru Georgia
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Re: Units stop firing

Post by Marching Thru Georgia »

You probably have more men on the field than your computer can handle. With large armies, it is not unusual for the fighting to seemingly come to a complete halt. Try reducing the number of men, that should fix the problem.
I can make this march and I will make Georgia howl.
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RebBugler
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Re: Units stop firing

Post by RebBugler »

Like MTG suggests, OR, in Options raise the sprite ratio to a higher number than 4, I suggest 8 to begin with. This will allow the full OOB you desire with less troops showing as sprites...you'll still have the same number of troops, just less sprites that tax performance.

Also in Options page 2, set the 'Max Terrain Distance' to MEDIUM. You'll hardly see the difference and this helps performance a lot.
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Bob64
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Re: Units stop firing

Post by Bob64 »

I think I found out what it is guys.
First, 1. changed sprite ratio 2. changed trees etc. to medium graphics.
3. changed sprite quality to medium 4. etc. etc.
ALL TO NO AVAIL.

Then I had DRV XIII loaded in modifications; I deleted it and changed back
to DRV XII and it WORKS - units firing.

Reb Buglar check out the DRV XIII modification it changes something.
Thanks for the input guys.
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RebBugler
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Re: Units stop firing

Post by RebBugler »

I think I found out what it is guys.
First, 1. changed sprite ratio 2. changed trees etc. to medium graphics.
3. changed sprite quality to medium 4. etc. etc.
ALL TO NO AVAIL.

Then I had DRV XIII loaded in modifications; I deleted it and changed back
to DRV XII and it WORKS - units firing.

Reb Buglar check out the DRV XIII modification it changes something.
Thanks for the input guys.
With XIII the PA National Flag was added, this would hit performance a tiny bit. All other upgrades would have no affect on performance. Guess it was the flag addition, but that seems doubtful considering the big boost you got. When I get time I'll compare FPS rates. Thanks for the report
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