More questions
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More questions
Hi these are some questions that I thought of playing TC2M:
1/ How will battles end in War3DII? We cannot just go chasing every unit off the Map in open play and sometimes both sides are unable to break enemy lines. In these circumstances how does the game end? Does a certain time have to elapse? (assuming there are no victory locations to capture) do I have to rout every enemy unit? Or is there a moral system for the army to where after a certain casualty rate or after a few circumstances are met the army moral becomes too low and the army routs or withdraws?
2/ is it possible to make it to where when a cavalry charges an artillery battery it actually captures the whole battery? Right now in TC2M it only captured one canon per charge and then you have to charge again to capture the next canon in the battery each time getting canistered again and sometimes moral drops low enough for the cavalry to rout.
3/ will there be chain routing? Right now I have not noticed that in TC2M. But suppose the center of an army is broken while the flanks are fixed would the whole army break? Kind of what happened in napoleonic times.
Or for example a division is engaged and than is flanked by another one would the moral of the whole division plummit making it rout completely?
Thank you and best of luck with this wonderful game. My respects to every one involved.
VC
1/ How will battles end in War3DII? We cannot just go chasing every unit off the Map in open play and sometimes both sides are unable to break enemy lines. In these circumstances how does the game end? Does a certain time have to elapse? (assuming there are no victory locations to capture) do I have to rout every enemy unit? Or is there a moral system for the army to where after a certain casualty rate or after a few circumstances are met the army moral becomes too low and the army routs or withdraws?
2/ is it possible to make it to where when a cavalry charges an artillery battery it actually captures the whole battery? Right now in TC2M it only captured one canon per charge and then you have to charge again to capture the next canon in the battery each time getting canistered again and sometimes moral drops low enough for the cavalry to rout.
3/ will there be chain routing? Right now I have not noticed that in TC2M. But suppose the center of an army is broken while the flanks are fixed would the whole army break? Kind of what happened in napoleonic times.
Or for example a division is engaged and than is flanked by another one would the moral of the whole division plummit making it rout completely?
Thank you and best of luck with this wonderful game. My respects to every one involved.
VC
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Re:More questions
Would someone please tell us if in Gettysburg a cavalry regiment charges a battery would it take out the whole battery or just one canon at a time like in TC2M. After all cavalry should be able to overun unprotected artillery batteries.
VC
VC
Re:More questions
As far as I know, it will only take out one gun, just as in TC2M.
"It is strange, to have a shell come so near you...you can feel the wind."
Re:More questions
The supplied scenarios will have both a time and a points trigger to end. Sandbox and MP are currently planned to have similar options.
The cavalry behavior has not been worked on yet so we can't say what will or won't make the final cut. Cavalry was actually of limited use against artillery. The gunners learned that if they simply laid down under the gun or limber, they were out of reach of swords and could resume operations as soon as the cav unit moved away. It was also very expensive to charge an artillery unit, the effect of canister on a line of cavalry was not nice.
Units currently get a morale bonus for having a unit on the flank and lose morale if that unit routs. As each unit has it's morale calculated independently, it would take unusual circumstances for one unit routing to precipitate the whole line collapsing.
-Jim
The cavalry behavior has not been worked on yet so we can't say what will or won't make the final cut. Cavalry was actually of limited use against artillery. The gunners learned that if they simply laid down under the gun or limber, they were out of reach of swords and could resume operations as soon as the cav unit moved away. It was also very expensive to charge an artillery unit, the effect of canister on a line of cavalry was not nice.
Units currently get a morale bonus for having a unit on the flank and lose morale if that unit routs. As each unit has it's morale calculated independently, it would take unusual circumstances for one unit routing to precipitate the whole line collapsing.
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
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Re:More questions
Thx Jim for the reply,
In napoleonic times cavalry overruning enemy batteries that were unprotected would spike the guns by hammering nails in the groove where the lighting fuse went rendering them useless for the rest of the battle. I know little about the american civil war, was nothing like that done? Where there no battles were cavalry went for the enemy guns in a flanking maneuver?
Since the cavalry behavior is not finalized yet does that mean it is still up for discussions?
VC
In napoleonic times cavalry overruning enemy batteries that were unprotected would spike the guns by hammering nails in the groove where the lighting fuse went rendering them useless for the rest of the battle. I know little about the american civil war, was nothing like that done? Where there no battles were cavalry went for the enemy guns in a flanking maneuver?
Since the cavalry behavior is not finalized yet does that mean it is still up for discussions?
VC
Re:More questions
At Brandy Station, the site to the largest calvary battle in North America, the Union calvary units overran the artillery. Unfortunately, they were unable to spike the guns and they had to recharge them again, and eventually retreated with the guns left intact.
Re:More questions
I agree with von Clauswitz that there should be some kind of a chain morale loss with adjoining units breaking. The effect of seeing an adjacent regiment rout was often all it took for a well defended line to crumble or an assault to go awry.
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Re:More questions
Von_Clausewitz wrote:
From what I've read, guns were often spiked in the american civil war, but usually by the gunners themselves to prevent the enemy from using them if they were about to be captured. They would try to spike them just before fleeing, but sometimes they didn't have time to do a good job and the enemy would be able to fix them.Thx Jim for the reply,
In napoleonic times cavalry overruning enemy batteries that were unprotected would spike the guns by hammering nails in the groove where the lighting fuse went rendering them useless for the rest of the battle. I know little about the american civil war, was nothing like that done? Where there no battles were cavalry went for the enemy guns in a flanking maneuver?
Since the cavalry behavior is not finalized yet does that mean it is still up for discussions?
VC
Re:More questions
In the entire Gettysburg campaign there was exactly one (1) gun spiked when the battery was threatened by being overrun by infantry. The gun was later recaptured and sent off the field to the attention of the repair shop.
-Jim
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Re:More questions
Jim wrote:
Hoistingman4
Where the Artificer would fix em.In the entire Gettysburg campaign there was exactly one (1) gun spiked when the battery was threatened by being overrun by infantry. The gun was later recaptured and sent off the field to the attention of the repair shop.
-Jim

Hoistingman4
HOISTINGMAN4
Drafted in Boston
Drafted in Boston