It is very clear in his review that he is not a veteran SOW player. He does bring up some good points of frustration for new players. The game has a big learning curve and time is needed to get a good grasp upon structure and tactics.
That being said some of what he says about the AI is not off. I have played SOW for many years and play a lot of MP. SOW GB felt like a more solid game to me than Waterloo. The review is correct about AI adjusting to do strange things, in GB you can manage much easier and the AI seems to handle itself with more confidence.
I feel the pathing in WL is poor, units kinda go all over and do very strange twists and circle formations. In GB odd things did happen at times but was easy to sort out. In a lot of way WL has the feel of GB combat with Napoleonic uniforms.
The buildings are a nice addition but is strange to have a battalion march through the wall and not use the gate(visual issue only). I would of liked to have the option to charge into the fortified areas instead of only shooting.
Artillery is useless at range. I moved my entire I Corps in the attack on the allied center and sustained 4 losses by arty. When I got into 200 yards range I started taking losses and of course canister range. GB had the same problem with arty.
The new UI I am on the fence with. I like the Grog mod but do not like the normal. The changing of how the mouse works for scrolling is annoying when you play a lot of GB still. Switching between the two is irritating.
Being a Veteran of the game series with 1000s of hours played I would have to say Waterloo visually is wonderful, gameplay not so much. Not complete feeling to me.
I would have to recommend to my gaming clan to keep playing GB series of games and the Napoleonic mod for GB and wait for WL to be either patched and completed or modded before adding it to the clan games.
In Gettysburg(and 1st bull run and 2nd manassas) The excuse was that ACW artillery was less effective then pervious wars.
1. I don't a agee it was, yes using 200 cannon in a forest is not a good idea, but claming the 200 guns fireing at Pickets charge only killed 3 guys before they got into canister range is silly.
A battery of 40 guns fireing on the enemy with clear field of fires killing 5 guys during one hour...
The same problem is in Waterloo(tho they said arty was more effective)
180 guns all fireing at a single brigade just 500 yards away kill 30 guys in an hour.
At 500 yards atleast one guy should die every time a battery fire of all 8 guns.
Right now, arty are close range weapons only.