Dead Bodies Question

Let's talk about the issues in converting the SOW engine to handle Waterloo. Ideas, suggestions, feature requests, comments.
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JamesLL
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Dead Bodies Question

Post by JamesLL »

I play with 'Show all dead bodies' OFF.

But there still seems to be a disproportionately large amount of bodies in relation to the living.

Does the dead sprite ratio match the set sprite ratio? ie: at 1-6 ratio you'd get one dead sprite per 6 casualties.

If not is it possible to alter a setting in the files so the ratios match up?
Gunfreak
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Re: Dead Bodies Question

Post by Gunfreak »

Every "hit" creates a dead sprite, but if that sprite lands in the same possion as an all ready dead soldier it does not "add to the pile"

If units move alot then there is room for the bodies to pile on
IronBMike
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Re: Dead Bodies Question

Post by IronBMike »

Every "hit" creates a dead sprite, but if that sprite lands in the same possion as an all ready dead soldier it does not "add to the pile"

If units move alot then there is room for the bodies to pile on
This is correct, and I think that a sprite falls for every man killed. So theoretically a 100 sprite unit could end up with 600 bodies.
CWGII -> SMG -> SMA -> WNLB -> ANGV -> TC -> TC2M -> SOW
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RebBugler
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Re: Dead Bodies Question

Post by RebBugler »

I can confirm, with SR1 play you get exact body counts. Mod coming soon. :)
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JamesLL
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Re: Dead Bodies Question

Post by JamesLL »

I can confirm, with SR1 play you get exact body counts. Mod coming soon. :)
SR1...cant wait!

In the meantime if anyone knows how to match up the dead sprite ratio in regular scale, let me know.
Last edited by JamesLL on Sun Jun 21, 2015 10:08 pm, edited 1 time in total.
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