Manassas Map / OOB Mod

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mcdonaldgt5
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Manassas Map / OOB Mod

Post by mcdonaldgt5 »

I'm trying to do my first mod using the 1st Historical Manassas Map & OOB. I think I have everything set up correctly but the game stops loading when it gets to what looks like GFX_Whee. Its cut off but I assume its the sprite for a wheel? Can seem to find that one to track down the issue. Thanks mcdonaldgt5
Saddletank
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Re: Manassas Map / OOB Mod

Post by Saddletank »

GFX_Wheel is the animated sprite for an objective marker.

Image
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mcdonaldgt5
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Re: Manassas Map / OOB Mod

Post by mcdonaldgt5 »

Why do you suppose my mod would fail to load here?
Would you be amenable to looking at my mod folder files if I email them to you?
Davinci
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Re: Manassas Map / OOB Mod

Post by Davinci »

In your Mod - do you have an Logistics - folder.

Did you add a gfx.csv file and alter this line below?

GFX_Wheel,Misc.dds,64,64,0,768,1.2,,,,,,,32,1,6,50

If so, include that line in your gfx.csv file and see what happens.

davinci
The only true logic is that, there is no true logic!
mcdonaldgt5
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Re: Manassas Map / OOB Mod

Post by mcdonaldgt5 »

Yes I copied the Logistics Folder over to Mod and it has a GFX.csv with the exact entry. Still No Go. I noticed that my folder are set differently that SDK Documentation 1.06 would indicate. For example:

Base Folder - The Base folder contains nine (9) subfolders: Graphics, Logistics, Maps, Music, OOBs,
SandBox, Scenarios, Sounds, and Text.

I only have Graphics, Logistics, Maps, Music and Sounds

Likewise The Graphics sub folder is somewhat different with shaders in Maps with terrain and units somewhere else.

This is complicated but worthwhile learning. By the way I live very close to Kennesaw Park and walk the dogs among the trench lines every day!
Davinci
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Re: Manassas Map / OOB Mod

Post by Davinci »

Base Folder - The Base folder contains nine (9) subfolders: Graphics, Logistics, Maps, Music, OOBs,
SandBox, Scenarios, Sounds, and Text.
Your default Base - folder shouldn't have a Logistics folder.

The game will load the default Logistics files without this folder.

Can you take a picture of your files and post them here?

davinci
The only true logic is that, there is no true logic!
mcdonaldgt5
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Re: Manassas Map / OOB Mod

Post by mcdonaldgt5 »

Thanks for your help. The Manassas map runs in Sandbox and the NSD Sample Mod Scenarios also run OK.
Attached are pictures of folders down to the Logistics files. First Manassas seems to me to have so much potential for game play outcomes. Low ratio of engaged troops to available within the area. Poor execution of the McDowell plan. And the unexploited discovery of Sherman's ford in the center.
Attachments
SOW_BASEFolder.png
SOW_BASEFolder.png (12.19 KiB) Viewed 315 times
SOWFolder.png
SOWFolder.png (16.92 KiB) Viewed 315 times
BASE_logisticsFolder.png
BASE_logisticsFolder.png (61.1 KiB) Viewed 315 times
Davinci
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Re: Manassas Map / OOB Mod

Post by Davinci »

OK, going by the dates and time stamping on some of your directories, it appears that you are editing your Mods from the SOW \ Base - folder.

Your Mods are not designed to run from the Base folder.

Example below:
The attachment example_2015-02-07.jpg is no longer available
davinci
Attachments
example_2015-02-07.jpg
example_2015-02-07.jpg (37.88 KiB) Viewed 315 times
Last edited by Davinci on Sun Feb 08, 2015 5:27 am, edited 1 time in total.
The only true logic is that, there is no true logic!
mcdonaldgt5
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Re: Manassas Map / OOB Mod

Post by mcdonaldgt5 »

The Mod file is isolated that's not the problem. When I load the Manassas map in the brave Coster Mod sample it also crashes. Has anyone run a mod using the Manassas map?
Saddletank
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Re: Manassas Map / OOB Mod

Post by Saddletank »

Yes, we have played MP games and SP games loading the Manassas mod with the Napoleonic mod. We load the Manassas map first and the Nap mod second so it overwrites any logistics files in the Manassas mod.
HITS & Couriers - a different and realistic way to play SoW MP.
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