Screen Shots

Threads discussing NSD news items from the front page.
MarkT
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Screen Shots

Post by MarkT »

The two you have added are very nice. The fog in the trees on the first, will add such a good flavor to the playing of the game..

Nicely done.
Mark S. Tewes
JohnD
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Re:Screen Shots

Post by JohnD »

Thanks Mark. We try harder. B)
John
MarkT
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Re:Screen Shots

Post by MarkT »

The neat thing about the fog is it almost looks like troops waiting in there..
It will add alot to the HITS scenarios.

People try to rely on their eyes too much. The jump maps are cheats in a way. This is cool.
I hope this is a controlable feature in modding....

again, Very nice!
Mark S. Tewes
JohnD
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Re:Screen Shots

Post by JohnD »

Thanks. Prototyping continues when we can...:

Image
John
MarkT
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Re:Screen Shots

Post by MarkT »

Very nice... the open space makes you look at all those treetops on the horizon and expect flags to appear..
splatting is a nice texture effect
Mark S. Tewes
EarlofWarwick
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Re:Screen Shots

Post by EarlofWarwick »

Are we looking at Cowpens in the one shown above?
Last edited by EarlofWarwick on Sat Mar 29, 2008 12:42 am, edited 1 time in total.
JohnD
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Re:Screen Shots

Post by JohnD »

No, it is not Cowpens...though that would be really cool. I am authorized to say that what we were trying to replicate in these screenshots was terrain and foliage often seen on the third rock from the Sun. B)
John
MarkT
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Re:Screen Shots

Post by MarkT »

New Screenies! Non-descript Openeness! :)

Really nice buildings too.

They look like they need armies added. (or some farmers)

Nice job guys. Near Photo quality.........
Mark S. Tewes
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norb
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Re:Screen Shots

Post by norb »

The units that the art team has done are awesome! We'll work on getting some shots up as soon as possible.
MarkT
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Re:Screen Shots

Post by MarkT »

Can't wait to see the tell-tale screens...

Your product will bring new life into a much needed area of gaming...

Keep up the good work, all of you.


Well Back to Stones River... A half dozen more scenarios before midnight.
Mark S. Tewes
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