Operational Level Scenario?

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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amr35
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Joined: Thu May 07, 2015 6:18 am

Operational Level Scenario?

Post by amr35 »

Long time fan of the series, first time posting. Between the 10 mile map mods and the multi-day Gettysburg scenario I have an idea for an operational level scenario, I'm just curious if it would be possible?

Suppose two objectives were placed on the map, a major one representing the defender's objective to defend and a minor one representing the invader's supply depot. The rate at which fatigue is gained and recovered from would be increased to simulate greater time and distances, sprite ratio increased to make frontages smaller, rate and distance of weapons effectiveness should also probably be changed with some sort of balance in mind so that things don't look ridiculous (cannons firing 3 rounds a second and battle lines firing into eachother's faces).

At the end of X amount of hours the sun sets, fatigue and morale could be partially recovered, and if the "depot" objective is still in possession of the attacker all ammunition wagons are partially replenished. If not, then no resupply and maybe a morale penalty. The defender is assumed to always be in supply. Then the sun goes up and things continue.

Would such a thing be possible? Could the AI handle it or would the defender just huddle around the objective while the attacker marches his rapidly fatiguing troops to death?
Jim
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Joined: Tue Nov 27, 2007 8:53 am

Re: Operational Level Scenario?

Post by Jim »

Buy Waterloo.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
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