Problem with Greymod5

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Mrscotland
Reactions:
Posts: 23
Joined: Thu Jun 19, 2014 8:22 pm

Re: Problem with Greymod5

Post by Mrscotland »

Sadly,even with the new Version it still crashes to the Destkop :(
Hang in there, the KS group will be releasing TC2M sprites in a new mod soon, and also I will be upgrading B&F with TC2M sprites in the near future. And who knows, with the new packed sprites made available, maybe Davinci will use them to upgrade this mod, despite his reluctance to see this through at the present time.
Hopefully!
Martin James
Reactions:
Posts: 569
Joined: Mon Apr 11, 2011 9:23 pm

Re: Problem with Greymod5

Post by Martin James »

Did something wrong there, but see next post.........
Last edited by Martin James on Sat Jun 28, 2014 2:20 am, edited 1 time in total.
Martin James
Reactions:
Posts: 569
Joined: Mon Apr 11, 2011 9:23 pm

Re: Problem with Greymod5

Post by Martin James »

Hang in there, the KS group will be releasing TC2M sprites in a new mod soon, and also I will be upgrading B&F with TC2M sprites in the near future. And who knows, with the new packed sprites made available, maybe Davinci will use them to upgrade this mod, despite his reluctance to see this through at the present time.
Yes Reb's right.

The mod will include packed versions of all the additional ACW sprites that we have been able to find, together with various flags, the latter mostly from Reb himself.

The additional sprites are courtesy of Davinci, Crikey and Zeke. My thanks to them (and to Reb) for their efforts, and also for their kind permission to bring it all together in one place. Thanks as well to MTG for packing the sprites.

Martin
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Problem with Greymod5

Post by Davinci »

Sadly,even with the new Version it still crashes to the Destkop :(
This file shown below will pin-point exactly why the game crashed.

So, activate the Mod - run the game - let it crash - and then locate this file - list \ inform why it crashed!
The attachment Log.jpg is no longer available
davinci
Attachments
Log.jpg
Log.jpg (178.69 KiB) Viewed 553 times
The only true logic is that, there is no true logic!
Mrscotland
Reactions:
Posts: 23
Joined: Thu Jun 19, 2014 8:22 pm

Re: Problem with Greymod5

Post by Mrscotland »

ame Launched
05:09:21 Version:SOWGB
1.6100
05:09:28 Loading Defined Lists
05:09:28 Initializing
05:09:32 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\TC2M Sprite Additions
05:09:32 Ansi:16, TexH:16384, TexW:16384
05:09:32 SowGB Loaded
05:09:32 05:09:32
05:10:12 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Grey Mod5
05:10:12 Loading SandBox
05:10:12 Load your muskets...
05:10:12 05:10:12
05:10:12 Loading SandBox
05:10:12 Loading Map (alpine)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_US_1C_HQ
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_US_1C1D
07:00:00 ----------------loading: GFX_US_1C1D1B
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Load
07:00:00 Texture file not found NAME:GFX_USA_INF_03-3_LOAD at PATH: FILE:USA_H_Inf_03-3_Fire_1.dds
07:00:00 Could not load sprite GFX_USA_Inf_03-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready
07:00:00 Texture file not found NAME:GFX_USA_INF_03-3_READY at PATH: FILE:USA_H_Inf_03-3_Fire_3.dds
07:00:00 Could not load sprite GFX_USA_Inf_03-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire
07:00:00 Texture file not found NAME:GFX_USA_INF_03-3_FIRE at PATH: FILE:USA_H_Inf_03-3_Fire_5.dds
07:00:00 Could not load sprite GFX_USA_Inf_03-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_10-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_10-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_10-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_10-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_10-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_10-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_10-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_10-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_10-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_10-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_14-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_14-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_14-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_14-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_14-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_14-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_14-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_14-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_14-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_14-8_Death_1
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_1C1D2B
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 Texture file not found NAME:GFX_USA_INF_01-3_LOAD at PATH: FILE:USA_H_Inf_01-3_Fire_1.dds
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 Texture file not found NAME:GFX_USA_INF_01-3_READY at PATH: FILE:USA_H_Inf_01-3_Fire_3.dds
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 Texture file not found NAME:GFX_USA_INF_01-3_FIRE at PATH: FILE:USA_H_Inf_01-3_Fire_5.dds
07:00:00 Could not load sprite GFX_USA_Inf_01-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_11-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_11-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_11-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_11-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_11-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_11-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_11-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_11-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_11-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_11-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 Texture file not found NAME:GFX_CSA_INF_06-3_LOAD at PATH: FILE:CSA_H_Inf_06-3_Fire_1.dds
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 Texture file not found NAME:GFX_CSA_INF_06-3_READY at PATH: FILE:CSA_H_Inf_06-3_Fire_3.dds
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 Texture file not found NAME:GFX_CSA_INF_06-3_FIRE at PATH: FILE:CSA_H_Inf_06-3_Fire_5.dds
07:00:00 Could not load sprite GFX_CSA_Inf_06-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 Texture file not found NAME:GFX_USA_INF_04-3_LOAD at PATH: FILE:USA_H_Inf_04-3_Fire_1.dds
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 Texture file not found NAME:GFX_USA_INF_04-3_READY at PATH: FILE:USA_H_Inf_04-3_Fire_3.dds
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 Texture file not found NAME:GFX_USA_INF_04-3_FIRE at PATH: FILE:USA_H_Inf_04-3_Fire_5.dds
07:00:00 Could not load sprite GFX_USA_Inf_04-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 Texture file not found NAME:GFX_USA_INF_08-3_LOAD at PATH: FILE:USA_H_Inf_08-3_Fire_1.dds
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 Texture file not found NAME:GFX_USA_INF_08-3_READY at PATH: FILE:USA_H_Inf_08-3_Fire_3.dds
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 Texture file not found NAME:GFX_USA_INF_08-3_FIRE at PATH: FILE:USA_H_Inf_08-3_Fire_5.dds
07:00:00 Could not load sprite GFX_USA_Inf_08-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ----------------loading: GFX_US_ME
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_1C2D
07:00:00 ----------------loading: GFX_US_1C2D1B
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_1C2D2B
07:00:00 ----------------loading: GFX_US_NY
07:00:00 ----------------loading: GFX_US_PA
07:00:00 ----------------loading: GFX_US_1C3D
07:00:00 ----------------loading: GFX_US_1C3D1B
07:00:00 ----------------loading: GFX_US_1C3D2B
07:00:00 ----------------loading: GFX_US_Eagle
07:00:00 ----------------loading: GFX_US_11C_HQ
07:00:00 ----------------loading: GFX_US_11C1D
07:00:00 ----------------loading: GFX_US_11C1D1B
07:00:00 ----------------loading: GFX_US_11C1D2B
07:00:00 ----------------loading: GFX_US_CT_Regt
07:00:00 ----------------loading: GFX_US_11C2D
07:00:00 ----------------loading: GFX_US_11C2D1B
07:00:00 ----------------loading: GFX_US_11C2D2B
07:00:00 ----------------loading: GFX_US_11C3D
07:00:00 ----------------loading: GFX_US_11C3D1B
07:00:00 ----------------loading: GFX_US_11C3D2B
07:00:00 ----------------loading: GFX_US_Cav_1C
07:00:00 ----------------loading: GFX_US_Cav_1C1D
07:00:00 ----------------loading: GFX_US_Cav_1C1D1B
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_US_IN
07:00:00 ----------------loading: GFX_US_Cav_1C1D2B
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 Texture file not found NAME:GFX_CSA_INF_01-3_LOAD at PATH: FILE:CSA_H_Inf_01-3_Fire_1.dds
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 Texture file not found NAME:GFX_CSA_INF_01-3_READY at PATH: FILE:CSA_H_Inf_01-3_Fire_3.dds
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 Texture file not found NAME:GFX_CSA_INF_01-3_FIRE at PATH: FILE:CSA_H_Inf_01-3_Fire_5.dds
07:00:00 Could not load sprite GFX_CSA_Inf_01-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_10-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_10-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_10-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_10-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_10-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_10-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_10-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_10-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_10-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_10-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_12-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_12-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_12-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_12-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_12-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_12-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_12-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_12-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_12-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_12-8_Death_1
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ----------------loading: GFX_CSA_Inf_15-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_15-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_15-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_15-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_15-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_15-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_15-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_15-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_15-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_15-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 Texture file not found NAME:GFX_CSA_INF_02-3_LOAD at PATH: FILE:CSA_H_Inf_02-3_Fire_1.dds
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 Texture file not found NAME:GFX_CSA_INF_02-3_READY at PATH: FILE:CSA_H_Inf_02-3_Fire_3.dds
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 Texture file not found NAME:GFX_CSA_INF_02-3_FIRE at PATH: FILE:CSA_H_Inf_02-3_Fire_5.dds
07:00:00 Could not load sprite GFX_CSA_Inf_02-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 Texture file not found NAME:GFX_CSA_INF_03-3_LOAD at PATH: FILE:CSA_H_Inf_03-3_Fire_1.dds
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Load at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 Texture file not found NAME:GFX_CSA_INF_03-3_READY at PATH: FILE:CSA_H_Inf_03-3_Fire_3.dds
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Ready at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 Texture file not found NAME:GFX_CSA_INF_03-3_FIRE at PATH: FILE:CSA_H_Inf_03-3_Fire_5.dds
07:00:00 Could not load sprite GFX_CSA_Inf_03-3_Fire at Graphics\Units\
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 Error texture C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\MODS\GREY MOD5\GRAPHICS\TOOLBAR\US_PORTRAITS_LVL5.DDS not big enough for defined frames.
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 Error texture C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\MODS\GREY MOD5\GRAPHICS\TOOLBAR\CS_PORTRAITS_LVL5.DDS not big enough for defined frames.
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:278
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen George G Meade
07:00:00 Chain of Command: Top Commander General Robert E Lee
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 05:11:00
Davinci
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Re: Problem with Greymod5

Post by Davinci »

Can you run the game using all High-Res units, and tell me what happens?

davinci
The only true logic is that, there is no true logic!
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RebBugler
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Re: Problem with Greymod5

Post by RebBugler »

Can you run the game using all High-Res units, and tell me what happens?

davinci
Doubt if that is the issue D, I run High-Res sprites exclusively and I get those same texture errors, and crash. The portrait errors won't crash the game, just the texture errors it appears.
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Davinci
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Re: Problem with Greymod5

Post by Davinci »

Doubt if that is the issue D, I run High-Res sprites exclusively and I get those same texture errors, and crash. The portrait errors won't crash the game, just the texture errors it appears.
Reb , I'm sort of stumped here, as to say....why I'm not getting those same errors?

I can run the Mod and my log file is clear of errors.

davinci
The only true logic is that, there is no true logic!
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RebBugler
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Re: Problem with Greymod5

Post by RebBugler »

Reb , I'm sort of stumped here, as to say....why I'm not getting those same errors?

I can run the Mod and my log file is clear of errors.

davinci
I can only think of two things, you're either running an earlier patch, or you altered a stock file that is not included in the mod. If I remember correctly :unsure: , you've been guilty of the latter before, of which you confessed. :)
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Davinci
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Re: Problem with Greymod5

Post by Davinci »

I can only think of two things, you're either running an earlier patch, or you altered a stock file that is not included in the mod. If I remember correctly :unsure: , you've been guilty of the latter before, of which you confessed. :)
Actually - I would say that both of those apply!

I stopped My game at the 1.60 since the latest Patch only applied to the MP-Group.

Hey, do you still have the unpacked sprites in your Base \ Graphics \ Units folder - or did one of the later Patches 'alter \ remove' them?

That appears to be the reason that the game is crashing. I started the TC2M sprites at nine and above.

davinci
The only true logic is that, there is no true logic!
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