American Rev. War mod anywhere??

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
1ongstreet
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Re: American Rev. War mod anywhere??

Post by 1ongstreet »

Jack thanks, The Jagers look great, I like that they're crouching, here's a screenshot of them ingame for everyone. Image

Now how would i go about implementing the kriegspiel mod style skirmishers to the AWI mod for these bad boys,(And American riflemen/light infnatry+british light infantry)? and how do i give a specific unit the ability to use the skirmish formation. I assume i just have to copy a file or 2 over, and/or change some lines of text in the .csv files?

Remus, the hessian's you created look absolutely perfect, The Continentals also look good, except for the Full length black gaiters/leggins which weren't common in the American army at this time i don't think. They wore mostly breeches and stockings as someone mentioned earlier, often times with half-length, short gaiters/leggings; full length trousers also became more popular as the war went on. Very similar to the leg/footwear shown in the illustrations of the british grenadiers/light infantry. Converting the current continental infantry sprites from the blue/green color to a nice shade of blue would probably be the easiest thing, but its taking me forever to do, perhaps i could send them to you Remus? or maybe you could give me a small tutorial on you go about recoloring a unit expediently (with photoshop, or paint.net or whatever i have both)

Also I'm having trouble figuring out how to implement your hessian/continental unit sprites in-game Remus, as they seem to use a different format from the rest of the units. They have many more .dds files (up to 15) per action (walk, run, charge, melee, etc) with fewer sprites per image. Also they lack a "prone" position sprite. So they're a bit different, Im trying to figure it out and I am making progress, but any help with this would be great. Specifically I'm wondering what changes to make to the unitgfx,unitmodel,textures.csv/etc files to be able to implement these units as apposed to these other units which have a lot less individual sprite files. Thanks guys. :)
Last edited by 1ongstreet on Sat Apr 12, 2014 10:36 am, edited 1 time in total.
remus
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Re: American Rev. War mod anywhere??

Post by remus »

Hi Longstreet

I forgot that the RNR sprites are rendered differently to mine. Nevertheless they will still work as I have them installed alongside the TC2M game.I will send you a copy of csv files which are the same format as mine and how to make adjustments for them to work.

I will send you prone sprites if you manage to get them into the game.In the meantime the game will still work by placing the "Hessian_gre_Stand " in the slot instead
Also if you can get them to work I will redo the continental sprites and make them more historical with the shorter boots or trousers.

The sprites are not of the packed type so can go into the graphics folder. The csv adjustments would be in the unitgfx folder where the angles and frames should read to reflect the angles and frames of the sprites in the graphics folder. For example Hessian_Walk would be 16 angles and 10 frames. Split the shoot animation of 15 frames between Ready,Load and fire to 5,7,3 respectively.Experiment with these numbers if necessary but should work

I will eventually be packing all of the sprites I have for RNR so that these steps will not be necessary in the future and can be put straight into the game
1ongstreet
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Re: American Rev. War mod anywhere??

Post by 1ongstreet »

Hey Remus that would be great if you could pack them up into a mod or whatever for ease of use :) ; unfortunately i edited my post without refreshing again to see that you had replied; but basically I was saying it might be easier to use the current continental sprites we have and convert them from blue/green to blue. I started doing this (posted a screen shot at the top of page 4) but its taking me forever. I would think it would be fairly easy for someone more competent :blush: . Perhaps i could send them to you, or maybe you could give me some advice on how to convert them more expediently. But they would look fairly decent I think.
1ongstreet
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Re: American Rev. War mod anywhere??

Post by 1ongstreet »

Also here are a few more choice images of some Continental Line Infantry:Image
Image
Image
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Battle of Cowpens:
Image
There was a wide variety of other continental infantry uniforms, obviously getting these in-game won't be a priority :P but just for some more eye candy.. and perhaps we can implement these later on ;) :
Image
Image
Washington's Lifgaurd (would have been a mounted unit of approximately 150 men):
Image
Image
2nd South Carolina Regiment:
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And one of my favorite Units in the war, they fought in almost every major battle of the war, in the north and south, from Long island to Yorktown, The 1st Delaware Regiment:
Image
Image
Image
Enjoy B)
Last edited by 1ongstreet on Sat Apr 12, 2014 11:29 am, edited 1 time in total.
remus
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Re: American Rev. War mod anywhere??

Post by remus »

Hi Longstreet

There is no shortcut to repainting the sprites that you want. I am able to repaint and render quickly because when I convert the sprites from 3d from Empire Total War to work with SOW I only have to paint one TGA file and then render the sprites as a whole. This cannot be done with sprites only, except by doing by hand which is thousands of sprites. This was one of the reasons I got into converting from other programmes because the other alternative offers no flexibility for creating new units or indivisual regiments should you want to go that way. For example most of the illustrations that you recently posted can all be converted and repainted to look similar to those illustrations. Outside of what I have explained you simply would not have enough time to do that by repainting each individual sprite, been there done that.

Remus
Marching Thru Georgia
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Re: American Rev. War mod anywhere??

Post by Marching Thru Georgia »

longstreet wrote:
Now how would i go about implementing the kriegspiel mod style skirmishers to the AWI mod for these bad boys,(And American riflemen/light infnatry+british light infantry)? and how do i give a specific unit the ability to use the skirmish formation. I assume i just have to copy a file or 2 over, and/or change some lines of text in the .csv files?
If you are using the KS Napoleon mod, just go into unitglobal.csv and set the fighting formation of the class you want to be able to skirmish to DRIL_Lvl6_Inf_Skirmish. Then give the brigade commander class that you want to be able to throw out skirmishers, the fighting formation: DRIL_Lvl5_Inf_SkirmishHold.
I can make this march and I will make Georgia howl.
Jack ONeill
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Re: American Rev. War mod anywhere??

Post by Jack ONeill »

L,

When I test-drove the Sprites I did notice there was no "skirmish" icon on the toolbar. It IS in there somewhere. I'll dig it out and tell you how to make units skirmish. I just have remember which OOB I used to mod this from.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Crikey
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Re: American Rev. War mod anywhere??

Post by Crikey »

Jack/1ongstreet - modded some Lt Inf sprites from the dismounted Brit dragoons. Got rid of the boots. No other changes so not 100% accurate but as these were changed pixel by pixel hopefully they'll do. :whistle:

Link (2mb) - www.mediafire.com/download/mn12h1boy8o8a0v/Lt_Inf.7z

Image
Last edited by Crikey on Sun Apr 20, 2014 9:14 pm, edited 1 time in total.
Davinci
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Re: American Rev. War mod anywhere??

Post by Davinci »

No other changes so not 100% accurate but as these were changed pixel by pixel hopefully they'll do. :whistle:
WOW, how long did that take?

I remember trying that with the hats years and years ago and gave up fairly quickly!

davinci
Last edited by Davinci on Sun Apr 20, 2014 10:05 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Crikey
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Re: American Rev. War mod anywhere??

Post by Crikey »

Hey D.

Way too long, my friend. Many hours over the past two weeks. And it's a comparatively small set of animations. Painful. :blink:

Won't be doing more. :P
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