I have the B&F installed and Fontenoy on top. After I installed the gfx-fix I get the battle to start but its all messed up..the interface have the British flag etc. but all the units and flags are ACW...
Anyways, heres the crash log..
SPOILER: SHOW
Game Launched
21:26:04 Version:SOWGB
1.6100
21:26:06 Loading Defined Lists
21:26:06 Initializing
21:26:06 Mod: D:\GETTYSBURG\Mods\Bugles and Flags XIII
21:26:06 Mod: D:\GETTYSBURG\Mods\Antietam CSA Flags
21:26:06 Mod: D:\GETTYSBURG\Mods\Antietam Mini Maps
21:26:06 Mod: D:\GETTYSBURG\Mods\Pipe Creek SR10
21:26:06 Mod: D:\GETTYSBURG\Mods\Chancellorsville Extras
21:26:06 Ansi:16, TexH:16384, TexW:16384
21:26:06 SowGB Loaded
21:26:06 21:26:06
21:26:28 Error in scenario.csv file, OOB_HOWARD repeated id name.
21:26:28 Error in scenario.csv file, OOB_SKELTON repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:28 Error in scenario.csv file, OOB_ACERRE repeated id name.
21:26:28 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:28 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:28 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:28 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:29 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:29 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:29 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:29 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_HOWARD repeated id name.
21:26:40 Error in scenario.csv file, OOB_SKELTON repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:40 Error in scenario.csv file, OOB_ACERRE repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:40 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_HOWARD repeated id name.
21:26:43 Error in scenario.csv file, OOB_SKELTON repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_CRONSTROM repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_TRAIN repeated id name.
21:26:43 Error in scenario.csv file, OOB_ACERRE repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_COURONNE repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error in scenario.csv file, OOB_SUPPLY_CARTS repeated id name.
21:26:43 Error opening file: D:\GETTYSBURG\Work\Scenarios\SandBox\scenario.csv
21:26:44 Mod: D:\GETTYSBURG\Mods\Fontenoy_Mod
21:26:44 Mod: D:\GETTYSBURG\Mods\Bugles and Flags XIII
21:26:44 Loading SandBox
21:26:44 Load your muskets...
21:26:44 21:26:44
21:26:44 Loading SandBox
21:26:44 Loading Map (5_ECF)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_SABER
07:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_SABER
07:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_SABER
07:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_LANCE
07:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_LANCE
07:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_LANCE
07:00:00 NOT FOUND ID - IDS_UATT_AVERAGECAV_SWORD
07:00:00 NOT FOUND ID - IDS_UATT_GOODCAV_SWORD
07:00:00 NOT FOUND ID - IDS_UATT_EXPERTCAV_SWORD
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 NOT FOUND ID - IDS_AMMO_3PDR_SOLID
07:00:00 NOT FOUND ID - IDS_AMMO_3PDR_CANISTER
07:00:00 NOT FOUND ID - IDS_AMMO_3PDR_DOUBLE_CANISTER
07:00:00 NOT FOUND ID - IDS_AMMO_4PDR_SOLID
07:00:00 NOT FOUND ID - IDS_AMMO_4PDR_CANISTER
07:00:00 NOT FOUND ID - IDS_AMMO_4PDR_DOUBLE_CANISTER
07:00:00 Loading Arsenal
07:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.75_CALIBER
07:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.69_CALIBER
07:00:00 NOT FOUND ID - IDS_ARSN_MUSKET_.75_CALIBER
07:00:00 NOT FOUND ID - IDS_ARSN_CALIBER_NONE
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_US_National
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_US_National_Regt
07:00:00 ----------------loading: GFX_US_NY_Regt
07:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
07:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_05-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
07:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge
07:00:00 ----------------loading: GFX_US_Eagle_Regt
07:00:00 ----------------loading: GFX_US_IN_Regt
07:00:00 ----------------loading: GFX_US_PA_Regt
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_s
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_s
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_s
07:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_s
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_s
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3
07:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_US_National_Cav
07:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_US_MA_Regt
07:00:00 ----------------loading: GFX_US_NH_Regt
07:00:00 ----------------loading: GFX_US_DE_Regt
07:00:00 ----------------loading: GFX_US_MI_Regt
07:00:00 ----------------loading: GFX_US_CT_Regt
07:00:00 ----------------loading: GFX_US_ME_Regt
07:00:00 ----------------loading: GFX_US_NJ
07:00:00 ----------------loading: GFX_US_VT_Regt
07:00:00 ----------------loading: GFX_US_RI
07:00:00 ----------------loading: GFX_US_Irish_Regt
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CS_National
07:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
07:00:00 ERROR - Can't load sound d:\gettysburg\mods\fontenoy_mod\sounds\mi_nsdcsainf1.wav, Wave file must be mono for 3D control.
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
07:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
07:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
07:00:00 ----------------loading: GFX_CS_National_Regt
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ERROR - Can't load sound SFX_INF_RUN_1
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
07:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ERROR - Can't load sound SFX_INF_CHARGE_2
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_CS_National_Art
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_CSA_Art_02-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-3_Fire_Gun
07:00:00 ----------------loading: GFX_CSA_Art_02-4_Death_Gun
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ERROR - Can't load sound SFX_ART_GUNWALK_1
07:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1_s
07:00:00 ERROR - Can't load sound d:\gettysburg\mods\fontenoy_mod\sounds\mi_nsdcsainf1.wav, Wave file must be mono for 3D control.
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-6_Melee_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-1_Walk_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-2_Stand_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-4_Run_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-5_Charge_s
07:00:00 ----------------loading: GFX_CSA_Cav_02-7_Death_2_s
07:00:00 ERROR - Can't load sound SFX_CAV_CHARGE_DISMOUNTED_2
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted_s
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted_s
07:00:00 Loading GUI
07:00:00 ERROR - Can't load sound SFX_BU_ABOUTFACE
07:00:00 ERROR - Can't load sound SFX_BU_ABOUTFACE
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 Error texture D:\GETTYSBURG\MODS\FONTENOY_MOD\GRAPHICS\TOOLBAR\CS_PORTRAITS_LVL1.DDS not big enough for defined frames.
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 Error texture D:\GETTYSBURG\MODS\FONTENOY_MOD\GRAPHICS\TOOLBAR\CS_PORTRAITS_LVL1.DDS not big enough for defined frames.
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:313
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Maj Gen George B. McClellan
07:00:00 Chain of Command: Top Commander Gen Robert E. Lee
07:00:00 Loading Battle Events
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_CLERMONTTONNERRE not found.
07:00:00 Battlescript ERROR - unit OOB_CUMBERLAND not found.
07:00:00 Battlescript ERROR - unit OOB_CLERMONTTONNERRE not found.
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 21:27:00
07:00:06 Unloading Level
21:27:11 Loading Defined List