Once you turn the cavalry loose in a target rich environment they are completely beyond human control. They will continue slaughtering the poor infantry until they either run out of nearby targets or rout from the field themselves. In this regard, they behave exactly as described in battle reports from that period. As Jack says, timing the use of the cavalry is critical. They do their best work against already wearied troops. Still there is nothing quite like watching your dragoons leave a trail of dead and broken infantrymen in their wake.Tonight MTG and I were playing French vs Austrians on one of the Pipe Creek Maps and one of MTGs dragoon squadrons went foaming-mad out of control and captured two Grenzer battalions and routed a third in one charge. It lost 140 men but killed and captured 1,300. It really was spectacular!

It does point out the enormous disadvantage the AI labors under in not knowing about the square formation. That battle would not have been quite the romp it was had a human been in charge of the Austrians. Squares really take all the fun out of being a cavalryman.