Squid_UK: With regard to histwar can you tell me how the scourge of war engine and features differ or are better?I can see why some might be disappointed in a hiatus in SOW as far as the ACW goes. I would love more battles and maps etc. But the news that the engine is going to tackle Napoleonics, specifically Waterloo more than makes up for it.
Before I got SOW I only had a passing interest in the ACW. I bought the game though because of my frustration with titles like NTW. I was looking for a realistic period game and SOW delivered that in bucket loads. As a result my background knowledge and interest in the AWC grew as I read around the battles I was fighting in the game.
There is a massive gap in the market for a decent Napoleonics Tactical Game. Histwar is great but has its issues and whilst I admire its originality it isnt a patch on the current SOW system. Even Histwar 2 looks like it will be more of the same.
For those that dont have an interest in Napoleonics I would encourage them to look at it as a tactical challenge. The men might have different uniforms, weapons and languages but the tactics (and gameplay) wont be massively different to what you have now. The fringe benefits are that all the enhancements that get put into SOW-W will be passed back down to SOWGB. The biggest to my mind would be the map SDK, which if we are honest with ourselves is the biggest hinderance to us getting (insert favourite civil war action) into the game.
In all I am incredibly excited, not just because its Napoleonics, but as a side effect the Civil war franchise will explode too.
Histwar2 napoleon is currently in early access and in july intend to release new unit models that make the game look like this:

I do not own histwar or gettysburg but was an early adopter of 2nd mannassas and have played the january 2014 demo of histwar 2 napoleon once I got word of SOW waterloo. I wanted to see which one was going to be best.
So far it's looking like HW2 will have far superior graphics but one of the worst interfaces I have ever used. Perhaps no coop mode either which is a must for me.
Actually I will start a new thread.
Here is the new thread.
Now histwar2 and SOWW are looking like they will be released within 6 months of each other.
So this is a very valid discussion that may even help the SOWW devs make design decisions.
Competition is also a good rather than a bad thing for the players.
I am certainly no expert, in fact since I have only paddled in each demo for 30mins I am almost completely ignorant.
Differences I can see so far. I will add to them as we get more information from those who know better than I.
SOWW:
(i) Is sprite based rather and Histwar is 3D model based. This means that in the long run everything is either going to stay really ugly in histwar or become a real work of beauty.
SOWG sprites look very jaggy (like bad Anti Aliasing)
SOWG sprite animations look like they are missing many frames making them look like a slide show as they play.
SOWG sprites seem to be very floaty like they are not really on the terrain. This would probably be because of the lack of physics?
Histwar animations are absolutely atrocious when compared to the likes of total war. The animations are missing frames and generally do not look natural or even match the events in play.
I would really like to know if there will be better looking sprites in SWW. I love to zoom in and see a scrap. It's the most rewarding part of the game.
(ii) Terrain. SOWG in game terrain is better than histwar terrain by a country mile. I believe that terrain is much more important than troop graphics. But tend to find developers look to spend more time and energy on the soldiers simply because it is less boring. Histwars terrain feels like it is back in the 80s. Things look like placeholders especially buildings. The buildings are literally just stuck on a plain green flat terrain texture. Histwar terrain for the most part just looks like a very cheaply painted flat green tabletop wargaming map.
SOWG terrain is very good but is lacking the ability to have troops fortify and enter buildings.
(iii) Representation of couriers. If I am correct histwar does not physically depict couriers. Just order delays? SOWW will have a huge advantage here.
(iv) COOP play. Another area where I think SOWW will have a huge advantage.
(v)Troop ratio: I think histwar may have the advantage here but am unsure. There is an option in the menu which changes the troop ratio and I think the lowest is 1:2. This may not be the actual ratio of troops on the field but rather a way of increasing performance by making regiments smaller. It would be great to see an answer to this one from somebody who owns it.
(vi)Supply - iirc SOWG depicts supply with wagons? But histwar I think just depicts ammo with no chance of re-supply.
(vii) Zoom. Histwar at least at the moment has a nice seemless soom from 3D to a 3D map and then 2D map. I believe this is planned for SOWW.
(viii)
P.S. My son loves mount and blade napoleon which is a FPS with sword fighting, cannons etc which you can have hundreds in. It may interest people who like napoleonics.