Davinci also mentioned above the issue of the camp moving. That *is* a problem. In theory you can make units stationary in at least 2 ways - either by giving them nil speed in unitglobal.csv, or by specifying that their formation cannot move in drills.csv. Unfortunately neither seems to work (or at least not the way I'm doing it

). I can make them move very slowly, but that's not really sufficient in this case.
Martin , I'm still in agreement with
Crikey on this such as having the objects placed as terrain objects.
You
don't have to edit the maps.....such as.....starting from scratch, only edit the
mapname.bmp and the
mapname.csv files on any existing map.
I haven't tried it but it
might be possible to only place those 'two-map-files' into a
Mod and load one of the default maps.
In 'theory' your files would
replace the other two files.
Using supply-trains is problematic due to the fact that they are
tied to the Divisional-Commander, so even if you give them a speed of zero, they default to the speed of the Div-Commander.
Using them as units doesn't solve the problem of them
routing off of the field after sub-staining a number of casualties.
I'm not exactly sure how many members on your test-team have edited-maps, but
Crikey has offered to help, and I'll help out as much as possible.
BTW - Crikey - Excellent Pictures!
davinci