Suggestions
Suggestions
There is one thing that is an issue for me when playing SOWG and that is the minimap and command map size. I play at 1920 X 1080 which makes the minimaps useless for any kind of strategy except very basic because I can't see individual units (Its one big blob) well or places and its hard to even click somewhere I want a unit to go with any real accuracy. I do have the minimap and courier mod which works well with the non-gettysburg battles so that helps a bit. My suggestion is an option for a full screen command map where you can get really great detail, or how about a minimap in a window that you can resize, make full screen, and move around if you want to.
Also what about a wheel command? Its possible now to get that effect but sometimes the AI doesn't like to cooperate when you have to tell them to march then change facing (they like to find weird paths to move just a few feet from where they started).
edit: by wheel I mean the regiments rotating from the end of their line instead of the middle. There was another post on the forums about a year ago where someone mentioned this.
Also what about a wheel command? Its possible now to get that effect but sometimes the AI doesn't like to cooperate when you have to tell them to march then change facing (they like to find weird paths to move just a few feet from where they started).
edit: by wheel I mean the regiments rotating from the end of their line instead of the middle. There was another post on the forums about a year ago where someone mentioned this.
Last edited by Calvin809 on Fri Mar 07, 2014 5:17 am, edited 1 time in total.
Re: Suggestions
The minimap size can be modded already, no need to wait. 

Re: Suggestions
One of the structural upgrades going into Waterloo is to migrate the GUI to a newer XML based system. If you don't like our choices, you can alter the GUI system to your hearts content.
-Jim
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
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Re: Suggestions
Calvin809 wrote:
Both the large Courier&Maps Mod, (ACW), and KSNapoleonMod uses larger sized maps.My suggestion is an option for a full screen command map where you can get really great detail, or how about a minimap in a window that you can resize, make full screen, and move around if you want to.
I can make this march and I will make Georgia howl.
Re: Suggestions
What about volley fire, or fire by ranks? It's currently not in SOW (and probably should be). I think it definately needs to be in SOW-WL.
Re: Suggestions
We are working on a lot of additional features which are required to make a Napoleonic fight realistic. One thing Norb, Jim and the rest of the team pride themselves on is historical accuracy. The game will play and feel like an authentic Napoleonic fight. From squares, to fighting in buildings, to volley fire, we want to include as much as we are able to in order to make the game an accurate representation of Napoleonic combat.What about volley fire, or fire by ranks? It's currently not in SOW (and probably should be). I think it definately needs to be in SOW-WL.
Last edited by Flanyboy on Wed Feb 26, 2014 6:16 am, edited 1 time in total.
Re: Suggestions
One thing I am thinking of is hand-to-hand and how that will be implemented (spawned by the Discussion post on casualty rates). I don't know much about the Napoleonic era but I think I remember hearing or reading somewhere about grand infantry charges. I'm not even sure how hand-to-hand is initiated in SOW and how the different factors are calculated but is that something that will be more complex and moddable?
Also I'm thinking of SOW now and the large amount of hand-to-hand that occurs in the Civil War scenarios. Will there be ways to break charges and avoid hand-to-hand? What about when the new engine is used to take on the Civil War era again? I know I would like to see less charges and if they occur they would be a lot less successful at even reaching the enemy before breaking and falling back.
Not sure if any of that is possible since I am programming illiterate.
Also I'm thinking of SOW now and the large amount of hand-to-hand that occurs in the Civil War scenarios. Will there be ways to break charges and avoid hand-to-hand? What about when the new engine is used to take on the Civil War era again? I know I would like to see less charges and if they occur they would be a lot less successful at even reaching the enemy before breaking and falling back.
Not sure if any of that is possible since I am programming illiterate.

Re: Suggestions
I sure hope volley fire can be turned off somehow in a mod, otherwise it could be really hard to make a good civil war mod. (I know, they sometimes fired volleys in the civil war, but this has to do with preventing exploits / bad gameplay in MP.) I've played/modded other games that had volleys of some kind and it was really hard to make MP gameplay work well with them.We are working on a lot of additional features which are required to make a Napoleonic fight realistic. One thing Norb, Jim and the rest of the team pride themselves on is historical accuracy. The game will play and feel like an authentic Napoleonic fight. From squares, to fighting in buildings, to volley fire, we want to include as much as we are able to in order to make the game an accurate representation of Napoleonic combat.
Last edited by Garnier on Fri Feb 28, 2014 6:29 am, edited 1 time in total.
Re: Suggestions
The goal is to make it toggle-able to either be on or off. It's important not to require volley as an always on or off because Skirmishers didn't fire in Volley's and I don't believe the troops fighting at the Houg did nor the ones in any building complex really. My impression of volley fire from my own limited experience is it often started that way but as an engagement wore on between two units it would often degrade into firing at will. With that said there are some absolutely phenomenally knowledgeable Napoleonic experts on the team making sure we get this all right or as right as any game can get it, and remember want to keep the game as mod-able as possible.I sure hope volley fire can be turned off somehow in a mod, otherwise it could be really hard to make a good civil war mod. (I know, they sometimes fired volleys in the civil war, but this has to do with preventing exploits / bad gameplay in MP.) I've played/modded other games that had volleys of some kind and it was really hard to make MP gameplay work well with them.We are working on a lot of additional features which are required to make a Napoleonic fight realistic. One thing Norb, Jim and the rest of the team pride themselves on is historical accuracy. The game will play and feel like an authentic Napoleonic fight. From squares, to fighting in buildings, to volley fire, we want to include as much as we are able to in order to make the game an accurate representation of Napoleonic combat.