SOW: Waterloo

Let's talk about the issues in converting the SOW engine to handle Waterloo. Ideas, suggestions, feature requests, comments.
Niftyeye
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Joined: Fri May 22, 2015 6:23 pm

Re: SOW: Waterloo

Post by Niftyeye »

They are all in the vanilla context menus, when you right click on a commander or unit you get menus depending on their current situation. The split button and unsplit is there - so is advance, charge, fallback. Some only appear when they are engaged - for example you wont want to charge if their are no enemy nearby.
Hmm, can't recall seeing the split button anywhere on the context menu but Ill have a look now.
william1993
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Posts: 453
Joined: Sun Jul 31, 2011 1:28 am

Re: SOW: Waterloo

Post by william1993 »

I used the RebBugler mod. I tried the Plancenoit scenario and I did okay for a while but then there were too many Prussian cavalry.

I love it though. People can go inside of buildings. Squares will ruin you if you charge too late. I got to try the Campaign, though
God darn. Holy testicles. All them people.
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